vgmstream/src/meta/msv.c
bnnm d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00

44 lines
1.3 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* MSV - from Sony MultiStream format [Fight Club (PS2)] */
VGMSTREAM * init_vgmstream_msv(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t channel_size;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"msv") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x4D535670) /* "MSVp" */
goto fail;
start_offset = 0x30;
channel_count = 1;
channel_size = read_32bitBE(0x0c,streamFile);
loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MSV;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(channel_size,1);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile);
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}