vgmstream/src/meta/ps2_adm.c

76 lines
2.2 KiB
C

#include "meta.h"
#include "../layout/layout.h"
#include "../util.h"
/* WAD (from The golden Compass) */
VGMSTREAM * init_vgmstream_ps2_adm(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag = 0;
int channel_count;
int i;
off_t start_offset;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("adm",filename_extension(filename))) goto fail;
loop_flag = 0;
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = 44100;
vgmstream->coding_type = coding_PSX;
#if 0
vgmstream->num_samples = read_32bitLE(0x0,streamFile)/channel_count/16*28;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitLE(0x0,streamFile)/channel_count/16*28;
}
#endif
vgmstream->layout_type = layout_ps2_adm_blocked;
vgmstream->interleave_block_size = 0x400;
vgmstream->meta_type = meta_PS2_ADM;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=i*vgmstream->interleave_block_size;
}
}
/* Calc num_samples */
ps2_adm_block_update(start_offset,vgmstream);
vgmstream->num_samples=0; //(get_streamfile_size(streamFile)/0x1000*0xFE0)/32*28;
do {
vgmstream->num_samples += 0xFE0*14/16;
ps2_adm_block_update(vgmstream->next_block_offset,vgmstream);
} while (vgmstream->next_block_offset<get_streamfile_size(streamFile));
ps2_adm_block_update(start_offset,vgmstream);
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}