vgmstream/src/meta/ps2_ads.c
fastelbja ded69c17d7 fixed offset detection on SS2
add AUS Xbox support
add RND PS2 support


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@424 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-21 20:09:06 +00:00

100 lines
3.2 KiB
C

#include "meta.h"
#include "../util.h"
/* Sony .ADS with SShd & SSbd Headers */
VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
int loop_flag=0;
int channel_count;
off_t start_offset,test_offset;
int i;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ads",filename_extension(filename)) &&
strcasecmp("ss2",filename_extension(filename))) goto fail;
/* check SShd Header */
if (read_32bitBE(0x00,streamFile) != 0x53536864)
goto fail;
/* check SSbd Header */
if (read_32bitBE(0x20,streamFile) != 0x53536264)
goto fail;
/* check if file is not corrupt */
if (get_streamfile_size(streamFile)<(size_t)(read_32bitLE(0x24,streamFile) + 0x28))
goto fail;
/* check loop */
loop_flag = (read_32bitLE(0x1C,streamFile)!=0xFFFFFFFF);
channel_count=read_32bitLE(0x10,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->channels = read_32bitLE(0x10,streamFile);
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
/* Check for Compression Scheme */
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x24,streamFile)-0x40)/16*28/vgmstream->channels;
/* SS2 container with RAW Interleaved PCM */
if (read_32bitLE(0x08,streamFile)!=0x10) {
vgmstream->coding_type=coding_PCM16LE;
vgmstream->num_samples = read_32bitLE(0x24,streamFile)/2/vgmstream->channels;
}
vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_SShd;
/* Get loop point values */
if(vgmstream->loop_flag) {
if(vgmstream->interleave_block_size==0x10) {
vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile);
vgmstream->loop_end_sample = vgmstream->num_samples;
} else {
vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*0x10)/16*28;
vgmstream->loop_end_sample = (read_32bitLE(0x1C,streamFile)*0x10)/16*28;
}
}
/* don't know why, but it does happen, in ps2 too :( */
if (vgmstream->loop_end_sample > vgmstream->num_samples)
vgmstream->loop_end_sample = vgmstream->num_samples;
start_offset=0x28;
// Hack for files with start_offset = 0x800
if(get_streamfile_size(streamFile)-read_32bitLE(0x24,streamFile)>=0x800)
start_offset=0x800;
/* open the file for reading by each channel */
{
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);
if (!vgmstream->ch[i].streamfile) goto fail;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
(off_t)(start_offset+vgmstream->interleave_block_size*i);
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}