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* tested most variations using EA's tools * added looping [Need for Speed II PC] * added DSP support [3DS games] * fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games] * fixed sample rate/codec defaults, num_samples in some cases * documented more header patches and other details (ex. "EA ADPCM" is now EA MT/MicroTalk, as per EA's tools) * (dev) some internals adapted for EA stuff