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https://github.com/vgmstream/vgmstream.git
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192 lines
6.9 KiB
C
192 lines
6.9 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* .ISB - Creative ISACT (Interactive Spatial Audio Composition Tools) middleware [Psychonauts (PC)] */
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VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset = 0, name_offset = 0;
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size_t stream_size = 0, name_size = 0;
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int loop_flag = 0, channel_count = 0, sample_rate = 0, codec = 0, pcm_bytes = 0, bps = 0;
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int total_subsongs, target_subsong = streamFile->stream_index;
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/* checks */
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if (!check_extensions(streamFile, "isb"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x52494646) /* "RIFF" */
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goto fail;
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if (read_32bitLE(0x04,streamFile) + 0x08 != get_streamfile_size(streamFile))
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goto fail;
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if (read_32bitBE(0x08,streamFile) != 0x69736266) /* "isbf" */
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goto fail;
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/* some files have a companion .icb, seems to be a cue file pointing here */
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/* format is RIFF with many custom chunks, apparently for their DAW-like editor with
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* complex functions, but most seem always included by default and unused, and games
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* Psychonauts seems to use the format as a simple audio bank. Mass Effect (X360)
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* apparently uses ISACT, while Psychonauts Xbox/PS2 don't. */
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{
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off_t offset, max_offset, header_offset = 0;
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size_t header_size = 0;
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total_subsongs = 0; /* not specified */
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if (target_subsong == 0) target_subsong = 1;
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/* parse base RIFF */
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offset = 0x0c;
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max_offset = get_streamfile_size(streamFile);
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while (offset < max_offset) {
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uint32_t chunk_type = read_u32be(offset + 0x00,streamFile);
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uint32_t chunk_size = read_s32le(offset + 0x04,streamFile);
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offset += 0x08;
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switch(chunk_type) {
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case 0x4C495354: /* "LIST" */
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if (read_u32be(offset, streamFile) != 0x73616D70) /* "samp" */
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break; /* there are "bfob" LIST without data */
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total_subsongs++;
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if (target_subsong == total_subsongs && header_offset == 0) {
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header_offset = offset;
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header_size = chunk_size;
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}
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break;
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default: /* most are common chunks at the start that seem to contain defaults */
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break;
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}
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//if (offset + chunk_size+0x01 <= max_offset && chunk_size % 0x02)
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// chunk_size += 0x01;
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offset += chunk_size;
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}
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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if (header_offset == 0) goto fail;
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/* parse header inside LIST */
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offset = header_offset + 0x04;
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max_offset = offset + header_size;
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while (offset < max_offset) {
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uint32_t chunk_type = read_u32be(offset + 0x00,streamFile);
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uint32_t chunk_size = read_s32le(offset + 0x04,streamFile);
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offset += 0x08;
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switch(chunk_type) {
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case 0x7469746C: /* "titl" */
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name_offset = offset;
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name_size = chunk_size;
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break;
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case 0x63686E6B: /* "chnk" */
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channel_count = read_u32le(offset + 0x00, streamFile);
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break;
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case 0x73696E66: /* "sinf" */
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/* 0x00: null? */
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/* 0x04: some value? */
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sample_rate = read_u32le(offset + 0x08, streamFile);
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pcm_bytes = read_u32le(offset + 0x0c, streamFile);
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bps = read_u16le(offset + 0x10, streamFile);
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/* 0x12: some value? */
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break;
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case 0x636D7069: /* "cmpi" */
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codec = read_u32le(offset + 0x00, streamFile);
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if (read_u32le(offset + 0x04, streamFile) != codec) {
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VGM_LOG("ISB: unknown compression repeat\n");
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goto fail;
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}
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/* 0x08: extra value for some codecs? */
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/* 0x0c: block size when codec is XBOX-IMA */
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/* 0x10: null? */
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/* 0x14: flags? */
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break;
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case 0x64617461: /* "data" */
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start_offset = offset;
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stream_size = chunk_size;
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break;
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default: /* most of the same default chunks */
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break;
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}
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//if (offset + chunk_size+0x01 <= max_offset && chunk_size % 0x02)
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// chunk_size += 0x01;
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offset += chunk_size;
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}
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if (start_offset == 0)
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goto fail;
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}
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/* some files are marked */
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loop_flag = 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_WAF; //todo
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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switch(codec) {
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case 0x00:
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if (bps == 8) {
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vgmstream->coding_type = coding_PCM8_U;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x01;
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}
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else {
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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}
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vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, bps); /* unsure about pcm_bytes */
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break;
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case 0x01:
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channel_count); /* pcm_bytes has excess data */
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break;
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#ifdef VGM_USE_VORBIS
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case 0x02:
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vgmstream->codec_data = init_ogg_vorbis(streamFile, start_offset, stream_size, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_OGG_VORBIS;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = pcm_bytes / channel_count / (bps/8);
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break;
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#endif
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default: /* according to press releases ISACT may support WMA and XMA */
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VGM_LOG("ISB: unknown codec %i\n", codec);
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goto fail;
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}
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if (name_offset) { /* UTF16 but only uses lower bytes */
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if (name_size > STREAM_NAME_SIZE)
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name_size = STREAM_NAME_SIZE;
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read_string_utf16le(vgmstream->stream_name,name_size, name_offset, streamFile);
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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