mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-21 10:55:53 +01:00
66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "sfh_streamfile.h"
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typedef VGMSTREAM* (*init_vgmstream_t)(STREAMFILE*);
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/* .SFH - Capcom wrapper used with common audio extensions [Devil May Cry 4 Demo (PS3), Jojo's Bizarre Adventure HD (PS3), Sengoku Basara 4 Sumeragi (PS3)] */
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VGMSTREAM* init_vgmstream_sfh(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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init_vgmstream_t init_vgmstream = NULL;
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/* checks */
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if (!is_id32be(0x00, sf, "\0SFH"))
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return NULL;
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if (!check_extensions(sf,"at3,sspr"))
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return NULL;
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/* mini header */
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uint32_t version = read_u32be(0x04,sf);
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uint32_t clean_size = read_u32be(0x08,sf); /* there is padding data at the end */
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/* 0x0c: always 0 */
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char* extension;
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uint32_t header_id = read_u32be(0x10,sf);
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switch(header_id) {
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case 0x52494646: // RIFF
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init_vgmstream = init_vgmstream_riff;
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extension = "at3";
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break;
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case 0x53535052: // SSPR
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init_vgmstream = init_vgmstream_sspr;
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extension = "sspr";
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break;
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case 0x00434C44: // \0CLD (.dlcp)
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case 0x00435241: // \0CRA (.arc)
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default:
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goto fail;
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}
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uint32_t block_size;
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switch(version) {
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case 0x00010000: block_size = 0x10010; break; /* DMC4 Demo (not retail) */
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case 0x00010001: block_size = 0x20000; break; /* Jojo, SB4 */
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default: goto fail;
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}
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temp_sf = setup_sfh_streamfile(sf, 0x00, block_size, clean_size, extension);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream(temp_sf);
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if (!vgmstream) goto fail;
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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