vgmstream/src/meta/sthd.c
2024-06-11 00:36:54 +02:00

98 lines
3.5 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
/* STHD - Dream Factory .stx [Kakuto Chojin (Xbox), Dinosaur Hunting (Xbox), Phantom Dust Remaster (PC)] */
VGMSTREAM* init_vgmstream_sthd(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset;
int loop_flag, channels, sample_rate;
int loop_start_block, loop_end_block;
uint32_t build_date;
/* checks */
if (!is_id32be(0x00,sf, "STHD"))
return NULL;
if (!check_extensions(sf, "stx"))
return NULL;
/* all blocks have STHD and have these values up to 0x20, size 0x800 */
start_offset = read_u16le(0x04,sf); /* next block in header, data offset in other blocks */
channels = read_s16le(0x06,sf);
build_date = read_u32le(0x08,sf); /* in hex (0x20030610 = 2003-06-10) */
/* 0x0c: ? (1 in Dinosaur Hunting, otherwise 0) */
if (start_offset != 0x0800 || channels > 8)
return NULL;
/* 0x10: total blocks */
/* 0x12: block number */
/* 0x14: null */
/* 0x16: channel size (0 in header block) */
/* 0x18: block number + 1? */
loop_start_block = read_u16le(0x1a,sf);
loop_end_block = read_u16le(0x1c,sf);
loop_flag = loop_start_block != 0xFFFF;
/* may be a bug since STHD blocks don't reach max (loop start seems fine) [Phantom Dust Remaster (PC)] */
if (build_date >= 0x20170000)
loop_end_block--;
/* channel info (first block only), seem to be repeated up to max 8 channels */
sample_rate = read_s32le(0x20, sf);
/* 0x24/28: volume/pan? (not always set) */
/* 0x210: stream name for both channels (same as file) */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_STHD;
vgmstream->sample_rate = sample_rate;
vgmstream->coding_type = build_date >= 0x20170000 ? /* no apparent flags [Phantom Dust Remaster (PC)] */
coding_PCM16LE :
coding_XBOX_IMA_mono;
vgmstream->layout_type = layout_blocked_sthd;
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
/* calc num_samples manually (blocks data varies in size) */
{
/* loop values may change to +1 in first actual block, but this works ok enough */
int block_count = 1; /* header block = 0 */
vgmstream->next_block_offset = start_offset;
do {
block_update(vgmstream->next_block_offset, vgmstream);
if (vgmstream->current_block_samples < 0 || vgmstream->current_block_size == 0xFFFFFFFF)
break;
if (block_count == loop_start_block)
vgmstream->loop_start_sample = vgmstream->num_samples;
if (block_count == loop_end_block)
vgmstream->loop_end_sample = vgmstream->num_samples;
int block_samples = 0;
switch(vgmstream->coding_type) {
case coding_PCM16LE: block_samples = pcm16_bytes_to_samples(vgmstream->current_block_size, 1); break;
case coding_XBOX_IMA_mono: block_samples = xbox_ima_bytes_to_samples(vgmstream->current_block_size, 1); break;
default: goto fail;
}
vgmstream->num_samples += block_samples;
block_count++;
}
while (vgmstream->next_block_offset < get_streamfile_size(sf));
block_update(start_offset, vgmstream);
}
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}