vgmstream/src/meta/akb.c

341 lines
12 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
/* AKB (AAC only) - found in SQEX iOS games */
VGMSTREAM * init_vgmstream_akb_mp4(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
size_t filesize;
uint32_t loop_start, loop_end;
if ((uint32_t)read_32bitBE(0, streamFile) != 0x414b4220) goto fail;
loop_start = read_32bitLE(0x14, streamFile);
loop_end = read_32bitLE(0x18, streamFile);
filesize = get_streamfile_size( streamFile );
vgmstream = init_vgmstream_mp4_aac_offset( streamFile, 0x20, filesize - 0x20 );
if ( !vgmstream ) goto fail;
if ( loop_start || loop_end ) {
vgmstream->loop_flag = 1;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
}
return vgmstream;
fail:
return NULL;
}
#endif
/* AKB - found in SQEX iOS games */
VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, extradata_offset = 0;
size_t stream_size, header_size, subheader_size = 0, extradata_size = 0;
int loop_flag = 0, channel_count, codec, sample_rate;
int num_samples, loop_start, loop_end;
/* checks */
/* .akb.bytes is the usual extension in later games */
if ( !check_extensions(streamFile, "akb,bytes") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x414B4220) /* "AKB " */
goto fail;
if (read_32bitLE(0x08,streamFile) != get_streamfile_size(streamFile))
goto fail;
/* 0x04(1): version */
header_size = read_16bitLE(0x06,streamFile);
codec = read_8bit(0x0c,streamFile);
channel_count = read_8bit(0x0d,streamFile);
sample_rate = (uint16_t)read_16bitLE(0x0e,streamFile);
num_samples = read_32bitLE(0x10,streamFile);
loop_start = read_32bitLE(0x14,streamFile);
loop_end = read_32bitLE(0x18,streamFile);
/* possibly more complex, see AKB2 */
if (header_size >= 0x44) { /* v2+ */
extradata_size = read_16bitLE(0x1c,streamFile);
/* 0x20+: config? (pan, volume) */
subheader_size = read_16bitLE(0x28,streamFile);
/* 0x24: file_id? */
/* 0x2b: encryption bitflag if version > 2? */
extradata_offset = header_size + subheader_size;
start_offset = extradata_offset + extradata_size;
}
else { /* v0 */
start_offset = header_size;
}
stream_size = get_streamfile_size(streamFile) - start_offset;
loop_flag = (loop_end > loop_start);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->meta_type = meta_AKB;
switch (codec) {
case 0x02: { /* MSADPCM [Dragon Quest II (iOS) sfx] */
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = read_16bitLE(extradata_offset + 0x02,streamFile);
/* adjusted samples; bigger or smaller than base samples, akb lib uses these fields instead
* (base samples may have more than possible and read over file size otherwise, very strange)
* loop_end seems to exist even with loop disabled */
vgmstream->num_samples = read_32bitLE(extradata_offset + 0x04, streamFile);
vgmstream->loop_start_sample = read_32bitLE(extradata_offset + 0x08, streamFile);
vgmstream->loop_end_sample = read_32bitLE(extradata_offset + 0x0c, streamFile);
break;
}
#ifdef VGM_USE_VORBIS
case 0x05: { /* Ogg Vorbis [Final Fantasy VI (iOS), Dragon Quest II-VI (iOS)] */
VGMSTREAM *ogg_vgmstream = NULL;
ogg_vorbis_meta_info_t ovmi = {0};
ovmi.meta_type = vgmstream->meta_type;
ovmi.stream_size = stream_size;
/* extradata + 0x04: Ogg loop start offset */
/* oggs have loop info in the comments */
ogg_vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
if (ogg_vgmstream) {
close_vgmstream(vgmstream);
return ogg_vgmstream;
}
else {
goto fail;
}
break;
}
#elif defined(VGM_USE_FFMPEG)
/* Alt decoding without libvorbis (minor number of beginning samples difference).
* Otherwise same output with (inaudible) +-1 lower byte differences due to rounding. */
case 0x05: { /* Ogg Vorbis [Final Fantasy VI (iOS), Dragon Quest II-VI (iOS)] */
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* These oggs have loop info in the comments, too */
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
}
#endif
#ifdef VGM_USE_FFMPEG
case 0x06: { /* M4A with AAC [The World Ends with You (iPad)] */
/* init_vgmstream_akb_mp4 above has priority, but this works fine too */
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size-start_offset);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
/* bad total samples (some kind of duration? probably should be loop_end though) */
if (loop_flag)
vgmstream->num_samples = loop_end+1;
/* loops are pre-adjusted with 2112 encoder delay (ex. TWEWY B04's loop_start=45) */
break;
}
#endif
case 0x01: /* PCM16LE */
default:
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* AKB2 - found in later SQEX iOS games */
VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, material_offset, extradata_offset;
size_t material_size, extradata_size, stream_size;
int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, /*num_samples,*/ loop_start, loop_end;
int total_subsongs, target_subsong = streamFile->stream_index;
/* check extensions */
/* .akb.bytes is the usual extension in later games */
if ( !check_extensions(streamFile, "akb,bytes") )
goto fail;
/* checks */
if (read_32bitBE(0x00,streamFile) != 0x414B4232) /* "AKB2" */
goto fail;
if (read_32bitLE(0x08,streamFile) != get_streamfile_size(streamFile))
goto fail;
/* 0x04: version */
/* parse tables */
{
off_t table_offset;
size_t table_size, entry_size;
off_t akb_header_size = read_16bitLE(0x06, streamFile);
int table_count = read_8bit(0x0c, streamFile);
/* probably each table has its type somewhere, but only seen last table = sound table */
if (table_count > 2) /* 2 only seen in some Mobius FF sound banks */
goto fail;
entry_size = 0x10; /* technically every entry/table has its own size but to simplify... */
table_offset = read_32bitLE(akb_header_size + (table_count-1)*entry_size + 0x04, streamFile);
table_size = read_16bitLE(table_offset + 0x02, streamFile);
total_subsongs = read_8bit(table_offset + 0x0f, streamFile); /* can contain 0 entries too */
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
material_offset = table_offset + read_32bitLE(table_offset + table_size + (target_subsong-1)*entry_size + 0x04, streamFile);
}
/** stream header (material) **/
/* 0x00: 0? */
codec = read_8bit(material_offset+0x01,streamFile);
channel_count = read_8bit(material_offset+0x02,streamFile);
encryption_flag = read_8bit(material_offset+0x03,streamFile);
material_size = read_16bitLE(material_offset+0x04,streamFile);
sample_rate = (uint16_t)read_16bitLE(material_offset+0x06,streamFile);
stream_size = read_32bitLE(material_offset+0x08,streamFile);
//num_samples = read_32bitLE(material_offset+0x0c,streamFile);
loop_start = read_32bitLE(material_offset+0x10,streamFile);
loop_end = read_32bitLE(material_offset+0x14,streamFile);
extradata_size = read_32bitLE(material_offset+0x18,streamFile);
/* rest: ? (empty or 0x3f80) */
loop_flag = (loop_end > loop_start);
extradata_offset = material_offset + material_size;
start_offset = material_offset + material_size + extradata_size;
if (encryption_flag & 0x08)
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->meta_type = meta_AKB;
switch (codec) {
case 0x02: { /* MSADPCM [The Irregular at Magic High School Lost Zero (Android)] */
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = read_16bitLE(extradata_offset + 0x02, streamFile);
/* adjusted samples; bigger or smaller than base samples, akb lib uses these fields instead
* (base samples may have more than possible and read over file size otherwise, very strange)
* loop_end seems to exist even with loop disabled */
vgmstream->num_samples = read_32bitLE(extradata_offset + 0x04, streamFile);
vgmstream->loop_start_sample = read_32bitLE(extradata_offset + 0x08, streamFile);
vgmstream->loop_end_sample = read_32bitLE(extradata_offset + 0x0c, streamFile);
break;
}
#ifdef VGM_USE_VORBIS
case 0x05: { /* Ogg Vorbis [The World Ends with You (iOS / latest update)] */
VGMSTREAM *ogg_vgmstream = NULL;
ogg_vorbis_meta_info_t ovmi = {0};
ovmi.meta_type = vgmstream->meta_type;
ovmi.total_subsongs = total_subsongs;
ovmi.stream_size = stream_size;
ogg_vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
if (ogg_vgmstream) {
ogg_vgmstream->num_streams = vgmstream->num_streams;
ogg_vgmstream->stream_size = vgmstream->stream_size;
close_vgmstream(vgmstream);
return ogg_vgmstream;
}
else {
goto fail;
}
break;
}
#elif defined(VGM_USE_FFMPEG)
/* Alt decoding without libvorbis (minor number of beginning samples difference).
* Otherwise same output with (inaudible) +-1 lower byte differences due to rounding. */
case 0x05: { /* Ogg Vorbis [The World Ends with You (iOS / latest update)] */
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* When loop_flag num_samples may be much larger than real num_samples (it's fine when looping is off)
* Actual num_samples would be loop_end_sample+1, but more testing is needed */
vgmstream->num_samples = read_32bitLE(material_offset+0x0c,streamFile);//num_samples;
vgmstream->loop_start_sample = read_32bitLE(material_offset+0x10,streamFile);//loop_start;
vgmstream->loop_end_sample = loop_end;
break;
}
#endif
case 0x01: /* PCM16LE */
default:
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}