mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-13 15:21:04 +01:00
d5a11d58e8
- DSP: itl, vag (PPP) - PS2: int (A2M), ahv, msv, sdf, svg, vis - PC: .aif (Asobo), ao, apc, wv2 - Xbox: xau (Konami)
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
#include "meta.h"
|
|
#include "../coding/coding.h"
|
|
|
|
/* MSV - from Sony MultiStream format [Fight Club (PS2)] */
|
|
VGMSTREAM * init_vgmstream_msv(STREAMFILE *streamFile) {
|
|
VGMSTREAM * vgmstream = NULL;
|
|
off_t start_offset;
|
|
size_t channel_size;
|
|
int loop_flag, channel_count;
|
|
|
|
|
|
/* checks */
|
|
if ( !check_extensions(streamFile,"msv") )
|
|
goto fail;
|
|
if (read_32bitBE(0x00,streamFile) != 0x4D535670) /* "MSVp" */
|
|
goto fail;
|
|
|
|
start_offset = 0x30;
|
|
channel_count = 1;
|
|
channel_size = read_32bitBE(0x0c,streamFile);
|
|
loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */
|
|
|
|
|
|
/* build the VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_MSV;
|
|
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
|
|
vgmstream->num_samples = ps_bytes_to_samples(channel_size,1);
|
|
|
|
vgmstream->coding_type = coding_PSX;
|
|
vgmstream->layout_type = layout_none;
|
|
read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile);
|
|
|
|
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
|
|
goto fail;
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|