mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-12 01:30:49 +01:00
52f04eef82
- rename to VERSION to VGMSTREAM_VERSION to avoid some clashes - improve git-less builds
57 lines
1.7 KiB
CMake
57 lines
1.7 KiB
CMake
file(GLOB WINAMP_SDK_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/sdk/*.h")
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set(RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/resource.rc)
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file(GLOB WINAMP_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/*.h")
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file(GLOB WINAMP_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.c")
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# Setup source groups, mainly for Visual Studio
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source_group("Header Files\\sdk" FILES ${WINAMP_SDK_HEADERS})
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source_group("Resource Files" FILES ${RESOURCES})
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add_library(in_vgmstream SHARED
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${WINAMP_SDK_HEADERS}
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${WINAMP_HEADERS}
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${WINAMP_SOURCES}
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${RESOURCES})
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# Link to the vgmstream library
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target_link_libraries(in_vgmstream libvgmstream)
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setup_target(in_vgmstream TRUE)
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# Remove the prefix and set the suffix to .dll
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set_target_properties(in_vgmstream PROPERTIES
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PREFIX ""
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SUFFIX ".dll")
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# Add the preprocessor definitions
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target_compile_definitions(in_vgmstream PRIVATE
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VGM_WINAMP_UNICODE
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__STDC_CONSTANT_MACROS
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UNICODE
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_UNICODE)
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# Make sure that the binary directory is included (for version.h)
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target_include_directories(in_vgmstream PRIVATE ${VGM_BINARY_DIR})
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# Include the version string
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if(MSVC)
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add_dependencies(in_vgmstream version_h)
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elseif(MINGW)
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if(VGMSTREAM_VERSION)
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target_compile_definitions(in_vgmstream PRIVATE VGMSTREAM_VERSION="${VGMSTREAM_VERSION}")
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endif()
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# Also, on MinGW when using GCC, these flags need to be included to prevent requiring MinGW's runtime DLLs from being included, which does unfortunately increase the size of the DLL
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if(NOT CMAKE_CXX_COMPILER_ID MATCHES Clang)
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set_target_properties(in_vgmstream PROPERTIES
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LINK_FLAGS "-static-libgcc -static-libstdc++")
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endif()
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endif()
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# Install the DLLs
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install_dlls(${WINAMP_INSTALL_PREFIX})
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# Install the plugin
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install(TARGETS in_vgmstream
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DESTINATION ${WINAMP_INSTALL_PREFIX}/Plugins)
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