mirror of
https://github.com/vgmstream/vgmstream.git
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852 lines
35 KiB
C
852 lines
35 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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/* header version */
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#define EA_VERSION_NONE -1
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#define EA_VERSION_V0 0x00 // ~early PC (when codec1 was used)
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#define EA_VERSION_V1 0x01 // ~PC
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#define EA_VERSION_V2 0x02 // ~PS era
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#define EA_VERSION_V3 0x03 // ~PS2 era
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/* platform constants (unasigned values seem internal only) */
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#define EA_PLATFORM_GENERIC -1 // typically Wii/X360/PS3
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#define EA_PLATFORM_PC 0x00
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#define EA_PLATFORM_PSX 0x01
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#define EA_PLATFORM_N64 0x02
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#define EA_PLATFORM_MAC 0x03
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#define EA_PLATFORM_SAT 0x04
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#define EA_PLATFORM_PS2 0x05
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#define EA_PLATFORM_GC_WII 0x06 // reused later for Wii
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#define EA_PLATFORM_XBOX 0x07
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#define EA_PLATFORM_X360 0x09 // also "Xenon"
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#define EA_PLATFORM_PSP 0x0A
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#define EA_PLATFORM_3DS 0x14
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/* codec constants (undefined are probably reserved, ie.- sx.exe encodes PCM24/DVI but no platform decodes them) */
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/* CODEC1 values were used early, then they migrated to CODEC2 values */
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#define EA_CODEC1_NONE -1
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#define EA_CODEC1_PCM 0x00
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#define EA_CODEC1_VAG 0x01 // unsure
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#define EA_CODEC1_EAXA 0x07 // Need for Speed 2 PC, Fifa 98 SAT
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#define EA_CODEC1_MT10 0x09
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//#define EA_CODEC1_N64 ?
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#define EA_CODEC2_NONE -1
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#define EA_CODEC2_MT10 0x04
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#define EA_CODEC2_VAG 0x05
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#define EA_CODEC2_S16BE 0x07
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#define EA_CODEC2_S16LE 0x08
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#define EA_CODEC2_S8 0x09
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#define EA_CODEC2_EAXA 0x0A
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#define EA_CODEC2_LAYER2 0x0F
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#define EA_CODEC2_LAYER3 0x10
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#define EA_CODEC2_GCADPCM 0x12
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#define EA_CODEC2_XBOXADPCM 0x14
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#define EA_CODEC2_MT5 0x16
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#define EA_CODEC2_EALAYER3 0x17
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#define EA_CODEC2_ATRAC3PLUS 0x1B /* Medal of Honor Heroes 2 (PSP) */
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//todo #define EA_CODEC2_ATRAC9 0x-- /* supposedly exists */
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#define EA_MAX_CHANNELS 6
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typedef struct {
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int32_t num_samples;
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int32_t sample_rate;
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int32_t channels;
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int32_t platform;
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int32_t version;
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int32_t bps;
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int32_t codec1;
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int32_t codec2;
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int32_t loop_start;
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int32_t loop_end;
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off_t offsets[EA_MAX_CHANNELS];
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off_t coefs[EA_MAX_CHANNELS];
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int big_endian;
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int loop_flag;
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int codec_version;
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} ea_header;
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static int parse_variable_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset, int max_length);
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static uint32_t read_patch(STREAMFILE* streamFile, off_t* offset);
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static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
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static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
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static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header *ea, off_t start_offset, int is_bnk, int total_streams);
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/* EA SCHl with variable header - from EA games (roughly 1997~2010); generated by EA Canada's sx.exe/Sound eXchange */
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VGMSTREAM * init_vgmstream_ea_schl(STREAMFILE *streamFile) {
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off_t start_offset, header_offset;
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size_t header_size;
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ea_header ea;
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/* check extension; exts don't seem enforced by EA's tools, but usually:
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* STR/ASF/MUS ~early, EAM ~mid, SNG/AUD ~late, rest uncommon/one game (ex. STRM: MySims Kingdom Wii) */
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if (!check_extensions(streamFile,"str,asf,mus,eam,sng,aud,sx,strm,xa,xsf,exa,stm,ast"))
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goto fail;
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/* check header */
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/* EA's stream files are made of blocks called "chunks" (SCxx, presumably Sound Chunk xx)
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* typically: SCHl=header, SCCl=count of SCDl, SCDl=data xN, SCLl=loop end, SCEl=stream end.
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* The number/size of blocks is affected by: block rate setting, sample rate, channels, CPU location (SPU/main/DSP/others), etc */
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if (read_32bitBE(0x00,streamFile) != 0x5343486C) /* "SCHl" */
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goto fail;
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header_size = read_32bitLE(0x04,streamFile);
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if (header_size > 0x00F00000) /* size is always LE, except in early SS/MAC */
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header_size = read_32bitBE(0x04,streamFile);
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header_offset = 0x08;
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if (!parse_variable_header(streamFile,&ea, 0x08, header_size - header_offset))
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goto fail;
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start_offset = header_size; /* starts in "SCCl" (skipped in block layout) or very rarely "SCDl" and maybe movie blocks */
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/* rest is common */
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return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, 0, 1);
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fail:
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return NULL;
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}
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/* EA BNK with variable header - from EA games SFXs; also created by sx.exe */
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VGMSTREAM * init_vgmstream_ea_bnk(STREAMFILE *streamFile) {
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off_t start_offset, header_offset, offset, table_offset;
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size_t header_size;
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ea_header ea;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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int i, bnk_version;
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int target_stream = 0, total_streams;
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/* check extension */
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/* .bnk: sfx, .sdt: speech, .mus: streams/jingles (rare) */
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if (!check_extensions(streamFile,"bnk,sdt,mus"))
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goto fail;
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/* check header (doesn't use EA blocks, otherwise very similar to SCHl) */
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if (read_32bitBE(0x00,streamFile) == 0x424E4B6C || /* "BNKl" (common) */
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read_32bitBE(0x00,streamFile) == 0x424E4B62) /* "BNKb" (FIFA 98 SS) */
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offset = 0;
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else if (read_32bitBE(0x100,streamFile) == 0x424E4B6C) /* "BNKl" (common) */
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offset = 0x100; /* Harry Potter and the Goblet of Fire (PS2) .mus have weird extra 0x100 bytes */
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else
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goto fail;
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/* use header size as endianness flag */
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if ((uint32_t)read_32bitLE(0x08,streamFile) > 0x00F00000) {
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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} else {
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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}
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bnk_version = read_8bit(offset + 0x04,streamFile);
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total_streams = read_16bit(offset + 0x06,streamFile);
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/* check multi-streams */
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if (target_stream == 0) target_stream = 1;
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if (target_stream < 0 || target_stream > total_streams || total_streams < 1) goto fail;
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switch(bnk_version) {
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case 0x02: /* early (Need For Speed PC, Fifa 98 SS) */
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table_offset = 0x0c;
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header_size = read_32bit(offset + 0x08,streamFile); /* full size */
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header_offset = offset + table_offset + 0x04*(target_stream-1) + read_32bit(offset + table_offset + 0x04*(target_stream-1),streamFile);
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break;
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case 0x04: /* mid (last used in PSX banks) */
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case 0x05: /* late (generated by sx.exe ~v2+) */
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/* 0x08: header/file size, 0x0C: file size/null, 0x10: always null */
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table_offset = 0x14;
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if (read_32bit(offset + table_offset,streamFile) == 0x00)
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table_offset += 0x4; /* MOH Heroes 2 PSP has an extra empty field, not sure why */
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header_size = get_streamfile_size(streamFile); /* unknown (header is variable and may have be garbage until data) */
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header_offset = offset + table_offset + 0x04*(target_stream-1) + read_32bit(offset + table_offset + 0x04*(target_stream-1),streamFile);
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break;
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default:
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VGM_LOG("EA BNK: unknown version %x\n", bnk_version);
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goto fail;
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}
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if (!parse_variable_header(streamFile,&ea, header_offset, header_size - header_offset))
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goto fail;
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/* fix absolute offsets so it works in next funcs */
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if (offset) {
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for (i = 0; i < ea.channels; i++) {
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ea.coefs[i] += offset;
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ea.offsets[i] += offset;
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}
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}
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start_offset = ea.offsets[0]; /* first channel, presumably needed for MPEG */
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/* special case found in some tests (pcstream had hist, pcbnk no hist, no patch diffs)
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* I think this works but what decides if hist is used or not a secret to everybody */
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if (ea.codec2 == EA_CODEC2_EAXA && ea.codec1 == EA_CODEC1_NONE && ea.version == EA_VERSION_V1) {
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ea.codec_version = 0;
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}
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/* rest is common */
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return init_vgmstream_ea_variable_header(streamFile, &ea, start_offset, bnk_version, total_streams);
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fail:
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return NULL;
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}
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/* inits VGMSTREAM from a EA header */
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static VGMSTREAM * init_vgmstream_ea_variable_header(STREAMFILE *streamFile, ea_header * ea, off_t start_offset, int bnk_version, int total_streams) {
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VGMSTREAM * vgmstream = NULL;
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int i, ch;
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int is_bnk = bnk_version;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(ea->channels, ea->loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = ea->sample_rate;
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vgmstream->num_samples = ea->num_samples;
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vgmstream->loop_start_sample = ea->loop_start;
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vgmstream->loop_end_sample = ea->loop_end;
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vgmstream->codec_endian = ea->big_endian;
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vgmstream->codec_version = ea->codec_version;
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vgmstream->meta_type = is_bnk ? meta_EA_BNK : meta_EA_SCHL;
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if (is_bnk) {
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vgmstream->layout_type = layout_none;
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/* BNKs usually have absolute offsets for all channels ("full" interleave) except in some versions */
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if (vgmstream->channels > 1 && ea->codec1 == EA_CODEC1_PCM) {
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int interleave = (vgmstream->num_samples * (ea->bps == 8 ? 0x01 : 0x02)); /* full interleave */
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for (i = 0; i < vgmstream->channels; i++) {
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ea->offsets[i] = ea->offsets[0] + interleave*i;
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}
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}
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else if (vgmstream->channels > 1 && ea->codec1 == EA_CODEC1_VAG) {
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int interleave = (vgmstream->num_samples / 28 * 16); /* full interleave */
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for (i = 0; i < vgmstream->channels; i++) {
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ea->offsets[i] = ea->offsets[0] + interleave*i;
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}
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}
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else if (vgmstream->channels > 1 && ea->codec2 == EA_CODEC2_GCADPCM && ea->offsets[0] == ea->offsets[1]) {
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/* pcstream+gcadpcm with sx.exe v2, this is probably an bug (even with this parts of the wave are off) */
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int interleave = (vgmstream->num_samples / 14 * 8); /* full interleave */
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for (i = 0; i < vgmstream->channels; i++) {
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ea->offsets[i] = ea->offsets[0] + interleave*i;
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}
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}
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}
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else {
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vgmstream->layout_type = layout_ea_blocked;
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}
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if (is_bnk)
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vgmstream->num_streams = total_streams;
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/* EA usually implements their codecs in all platforms (PS2/WII do EAXA/MT/EALAYER3) and
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* favors them over platform's natives (ex. EAXA vs VAG/DSP).
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* Unneeded codecs are removed over time (ex. LAYER3 when EALAYER3 was introduced). */
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switch (ea->codec2) {
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case EA_CODEC2_EAXA: /* EA-XA, CDXA ADPCM variant */
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if (ea->codec1 == EA_CODEC1_EAXA) {
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if (ea->platform != EA_PLATFORM_SAT && ea->channels > 1)
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vgmstream->coding_type = coding_EA_XA; /* original version, stereo stream */
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else
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vgmstream->coding_type = coding_EA_XA_int; /* interleaved mono streams */
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}
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else { /* later revision with PCM blocks and slighty modified decoding */
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vgmstream->coding_type = coding_EA_XA_V2;
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}
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break;
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case EA_CODEC2_S8: /* PCM8 */
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vgmstream->coding_type = coding_PCM8;
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break;
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case EA_CODEC2_S16BE: /* PCM16BE */
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vgmstream->coding_type = coding_PCM16BE;
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break;
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case EA_CODEC2_S16LE: /* PCM16LE */
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vgmstream->coding_type = coding_PCM16LE;
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break;
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case EA_CODEC2_VAG: /* PS-ADPCM */
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vgmstream->coding_type = coding_PSX;
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break;
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case EA_CODEC2_XBOXADPCM: /* XBOX IMA (interleaved mono) */
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vgmstream->coding_type = coding_XBOX_int;
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break;
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case EA_CODEC2_GCADPCM: /* DSP */
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vgmstream->coding_type = coding_NGC_DSP;
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/* get them coefs (start offsets are not necessarily ordered) */
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{
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int16_t (*read_16bit)(off_t,STREAMFILE*) = ea->big_endian ? read_16bitBE : read_16bitLE;
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for (ch=0; ch < vgmstream->channels; ch++) {
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for (i=0; i < 16; i++) { /* actual size 0x21, last byte unknown */
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vgmstream->ch[ch].adpcm_coef[i] = read_16bit(ea->coefs[ch] + i*2, streamFile);
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}
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}
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}
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break;
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#ifdef VGM_USE_MPEG
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case EA_CODEC2_LAYER2: /* MPEG Layer II, aka MP2 */
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case EA_CODEC2_LAYER3: { /* MPEG Layer III, aka MP3 */
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mpeg_custom_config cfg;
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off_t mpeg_start_offset = is_bnk ?
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start_offset :
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get_ea_stream_mpeg_start_offset(streamFile, start_offset, ea);
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if (!mpeg_start_offset) goto fail;
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memset(&cfg, 0, sizeof(mpeg_custom_config));
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/* layout is still blocks, but should work fine with the custom mpeg decoder */
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vgmstream->codec_data = init_mpeg_custom_codec_data(streamFile, mpeg_start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_EA, &cfg);
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if (!vgmstream->codec_data) goto fail;
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break;
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}
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case EA_CODEC2_EALAYER3: { /* MP3 variant */
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mpeg_custom_config cfg;
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off_t mpeg_start_offset = is_bnk ?
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start_offset :
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get_ea_stream_mpeg_start_offset(streamFile, start_offset, ea);
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if (!mpeg_start_offset) goto fail;
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memset(&cfg, 0, sizeof(mpeg_custom_config));
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/* layout is still blocks, but should work fine with the custom mpeg decoder */
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vgmstream->codec_data = init_mpeg_custom_codec_data(streamFile, mpeg_start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_EAL31, &cfg);
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if (!vgmstream->codec_data) goto fail;
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break;
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}
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#endif
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case EA_CODEC2_MT10: /* MicroTalk (10:1 compression) */
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case EA_CODEC2_MT5: /* MicroTalk (5:1 compression) */
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case EA_CODEC2_ATRAC3PLUS: /* regular ATRAC3plus chunked in SCxx blocks, including RIFF header */
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default:
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VGM_LOG("EA SCHl: unknown codec2 0x%02x for platform 0x%02x\n", ea->codec2, ea->platform);
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goto fail;
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}
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/* open files; channel offsets are updated below */
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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/* fix num_samples for streams with multiple SCHl */
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if (!is_bnk) {
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int total_samples = get_ea_stream_total_samples(streamFile, start_offset, ea);
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if (total_samples > vgmstream->num_samples)
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vgmstream->num_samples = total_samples;
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}
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if (is_bnk) {
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/* setup channel offsets */
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if (vgmstream->coding_type == coding_EA_XA) { /* shared */
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = ea->offsets[0];
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}
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//} else if (vgmstream->layout_type == layout_interleave) { /* interleaved */
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// for (i = 0; i < vgmstream->channels; i++) {
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// vgmstream->ch[i].offset = ea->offsets[0] + vgmstream->interleave_block_size*i;
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// }
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} else { /* absolute */
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = ea->offsets[i];
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}
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}
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/* setup ADPCM hist */
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switch(vgmstream->coding_type) {
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/* id, size, samples, hists-per-channel, stereo/interleaved data */
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case coding_EA_XA:
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/* read ADPCM history from all channels before data (not actually read in sx.exe) */
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for (i = 0; i < vgmstream->channels; i++) {
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//vgmstream->ch[i].adpcm_history1_32 = read_16bit(block_offset + 0x0C + (i*0x04) + 0x00,streamFile);
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//vgmstream->ch[i].adpcm_history2_32 = read_16bit(block_offset + 0x0C + (i*0x04) + 0x02,streamFile);
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vgmstream->ch[i].offset += vgmstream->channels*0x04;
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}
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break;
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default:
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/* read ADPCM history before each channel if needed (not actually read in sx.exe) */
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if (vgmstream->codec_version == 1) {
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for (i = 0; i < vgmstream->channels; i++) {
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//vgmstream->ch[i].adpcm_history1_32 = read_16bit(vgmstream->ch[i].offset+0x00,streamFile);
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//vgmstream->ch[i].adpcm_history3_32 = read_16bit(vgmstream->ch[i].offset+0x02,streamFile);
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vgmstream->ch[i].offset += 4;
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}
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}
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break;
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}
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/* reset channel sub offset for codecs using it */
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if (vgmstream->coding_type == coding_EA_XA
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|| vgmstream->coding_type == coding_EA_XA_int
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|| vgmstream->coding_type == coding_EA_XA_V2) {
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for(i=0;i<vgmstream->channels;i++) {
|
|
vgmstream->ch[i].channel_start_offset = 0;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* setup first block to update offsets */
|
|
ea_schl_block_update(start_offset,vgmstream);
|
|
}
|
|
|
|
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static uint32_t read_patch(STREAMFILE* streamFile, off_t* offset) {
|
|
uint32_t result = 0;
|
|
uint8_t byte_count = read_8bit(*offset, streamFile);
|
|
(*offset)++;
|
|
|
|
if (byte_count == 0xFF) { /* signals 32b size (ex. custom user data) */
|
|
(*offset) += 4 + read_32bitBE(*offset, streamFile);
|
|
return 0;
|
|
}
|
|
|
|
if (byte_count > 4) { /* uncommon (ex. coef patches) */
|
|
(*offset) += byte_count;
|
|
return 0;
|
|
}
|
|
|
|
for ( ; byte_count > 0; byte_count--) { /* count of 0 is also possible, means value 0 */
|
|
result <<= 8;
|
|
result += (uint8_t)read_8bit(*offset, streamFile);
|
|
(*offset)++;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/* decodes EA's GSTR/PT header (mostly cross-referenced with sx.exe) */
|
|
static int parse_variable_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset, int max_length) {
|
|
off_t offset = begin_offset;
|
|
uint32_t platform_id;
|
|
int is_header_end = 0;
|
|
|
|
memset(ea,0,sizeof(ea_header));
|
|
|
|
/* null defaults as 0 can be valid */
|
|
ea->version = EA_VERSION_NONE;
|
|
ea->codec1 = EA_CODEC1_NONE;
|
|
ea->codec2 = EA_CODEC2_NONE;
|
|
|
|
/* get platform info */
|
|
platform_id = read_32bitBE(offset, streamFile);
|
|
if (platform_id != 0x47535452 && (platform_id & 0xFFFF0000) != 0x50540000) {
|
|
offset += 4; /* skip unknown field (related to blocks/size?) in "nbapsstream" (NBA2000 PS, FIFA2001 PS) */
|
|
platform_id = read_32bitBE(offset, streamFile);
|
|
}
|
|
if (platform_id == 0x47535452) { /* "GSTR" = Generic STReam */
|
|
ea->platform = EA_PLATFORM_GENERIC;
|
|
offset += 4 + 4; /* GSTRs have an extra field (config?): ex. 0x01000000, 0x010000D8 BE */
|
|
}
|
|
else if ((platform_id & 0xFFFF0000) == 0x50540000) { /* "PT" = PlaTform */
|
|
ea->platform = (uint8_t)read_16bitLE(offset + 2,streamFile);
|
|
offset += 4;
|
|
}
|
|
else {
|
|
goto fail;
|
|
}
|
|
|
|
|
|
/* parse mini-chunks/tags (variable, ommited if default exists; some are removed in later versions of sx.exe) */
|
|
while (!is_header_end && offset - begin_offset < max_length) {
|
|
uint8_t patch_type = read_8bit(offset,streamFile);
|
|
offset++;
|
|
|
|
switch(patch_type) {
|
|
case 0x00: /* signals non-default block rate and maybe other stuff; or padding after 0xFF */
|
|
if (!is_header_end)
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
case 0x05: /* unknown (usually 0x50 except Madden NFL 3DS: 0x3e800) */
|
|
case 0x06: /* priority (0..100, always 0x65 for streams, others for BNKs; rarely ommited) */
|
|
case 0x07: /* unknown (BNK only: 36|3A) */
|
|
case 0x08: /* release envelope (BNK only) */
|
|
case 0x09: /* related to playback envelope (BNK only) */
|
|
case 0x0A: /* bend range (BNK only) */
|
|
case 0x0B: /* unknown (always 0x02) */
|
|
case 0x0C: /* pan offset (BNK only) */
|
|
case 0x0D: /* random pan offset range (BNK only) */
|
|
case 0x0E: /* volume (BNK only) */
|
|
case 0x0F: /* random volume range (BNK only) */
|
|
case 0x10: /* detune (BNK only) */
|
|
case 0x11: /* random detune range (BNK only) */
|
|
case 0x13: /* effect bus (0..127) */
|
|
case 0x14: /* emdedded user data (free size/value) */
|
|
case 0x19: /* related to playback envelope (BNK only) */
|
|
case 0x1B: /* unknown (movie only?) */
|
|
case 0x1C: /* initial envelope volume (BNK only) */
|
|
case 0x24: /* master random detune range (BNK only) */
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
case 0xFC: /* padding for alignment between patches */
|
|
case 0xFE: /* padding? (actually exists?) */
|
|
case 0xFD: /* info section start marker */
|
|
break;
|
|
|
|
case 0x83: /* codec1 defines, used early revisions */
|
|
ea->codec1 = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0xA0: /* codec2 defines */
|
|
ea->codec2 = read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
case 0x80: /* version, affecting some codecs */
|
|
ea->version = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x81: /* bits per sample for codec1 PCM */
|
|
ea->bps = read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
case 0x82: /* channel count */
|
|
ea->channels = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x84: /* sample rate */
|
|
ea->sample_rate = read_patch(streamFile,&offset);
|
|
break;
|
|
|
|
case 0x85: /* sample count */
|
|
ea->num_samples = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x86: /* loop start sample */
|
|
ea->loop_start = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x87: /* loop end sample */
|
|
ea->loop_end = read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
/* channel offsets (BNK only), can be the equal for all channels or interleaved; not necessarily contiguous */
|
|
case 0x88: /* absolute offset of ch1 (or ch1+ch2 for stereo EAXA) */
|
|
ea->offsets[0] = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x89: /* absolute offset of ch2 */
|
|
ea->offsets[1] = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x94: /* absolute offset of ch3 */
|
|
ea->offsets[2] = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x95: /* absolute offset of ch4 */
|
|
ea->offsets[3] = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0xA2: /* absolute offset of ch5 */
|
|
ea->offsets[4] = read_patch(streamFile, &offset);
|
|
break;
|
|
case 0xA3: /* absolute offset of ch6 */
|
|
ea->offsets[5] = read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
case 0x8F: /* DSP/N64BLK coefs ch1 */
|
|
ea->coefs[0] = offset+1;
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x90: /* DSP/N64BLK coefs ch2 */
|
|
ea->coefs[1] = offset+1;
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
case 0x91: /* DSP coefs ch3, and unknown in older versions */
|
|
ea->coefs[2] = offset+1;
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
case 0xAB: /* DSP coefs ch4 */
|
|
ea->coefs[3] = offset+1;
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
case 0xAC: /* DSP coefs ch5 */
|
|
ea->coefs[4] = offset+1;
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
case 0xAD: /* DSP coefs ch6 */
|
|
ea->coefs[5] = offset+1;
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
case 0x8A: /* long padding (always 0x00000000) */
|
|
case 0x8C: /* flags (ex. play type = 01=static/02=dynamic | spatialize = 20=pan/etc) */
|
|
/* (ex. PS1 VAG=0, PS2 PCM/LAYER2=4, GC EAXA=4, 3DS DSP=512, Xbox EAXA=36, N64 BLK=05E800, N64 MT10=01588805E800) */
|
|
case 0x92: /* bytes per sample? */
|
|
case 0x98: /* embedded time stretch 1 (long data for who-knows-what) */
|
|
case 0x99: /* embedded time stretch 2 */
|
|
case 0x9C: /* azimuth ch1 */
|
|
case 0x9D: /* azimuth ch2 */
|
|
case 0x9E: /* azimuth ch3 */
|
|
case 0x9F: /* azimuth ch4 */
|
|
case 0xA6: /* azimuth ch5 */
|
|
case 0xA7: /* azimuth ch6 */
|
|
case 0xA1: /* unknown and very rare, always 0x02 (FIFA 2001 PS2) */
|
|
read_patch(streamFile, &offset);
|
|
break;
|
|
|
|
case 0xFF: /* header end (then 0-padded so it's 32b aligned) */
|
|
is_header_end = 1;
|
|
break;
|
|
|
|
default:
|
|
VGM_LOG("EA SCHl: unknown patch 0x%02x at 0x%04lx\n", patch_type, (offset-1));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ea->channels > EA_MAX_CHANNELS)
|
|
goto fail;
|
|
|
|
|
|
/* Set defaults per platform, as the header ommits them when possible */
|
|
|
|
ea->loop_flag = (ea->loop_end);
|
|
|
|
/* affects blocks/codecs */
|
|
if (ea->platform == EA_PLATFORM_N64
|
|
|| ea->platform == EA_PLATFORM_MAC
|
|
|| ea->platform == EA_PLATFORM_SAT
|
|
|| ea->platform == EA_PLATFORM_GC_WII
|
|
|| ea->platform == EA_PLATFORM_X360
|
|
|| ea->platform == EA_PLATFORM_GENERIC) {
|
|
ea->big_endian = 1;
|
|
}
|
|
|
|
if (!ea->channels) {
|
|
ea->channels = 1;
|
|
}
|
|
|
|
/* version mainly affects defaults and minor stuff, can come with all codecs */
|
|
/* V0 is often just null but it's specified in some files (uncommon, with patch size 0x00) */
|
|
if (ea->version == EA_VERSION_NONE) {
|
|
switch(ea->platform) {
|
|
case EA_PLATFORM_PC: ea->version = EA_VERSION_V0; break;
|
|
case EA_PLATFORM_PSX: ea->version = EA_VERSION_V0; break; // assumed
|
|
case EA_PLATFORM_N64: ea->version = EA_VERSION_V0; break;
|
|
case EA_PLATFORM_MAC: ea->version = EA_VERSION_V0; break;
|
|
case EA_PLATFORM_SAT: ea->version = EA_VERSION_V0; break;
|
|
case EA_PLATFORM_PS2: ea->version = EA_VERSION_V1; break;
|
|
case EA_PLATFORM_GC_WII: ea->version = EA_VERSION_V2; break;
|
|
case EA_PLATFORM_XBOX: ea->version = EA_VERSION_V2; break;
|
|
case EA_PLATFORM_X360: ea->version = EA_VERSION_V3; break;
|
|
case EA_PLATFORM_PSP: ea->version = EA_VERSION_V3; break;
|
|
case EA_PLATFORM_3DS: ea->version = EA_VERSION_V3; break;
|
|
case EA_PLATFORM_GENERIC: ea->version = EA_VERSION_V2; break;
|
|
default:
|
|
VGM_LOG("EA SCHl: unknown default version for platform 0x%02x\n", ea->platform);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
/* codec1 defaults */
|
|
if (ea->codec1 == EA_CODEC1_NONE && ea->version == EA_VERSION_V0) {
|
|
switch(ea->platform) {
|
|
case EA_PLATFORM_PC: ea->codec1 = EA_CODEC1_PCM; break;
|
|
case EA_PLATFORM_PSX: ea->codec1 = EA_CODEC1_VAG; break; // assumed
|
|
//case EA_PLATFORM_N64: ea->codec1 = EA_CODEC1_N64; break;
|
|
case EA_PLATFORM_MAC: ea->codec1 = EA_CODEC1_PCM; break; // assumed
|
|
case EA_PLATFORM_SAT: ea->codec1 = EA_CODEC1_PCM; break;
|
|
default:
|
|
VGM_LOG("EA SCHl: unknown default codec1 for platform 0x%02x\n", ea->platform);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
/* codec1 to codec2 to simplify later parsing */
|
|
if (ea->codec1 != EA_CODEC1_NONE && ea->codec2 == EA_CODEC2_NONE) {
|
|
switch (ea->codec1) {
|
|
case EA_CODEC1_PCM:
|
|
ea->codec2 = ea->bps==8 ? EA_CODEC2_S8 : (ea->big_endian ? EA_CODEC2_S16BE : EA_CODEC2_S16LE);
|
|
break;
|
|
case EA_CODEC1_VAG: ea->codec2 = EA_CODEC2_VAG; break;
|
|
case EA_CODEC1_EAXA: ea->codec2 = EA_CODEC2_EAXA; break;
|
|
case EA_CODEC1_MT10: ea->codec2 = EA_CODEC2_MT10; break;
|
|
default:
|
|
VGM_LOG("EA SCHl: unknown codec1 0x%02x\n", ea->codec1);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
/* codec2 defaults */
|
|
if (ea->codec2 == EA_CODEC2_NONE) {
|
|
switch(ea->platform) {
|
|
case EA_PLATFORM_GENERIC: ea->codec2 = EA_CODEC2_EAXA; break;
|
|
case EA_PLATFORM_PC: ea->codec2 = EA_CODEC2_EAXA; break;
|
|
case EA_PLATFORM_PSX: ea->codec2 = EA_CODEC2_VAG; break;
|
|
case EA_PLATFORM_MAC: ea->codec2 = EA_CODEC2_EAXA; break;
|
|
case EA_PLATFORM_PS2: ea->codec2 = EA_CODEC2_VAG; break;
|
|
case EA_PLATFORM_GC_WII: ea->codec2 = EA_CODEC2_S16BE; break;
|
|
case EA_PLATFORM_XBOX: ea->codec2 = EA_CODEC2_S16LE; break;
|
|
case EA_PLATFORM_X360: ea->codec2 = EA_CODEC2_EAXA; break;
|
|
case EA_PLATFORM_PSP: ea->codec2 = EA_CODEC2_EAXA; break;
|
|
case EA_PLATFORM_3DS: ea->codec2 = EA_CODEC2_GCADPCM; break;
|
|
default:
|
|
VGM_LOG("EA SCHl: unknown default codec2 for platform 0x%02x\n", ea->platform);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
/* somehow doesn't follow machine's sample rate or anything sensical */
|
|
if (!ea->sample_rate) {
|
|
switch(ea->platform) {
|
|
case EA_PLATFORM_GENERIC: ea->sample_rate = 48000; break;
|
|
case EA_PLATFORM_PC: ea->sample_rate = 22050; break;
|
|
case EA_PLATFORM_PSX: ea->sample_rate = 22050; break;
|
|
case EA_PLATFORM_N64: ea->sample_rate = 22050; break;
|
|
case EA_PLATFORM_MAC: ea->sample_rate = 22050; break;
|
|
case EA_PLATFORM_SAT: ea->sample_rate = 22050; break;
|
|
case EA_PLATFORM_PS2: ea->sample_rate = 22050; break;
|
|
case EA_PLATFORM_GC_WII: ea->sample_rate = 24000; break;
|
|
case EA_PLATFORM_XBOX: ea->sample_rate = 24000; break;
|
|
case EA_PLATFORM_X360: ea->sample_rate = 44100; break;
|
|
case EA_PLATFORM_PSP: ea->sample_rate = 22050; break;
|
|
//case EA_PLATFORM_3DS: ea->sample_rate = 44100; break;//todo (not 22050/16000)
|
|
default:
|
|
VGM_LOG("EA SCHl: unknown default sample rate for platform 0x%02x\n", ea->platform);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
/* special flag: 1=has ADPCM history per block, 0=doesn't */
|
|
if (ea->codec2 == EA_CODEC2_GCADPCM && ea->platform == EA_PLATFORM_3DS) {
|
|
ea->codec_version = 1;
|
|
}
|
|
else if (ea->codec2 == EA_CODEC2_EAXA && ea->codec1 == EA_CODEC1_NONE) {
|
|
/* console V2 uses hist, as does PC/MAC V1 (but not later versions) */
|
|
if (ea->version <= EA_VERSION_V1 ||
|
|
((ea->platform == EA_PLATFORM_PS2 || ea->platform == EA_PLATFORM_GC_WII || ea->platform == EA_PLATFORM_XBOX)
|
|
&& ea->version == EA_VERSION_V2)) {
|
|
ea->codec_version = 1;
|
|
}
|
|
}
|
|
|
|
|
|
return offset;
|
|
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
/* get total samples by parsing block headers, needed when multiple files are stitched together */
|
|
/* Some EA files (.mus, .eam, .sng, etc) concat many small subfiles, used as mapped
|
|
* music (.map/lin). We get total possible samples (counting all subfiles) and pretend
|
|
* they are a single stream. Subfiles always share header, except num_samples. */
|
|
static int get_ea_stream_total_samples(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea) {
|
|
int num_samples = 0;
|
|
size_t file_size = get_streamfile_size(streamFile);
|
|
off_t block_offset = start_offset;
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
|
|
|
|
while (block_offset < file_size) {
|
|
uint32_t id, block_size, block_samples;
|
|
|
|
id = read_32bitBE(block_offset+0x00,streamFile);
|
|
|
|
block_size = read_32bitLE(block_offset+0x04,streamFile);
|
|
if (block_size > 0x00F00000) /* size is always LE, except in early SS/MAC */
|
|
block_size = read_32bitBE(block_offset+0x04,streamFile);
|
|
|
|
/* SCxx blocks have size in the header, but others may not. To simplify we just try to
|
|
* find a SCDl (main data) every 0x04. EA sometimes concats many small files, so after a SCEl (end block)
|
|
* there may be a new SCHl + SCDl too, so this pretends they are a single stream. */
|
|
if (id == 0x5343446C) { /* "SCDl" data block found */
|
|
|
|
/* use num_samples from header if possible */
|
|
switch (ea->codec2) {
|
|
case EA_CODEC2_VAG: /* PS-ADPCM */
|
|
block_samples = ps_bytes_to_samples(block_size-0x10, ea->channels);
|
|
break;
|
|
|
|
default:
|
|
block_samples = read_32bit(block_offset+0x08,streamFile);
|
|
break;
|
|
}
|
|
|
|
/* guard against false positives (happens in "pIQT" blocks) */
|
|
if (block_size > 0xFFFF || block_samples > 0xFFFF) { /* observed max is ~0xf00 but who knows */
|
|
block_offset += 0x04;
|
|
continue;
|
|
}
|
|
|
|
num_samples += block_samples;
|
|
|
|
block_offset += block_size; /* size includes header */
|
|
}
|
|
else {
|
|
/* movie "pIQT" may be bigger than what block_size says, but seems to help */
|
|
if (id == 0x5343486C || id == 0x5343436C || id == 0x53434C6C || id == 0x70495154) { /* "SCHl" "SCCl" "SCLl" "SCEl" "pIQT" */
|
|
block_offset += block_size;
|
|
} else {
|
|
block_offset += 0x04;
|
|
}
|
|
|
|
if (id == 0x5343456C) { /* "SCEl" end block found */
|
|
/* Usually there is padding between SCEl and SCHl (aligned to 0x80) */
|
|
block_offset += (block_offset % 0x04) == 0 ? 0 : 0x04 - (block_offset % 0x04); /* also 32b-aligned, important */
|
|
}
|
|
|
|
block_offset += 0x04;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return num_samples;
|
|
}
|
|
|
|
/* find data start offset inside the first SCDl; not very elegant but oh well */
|
|
static off_t get_ea_stream_mpeg_start_offset(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea) {
|
|
size_t file_size = get_streamfile_size(streamFile);
|
|
off_t block_offset = start_offset;
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
|
|
|
|
while (block_offset < file_size) {
|
|
uint32_t id, block_size;
|
|
|
|
id = read_32bitBE(block_offset+0x00,streamFile);
|
|
|
|
block_size = read_32bitLE(block_offset+0x04,streamFile);
|
|
if (block_size > 0x00F00000) /* size is always LE, except in early SS/MAC */
|
|
block_size = read_32bitBE(block_offset+0x04,streamFile);
|
|
|
|
if (id == 0x5343446C) { /* "SCDl" data block found */
|
|
off_t offset = read_32bit(block_offset+0x0c,streamFile); /* first value seems ok, second is something else in EALayer3 */
|
|
return block_offset + 0x0c + ea->channels*0x04 + offset;
|
|
} else if (id == 0x5343436C) { /* "SCCl" data count found */
|
|
block_offset += block_size; /* size includes header */
|
|
continue;
|
|
} else {
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
fail:
|
|
return 0;
|
|
}
|