mirror of
https://github.com/vgmstream/vgmstream.git
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159 lines
6.0 KiB
C
159 lines
6.0 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../util.h"
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static int bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples);
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/* BINK 1/2 - RAD Game Tools movies (audio/video format) */
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VGMSTREAM* init_vgmstream_bik(STREAMFILE* sf) {
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VGMSTREAM * vgmstream = NULL;
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int channels = 0, loop_flag = 0, sample_rate = 0, num_samples = 0;
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int total_subsongs = 0, target_subsong = sf->stream_index;
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size_t stream_size;
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/* checks */
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/* bink1/2 header, followed by version-char (audio is the same) */
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if ((read_u32be(0x00,sf) & 0xffffff00) != get_id32be("BIK\0") &&
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(read_u32be(0x00,sf) & 0xffffff00) != get_id32be("KB2\0"))
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goto fail;
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/* .bik/bik2/bk2: standard
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* .xmv: Reflections games [Driver: Parallel Lines (Wii), Emergency Heroes (Wii)]
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* .bik.ps3: Neversoft games [Guitar Hero: Warriors of Rock (PS3)]
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* .bik.xen: Neversoft games [various Guitar Hero (PC/PS3/X360)]
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* .vid: Etrange Libellules games [Alice in Wonderland (PC)]
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* .bika: fake extension for demuxed audio */
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if (!check_extensions(sf,"bik,bik2,bk2,ps3,xmv,xen,vid,bika"))
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goto fail;
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/* find target stream info and samples */
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if (!bink_get_info(sf, target_subsong, &total_subsongs, &stream_size, &channels, &sample_rate, &num_samples))
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->layout_type = layout_none;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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vgmstream->meta_type = meta_BINK;
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#ifdef VGM_USE_FFMPEG
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{
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/* target_subsong should be passed manually */
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vgmstream->codec_data = init_ffmpeg_header_offset_subsong(sf, NULL,0, 0x0,0, target_subsong);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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}
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#else
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goto fail;
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#endif
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/**
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* Gets stream info, and number of samples in a BINK file by reading all frames' headers (as it's VBR),
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* as they are not in the main header. The header for BINK1 and 2 is the same.
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* (a ~3 min movie needs ~6000-7000 frames = fseeks, should be fast enough)
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*/
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static int bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples) {
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uint32_t* offsets = NULL;
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uint32_t num_frames, num_samples_b = 0;
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off_t cur_offset;
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int i, j, sample_rate, channels;
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int total_subsongs;
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size_t stream_size = 0;
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size_t filesize = get_streamfile_size(sf);
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uint32_t signature = (read_32bitBE(0x00,sf) & 0xffffff00);
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uint8_t revision = (read_32bitBE(0x00,sf) & 0xFF);
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if (read_32bitLE(0x04,sf) + 0x08 != filesize)
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goto fail;
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num_frames = (uint32_t)read_32bitLE(0x08,sf);
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if (num_frames == 0 || num_frames > 0x100000) goto fail; /* something must be off (avoids big allocs below) */
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/* multichannel/multilanguage audio is usually N streams of stereo/mono, no way to know channel layout */
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total_subsongs = read_32bitLE(0x28,sf);
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if (total_subsongs < 1) {
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vgm_logi("BIK: no audio in movie (ignore)\n");
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goto fail;
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}
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs > 255) goto fail;
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/* find stream info and position in offset table */
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cur_offset = 0x2c;
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if ((signature == 0x42494B00 && (revision == 0x6b)) || /* k */
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(signature == 0x4B423200 && (revision == 0x69 || revision == 0x6a || revision == 0x6b))) /* i,j,k */
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cur_offset += 0x04; /* unknown v2 header field */
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cur_offset += 0x04*total_subsongs; /* skip streams max packet bytes */
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sample_rate = (uint16_t)read_16bitLE(cur_offset+0x04*(target_subsong-1)+0x00,sf);
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channels = (uint16_t)read_16bitLE(cur_offset+0x04*(target_subsong-1)+0x02,sf) & 0x2000 ? 2 : 1; /* stereo flag */
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cur_offset += 0x04*total_subsongs; /* skip streams info */
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cur_offset += 0x04*total_subsongs; /* skip streams ids */
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/* read frame offsets in a buffer, to avoid fseeking to the table back and forth */
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offsets = malloc(sizeof(uint32_t) * num_frames);
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if (!offsets) goto fail;
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for (i=0; i < num_frames; i++) {
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offsets[i] = read_32bitLE(cur_offset,sf) & 0xFFFFFFFE; /* mask first bit (= keyframe) */
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cur_offset += 0x4;
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if (offsets[i] > filesize) goto fail;
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}
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/* after the last index is the file size, validate just in case */
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if (read_32bitLE(cur_offset,sf) != filesize) goto fail;
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/* read each frame header and sum all samples
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* a frame has N audio packets with a header (one per stream) + video packet */
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for (i=0; i < num_frames; i++) {
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cur_offset = offsets[i];
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/* read audio packet headers per stream */
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for (j=0; j < total_subsongs; j++) {
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uint32_t ap_size = read_32bitLE(cur_offset+0x00,sf); /* not counting this int */
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if (j == target_subsong-1) {
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stream_size += 0x04 + ap_size;
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if (ap_size > 0)
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num_samples_b += read_32bitLE(cur_offset+0x04,sf); /* decoded samples in bytes */
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break; /* next frame */
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}
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else { /* next stream packet or frame */
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cur_offset += 4 + ap_size; //todo sometimes ap_size doesn't include itself (+4), others it does?
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}
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}
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}
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free(offsets);
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if (p_total_subsongs) *p_total_subsongs = total_subsongs;
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if (p_stream_size) *p_stream_size = stream_size;
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if (p_sample_rate) *p_sample_rate = sample_rate;
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if (p_channels) *p_channels = channels;
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//todo returns a few more samples (~48) than binkconv.exe?
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if (p_num_samples) *p_num_samples = num_samples_b / (2 * channels);
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return 1;
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fail:
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free(offsets);
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return 0;
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}
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