mirror of
https://github.com/vgmstream/vgmstream.git
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47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "sfh_streamfile.h"
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/* .SFH - Capcom wrapper [Devil May Cry 4 Demo (PS3), Jojo's Bizarre Adventure HD (PS3)] */
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VGMSTREAM * init_vgmstream_sfh(STREAMFILE *streamFile) {
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VGMSTREAM *vgmstream = NULL;
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STREAMFILE *temp_streamFile = NULL;
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uint32_t version;
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size_t clean_size, block_size;
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/* check extensions */
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if ( !check_extensions(streamFile,"at3"))
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goto fail;
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if (read_32bitBE(0x00, streamFile) != 0x00534648) /* "\0SFH" */
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goto fail;
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if (read_32bitBE(0x10, streamFile) != 0x52494646) /* "RIFF" */
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goto fail;
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/* mini header */
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version = read_32bitBE(0x04,streamFile);
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clean_size = read_32bitBE(0x08,streamFile); /* there is padding data at the end */
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/* 0x0c: always 0 */
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switch(version) {
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case 0x00010000: block_size = 0x10010; break; /* DMC4 Demo (not retail) */
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case 0x00010001: block_size = 0x20000; break; /* Jojo */
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default: goto fail;
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}
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temp_streamFile = setup_sfh_streamfile(streamFile, 0x00, block_size, clean_size, "at3");
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if (!temp_streamFile) goto fail;
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vgmstream = init_vgmstream_riff(temp_streamFile);
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if (!vgmstream) goto fail;
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close_streamfile(temp_streamFile);
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return vgmstream;
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fail:
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close_streamfile(temp_streamFile);
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close_vgmstream(vgmstream);
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return NULL;
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}
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