mirror of
https://github.com/vgmstream/vgmstream.git
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bf34339b41
* tested most variations using EA's tools * added looping [Need for Speed II PC] * added DSP support [3DS games] * fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games] * fixed sample rate/codec defaults, num_samples in some cases * documented more header patches and other details (ex. "EA ADPCM" is now EA MT/MicroTalk, as per EA's tools) * (dev) some internals adapted for EA stuff |
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.. | ||
foo_filetypes.h | ||
foo_input_vgmstream.aps | ||
foo_input_vgmstream.rc | ||
foo_input_vgmstream.vcproj | ||
foo_input_vgmstream.vcxproj | ||
foo_input_vgmstream.vcxproj.filters | ||
foo_prefs.cpp | ||
foo_prefs.h | ||
foo_streamfile.cpp | ||
foo_vgmstream.cpp | ||
foo_vgmstream.h | ||
resource.h |