vgmstream/src/meta/ubi_sb.c
2018-12-30 19:32:13 +03:00

1640 lines
59 KiB
C

#include "meta.h"
#include "../coding/coding.h"
typedef enum { UBI_ADPCM, RAW_PCM, RAW_PSX, RAW_DSP, RAW_XBOX, FMT_VAG, FMT_AT3, RAW_AT3, FMT_XMA1, RAW_XMA1, FMT_OGG } ubi_sb_codec;
typedef enum { UBI_PC, UBI_PS2, UBI_XBOX, UBI_GC, UBI_X360, UBI_3DS, UBI_PS3, UBI_WII, UBI_PSP } ubi_sb_platform;
typedef struct {
ubi_sb_platform platform;
int big_endian;
int total_streams;
int is_external;
int autodetect_external;
ubi_sb_codec codec;
/* main/fixed info */
uint32_t version;
size_t section1_num;
size_t section2_num;
size_t section3_num;
size_t section4_num;
size_t extra_size;
int flag1;
int flag2;
/* maps data config */
int is_map;
int map_version;
/* stream info config (format varies slightly per game) */
size_t section1_entry_size;
size_t section2_entry_size;
size_t section3_entry_size;
off_t stream_size_offset;
off_t extra_pointer_offset;
off_t stream_pointer_offset;
off_t external_flag_offset;
off_t samples_flag_offset;
off_t num_samples_offset;
off_t num_samples_offset2;
off_t sample_rate_offset;
off_t channels_offset;
off_t stream_type_offset;
off_t stream_name_offset;
off_t extra_name_offset;
size_t stream_name_size;
off_t stream_id_offset;
off_t xma_pointer_offset;
int has_short_channels;
int has_internal_names;
int has_extra_name_flag;
int has_rotating_ids;
/* derived */
size_t section1_offset;
size_t section2_offset;
size_t section3_offset;
size_t section4_offset;
size_t extra_section_offset;
size_t sounds_offset;
/* map info */
off_t map_header_offset;
off_t map_num;
off_t map_offset;
char map_name[255];
/* stream info */
uint32_t header_id;
uint32_t header_type;
size_t stream_size;
off_t extra_offset;
off_t stream_offset;
uint32_t stream_id;
off_t xma_header_offset;
int stream_samples; /* usually only for external resources */
int sample_rate;
int channels;
uint32_t stream_type;
char stream_name[255];
char extra_name[255];
int header_idx;
off_t header_offset;
} ubi_sb_header;
static VGMSTREAM * init_vgmstream_ubi_sb_main(ubi_sb_header *sb, STREAMFILE *streamFile);
static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile, int target_stream);
static int config_sb_header_version(ubi_sb_header * sb, STREAMFILE *streamFile);
/* .SBx - banks from Ubisoft's sound engine ("DARE" / "UbiSound Driver") games in ~2000-2008 */
VGMSTREAM * init_vgmstream_ubi_sb(STREAMFILE *streamFile) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
int16_t(*read_16bit)(off_t, STREAMFILE*) = NULL;
ubi_sb_header sb = { 0 };
int ok;
int target_stream = streamFile->stream_index;
/* check extension (number represents the platform, see later) */
if (!check_extensions(streamFile, "sb0,sb1,sb2,sb3,sb4,sb5,sb6,sb7"))
goto fail;
if (target_stream == 0) target_stream = 1;
/* .sb0 (sound bank) is a small multisong format (loaded in memory?) that contains SFX data
* but can also reference .ss0/ls0 (sound stream) external files for longer streams.
* A companion .sp0 (sound project) describes files and if it uses BANKs (.sb0) or MAPs (.sm0). */
/* sigh... PSP hijacks not one but *two* platform indexes */
/* please add any PSP game versions under sb4 and sb5 sections so we can properly identify platform */
sb.version = read_32bitLE(0x00, streamFile);
if (check_extensions(streamFile, "sb0")) {
sb.platform = UBI_PC;
} else if (check_extensions(streamFile, "sb1")) {
sb.platform = UBI_PS2;
} else if (check_extensions(streamFile, "sb2")) {
sb.platform = UBI_XBOX;
} else if (check_extensions(streamFile, "sb3")) {
sb.platform = UBI_GC;
} else if (check_extensions(streamFile, "sb4")) {
switch (sb.version) {
case 0x0012000C: /* Prince of Persia: Revelations (2005) */
sb.platform = UBI_PSP;
break;
default:
sb.platform = UBI_X360;
break;
}
} else if (check_extensions(streamFile, "sb5")) {
switch (sb.version) {
case 0x00180005: /* Prince of Persia: Rival Swords (2007) */
case 0x00180006: /* Rainbow Six Vegas (2007) */
sb.platform = UBI_PSP;
break;
default:
sb.platform = UBI_3DS;
break;
}
} else if (check_extensions(streamFile, "sb6")) {
sb.platform = UBI_PS3;
} else if (check_extensions(streamFile, "sb7")) {
sb.platform = UBI_WII;
} else {
goto fail;
}
sb.big_endian = (sb.platform == UBI_GC ||
sb.platform == UBI_PS3 ||
sb.platform == UBI_X360 ||
sb.platform == UBI_WII);
if (sb.big_endian) {
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else {
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
}
/* file layout is: base header, section1, section2, extra section, section3, data (all except base header can be null) */
sb.version = read_32bit(0x00, streamFile); /* 16b+16b major/minor version */
sb.section1_num = read_32bit(0x04, streamFile); /* group headers? */
sb.section2_num = read_32bit(0x08, streamFile); /* streams headers (internal or external) */
sb.section3_num = read_32bit(0x0c, streamFile); /* internal streams table */
sb.extra_size = read_32bit(0x10, streamFile); /* extra table, unknown (config for non-audio types) except with DSP = coefs */
sb.flag1 = read_32bit(0x14, streamFile); /* unknown, usually -1 but can be others (0/1/2/etc) */
sb.flag2 = read_32bit(0x18, streamFile); /* unknown, usually -1 but can be others */
ok = config_sb_header_version(&sb, streamFile);
if (!ok) {
VGM_LOG("UBI SB: unknown SB version+platform\n");
goto fail;
}
sb.section1_offset = 0x1c;
sb.section2_offset = sb.section1_offset + sb.section1_entry_size * sb.section1_num;
sb.extra_section_offset = sb.section2_offset + sb.section2_entry_size * sb.section2_num;
sb.section3_offset = sb.extra_section_offset + sb.extra_size;
sb.sounds_offset = sb.section3_offset + sb.section3_entry_size * sb.section3_num;
sb.is_map = 0;
/* main parse */
if (!parse_sb_header(&sb, streamFile, target_stream))
goto fail;
return init_vgmstream_ubi_sb_main(&sb, streamFile);
fail:
return NULL;
}
/* .SMx - essentially a set of SBx files, one per map, compiled into one file */
VGMSTREAM * init_vgmstream_ubi_sm(STREAMFILE *streamFile) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
int16_t(*read_16bit)(off_t, STREAMFILE*) = NULL;
ubi_sb_header sb = { 0 };
size_t map_entry_size;
int ok, i;
int target_stream = streamFile->stream_index;
/* check extension (number represents the platform, see later) */
if (!check_extensions(streamFile, "sm0,sm1,sm2,sm3,sm4,sm5,sm6,sm7,lm0,lm1,lm2,lm3,lm4,lm5,lm6,lm7"))
goto fail;
if (target_stream == 0) target_stream = 1;
/* sigh... PSP hijacks not one but *two* platform indexes */
/* please add any PSP game versions under sb4 and sb5 sections so we can properly identify platform */
sb.version = read_32bitLE(0x00, streamFile);
if (check_extensions(streamFile, "sm0,lm0")) {
sb.platform = UBI_PC;
} else if (check_extensions(streamFile, "sm1,lm1")) {
sb.platform = UBI_PS2;
} else if (check_extensions(streamFile, "sm2,lm2")) {
sb.platform = UBI_XBOX;
} else if (check_extensions(streamFile, "sm3,lm3")) {
sb.platform = UBI_GC;
} else if (check_extensions(streamFile, "sm4,lm4")) {
switch (sb.version) {
case 0x0012000C: /* Splinter Cell: Essentials (2006) */
sb.platform = UBI_PSP;
break;
default:
sb.platform = UBI_X360;
break;
}
} else if (check_extensions(streamFile, "sm5,lm5")) {
switch (sb.version) {
case 0x00190001: /* TMNT (2007) */
case 0x00190005: /* Surf's Up (2007) */
sb.platform = UBI_PSP;
break;
default:
sb.platform = UBI_3DS;
break;
}
} else if (check_extensions(streamFile, "sm6,lm6")) {
sb.platform = UBI_PS3;
} else if (check_extensions(streamFile, "sm7,lm7")) {
sb.platform = UBI_WII;
} else {
goto fail;
}
sb.big_endian = (sb.platform == UBI_GC ||
sb.platform == UBI_PS3 ||
sb.platform == UBI_X360 ||
sb.platform == UBI_WII);
if (sb.big_endian) {
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else {
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
}
sb.is_map = 1;
sb.version = read_32bit(0x00, streamFile);
sb.map_header_offset = read_32bit(0x04, streamFile);
sb.map_num = read_32bit(0x08, streamFile);
ok = config_sb_header_version(&sb, streamFile);
if (!ok || sb.map_version == 0) {
VGM_LOG("UBI SB: unknown SM version+platform\n");
goto fail;
}
map_entry_size = (sb.map_version < 2) ? 0x30 : 0x34;
for (i = 0; i < sb.map_num; i++) {
/* basic layout:
* 0x00 - map type
* 0x04 - zero
* 0x08 - map section offset
* 0x0c - map section size
* 0x10 - map name (20 byte) */
off_t offset = sb.map_header_offset + i * map_entry_size;
sb.map_offset = read_32bit(offset + 0x08, streamFile);
read_string(sb.map_name, sizeof(sb.map_name), offset + 0x10, streamFile);
/* latest format has another unknown long here or maybe string buffer is 4 bytes bigger */
/* parse map section header */
sb.section1_offset = read_32bit(sb.map_offset + 0x04, streamFile) + sb.map_offset;
sb.section1_num = read_32bit(sb.map_offset + 0x08, streamFile);
sb.section2_offset = read_32bit(sb.map_offset + 0x0c, streamFile) + sb.map_offset;
sb.section2_num = read_32bit(sb.map_offset + 0x10, streamFile);
if (sb.map_version < 3) {
sb.section3_offset = read_32bit(sb.map_offset + 0x14, streamFile) + sb.map_offset;
sb.section3_num = read_32bit(sb.map_offset + 0x18, streamFile);
sb.extra_section_offset = read_32bit(sb.map_offset + 0x1c, streamFile) + sb.map_offset;
sb.extra_size = read_32bit(sb.map_offset + 0x20, streamFile);
} else {
/* latest map format has another section with sounds after section 2 */
sb.section4_offset = read_32bit(sb.map_offset + 0x14, streamFile);
sb.section4_num = read_32bit(sb.map_offset + 0x18, streamFile);
sb.section3_offset = read_32bit(sb.map_offset + 0x1c, streamFile) + sb.map_offset;
sb.section3_num = read_32bit(sb.map_offset + 0x20, streamFile);
sb.extra_section_offset = read_32bit(sb.map_offset + 0x24, streamFile) + sb.map_offset;
sb.extra_size = read_32bit(sb.map_offset + 0x28, streamFile);
/* Let's just merge it with section 2 */
sb.section2_num += sb.section4_num;
/* for some reason, this is relative to section 4 here */
sb.extra_section_offset += sb.section4_offset;
}
if (!parse_sb_header(&sb, streamFile, target_stream))
goto fail;
}
if (sb.total_streams == 0) {
VGM_LOG("UBI SB: no streams\n");
goto fail;
}
if (target_stream < 0 || target_stream > sb.total_streams) {
VGM_LOG("UBI SB: wrong target stream (target=%i, total=%i)\n", target_stream, sb.total_streams);
goto fail;
}
return init_vgmstream_ubi_sb_main(&sb, streamFile);
fail:
return NULL;
}
static VGMSTREAM * init_vgmstream_ubi_sb_main(ubi_sb_header *sb, STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE *streamData = NULL;
off_t start_offset;
int loop_flag = 0;
/* open external stream if needed */
if (sb->autodetect_external) { /* works most of the time but could give false positives */
VGM_LOG("UBI SB: autodetecting external stream '%s'\n", sb->extra_name);
streamData = open_streamfile_by_filename(streamFile,sb->extra_name);
if (!streamData) {
streamData = streamFile; /* assume internal */
if (sb->stream_size > get_streamfile_size(streamData)) {
VGM_LOG("UBI SB: expected external stream\n");
goto fail;
}
} else {
sb->is_external = 1;
}
}
else if (sb->is_external) {
streamData = open_streamfile_by_filename(streamFile,sb->extra_name);
if (!streamData) {
VGM_LOG("UBI SB: external stream '%s' not found\n", sb->extra_name);
goto fail;
}
}
else {
streamData = streamFile;
}
start_offset = sb->stream_offset;
//;VGM_LOG("start offset=%lx, external=%i\n", start_offset, sb->is_external);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(sb->channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sb->sample_rate;
vgmstream->num_streams = sb->total_streams;
vgmstream->stream_size = sb->stream_size;
vgmstream->meta_type = meta_UBI_SB;
switch(sb->codec) {
case UBI_ADPCM:
vgmstream->coding_type = coding_UBI_IMA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = ubi_ima_bytes_to_samples(sb->stream_size, sb->channels, streamData, start_offset);
break;
case RAW_PCM:
vgmstream->coding_type = coding_PCM16LE; /* always LE even on Wii */
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = pcm_bytes_to_samples(sb->stream_size, sb->channels, 16);
break;
case RAW_PSX:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = (sb->stream_type == 0x00) ? sb->stream_size / sb->channels : 0x10; /* TODO: needs testing */
vgmstream->num_samples = ps_bytes_to_samples(sb->stream_size, sb->channels) ;
break;
case RAW_XBOX:
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = xbox_ima_bytes_to_samples(sb->stream_size, sb->channels);
break;
case RAW_DSP:
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = sb->stream_size / sb->channels;
vgmstream->num_samples = dsp_bytes_to_samples(sb->stream_size, sb->channels);
{
off_t coefs_offset = sb->extra_offset;
coefs_offset += 0x10; /* entry size is 0x40 (first/last 0x10 = unknown), per channel */
dsp_read_coefs_be(vgmstream,streamFile,coefs_offset, 0x40);
}
break;
case FMT_VAG:
/* skip VAG header (some sb4 use VAG and others raw PSX) */
if (read_32bitBE(start_offset, streamData) == 0x56414770) { /* "VAGp" */
start_offset += 0x30;
sb->stream_size -= 0x30;
}
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = sb->stream_size / sb->channels;
vgmstream->num_samples = ps_bytes_to_samples(sb->stream_size, sb->channels);
break;
#ifdef VGM_USE_FFMPEG
case FMT_AT3: {
ffmpeg_codec_data *ffmpeg_data;
/* skip weird value (3, 4) in Brothers in Arms: D-Day (PSP) */
if (read_32bitBE(start_offset+0x04,streamData) == 0x52494646) {
start_offset += 0x04;
sb->stream_size -= 0x04;
}
ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb->stream_size);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
if (sb->stream_samples == 0) /* sometimes not known */
sb->stream_samples = ffmpeg_data->totalSamples;
vgmstream->num_samples = sb->stream_samples;
if (sb->stream_samples != ffmpeg_data->totalSamples) {
VGM_LOG("UBI SB: header samples differ (%i vs %i)\n", sb->stream_samples, (size_t)ffmpeg_data->totalSamples);
goto fail;
}
if (ffmpeg_data->skipSamples <= 0) /* in case FFmpeg didn't get them */
ffmpeg_set_skip_samples(ffmpeg_data, riff_get_fact_skip_samples(streamData, start_offset));
break;
}
case RAW_AT3: {
ffmpeg_codec_data *ffmpeg_data;
uint8_t buf[0x100];
int32_t bytes, block_size, encoder_delay, joint_stereo;
block_size = 0x98 * sb->channels;
joint_stereo = 0;
encoder_delay = 0x00; /* TODO: this is incorrect */
bytes = ffmpeg_make_riff_atrac3(buf, 0x100, sb->stream_samples, sb->stream_size, sb->channels, sb->sample_rate, block_size, joint_stereo, encoder_delay);
ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, sb->stream_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->num_samples = sb->stream_samples;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
case FMT_XMA1: {
ffmpeg_codec_data *ffmpeg_data;
uint8_t buf[0x100];
uint32_t num_frames;
size_t bytes, frame_size, chunk_size, data_size;
off_t header_offset;
chunk_size = 0x20;
/* formatted XMA sounds have a strange custom header */
/* first there's XMA2/FMT chunk, after that: */
/* 0x00: some low number like 0x01 or 0x04 */
/* 0x04: number of frames */
/* 0x08: frame size (not always present?) */
/* then there's a set of rising numbers followed by some weird data?.. */
/* calculate true XMA size and use that get data start offset */
num_frames = read_32bitBE(start_offset + chunk_size + 0x04, streamData);
//frame_size = read_32bitBE(start_offset + chunk_size + 0x08, streamData);
frame_size = 0x800;
header_offset = start_offset;
data_size = num_frames * frame_size;
start_offset += sb->stream_size - data_size;
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, data_size, streamData, 1);
ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, data_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = sb->stream_samples;
vgmstream->stream_size = data_size;
break;
}
case RAW_XMA1: {
ffmpeg_codec_data *ffmpeg_data;
uint8_t buf[0x100];
size_t bytes, chunk_size;
off_t header_offset;
VGM_ASSERT(sb->is_external, "Ubi SB: Raw XMA used for external sound\n");
/* get XMA header from extra section */
chunk_size = 0x20;
header_offset = sb->xma_header_offset;
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, sb->stream_size, streamFile, 1);
ffmpeg_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, sb->stream_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = sb->stream_samples;
break;
}
case FMT_OGG: {
ffmpeg_codec_data *ffmpeg_data;
ffmpeg_data = init_ffmpeg_offset(streamData, start_offset, sb->stream_size);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = sb->stream_samples; /* ffmpeg_data->totalSamples */
VGM_ASSERT(sb->stream_samples != ffmpeg_data->totalSamples, "UBI SB: header samples differ\n");
break;
}
#endif
default:
VGM_LOG("UBI SB: unknown codec\n");
goto fail;
}
strcpy(vgmstream->stream_name, sb->stream_name);
/* open the file for reading (can be an external stream, different from the current .sb0) */
if ( !vgmstream_open_stream(vgmstream, streamData, start_offset) )
goto fail;
if (sb->is_external && streamData) close_streamfile(streamData);
return vgmstream;
fail:
if (sb->is_external && streamData) close_streamfile(streamData);
close_vgmstream(vgmstream);
return NULL;
}
static int parse_sb_header(ubi_sb_header * sb, STREAMFILE *streamFile, int target_stream) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
int i, j, k, current_type = -1, current_id = -1, bank_streams = 0, prev_streams;
if (sb->big_endian) {
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else {
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
}
prev_streams = sb->total_streams;
/* find target stream info in section2 */
for (i = 0; i < sb->section2_num; i++) {
off_t offset = sb->section2_offset + sb->section2_entry_size*i;
/* ignore non-audio entry (other types seem to have config data) */
if (read_32bit(offset + 0x04, streamFile) != 0x01)
continue;
//;VGM_LOG("SB at %lx\n", offset);
/* weird case when there is no internal substream ID and just seem to rotate every time type changes, joy */
if (sb->has_rotating_ids) { /* assumes certain configs can't happen in this case */
int current_is_external = 0;
int type = read_32bit(offset + sb->stream_type_offset, streamFile);
if (current_type == -1)
current_type = type;
if (current_id == -1) /* use first ID in section3 */
current_id = read_32bit(sb->section3_offset + 0x00, streamFile);
if (sb->external_flag_offset) {
current_is_external = read_32bit(offset + sb->external_flag_offset, streamFile);
} else if (sb->has_extra_name_flag && read_32bit(offset + sb->extra_name_offset, streamFile) != 0xFFFFFFFF) {
current_is_external = 1; /* -1 in extra_name means internal */
}
if (!current_is_external) {
if (current_type != type) {
current_type = type;
current_id++; /* rotate */
if (current_id >= sb->section3_num)
current_id = 0; /* reset */
}
}
}
/* update streams (total_stream also doubles as current) */
sb->total_streams++;
bank_streams++;
if (sb->total_streams != target_stream)
continue;
//;VGM_LOG("target at offset=%lx (size=%x)\n", offset, sb->section2_entry_size);
sb->header_offset = offset;
sb->header_idx = i;
sb->header_id = read_32bit(offset + 0x00, streamFile); /* 16b+16b group+sound id */
sb->header_type = read_32bit(offset + 0x04, streamFile);
sb->stream_size = read_32bit(offset + sb->stream_size_offset, streamFile);
sb->extra_offset = read_32bit(offset + sb->extra_pointer_offset, streamFile) + sb->extra_section_offset; /* within the extra section */
sb->stream_offset = read_32bit(offset + sb->stream_pointer_offset, streamFile); /* within the data section */
sb->channels = (sb->has_short_channels) ?
(uint16_t)read_16bit(offset + sb->channels_offset, streamFile) :
(uint32_t)read_32bit(offset + sb->channels_offset, streamFile);
sb->sample_rate = read_32bit(offset + sb->sample_rate_offset, streamFile);
sb->stream_type = read_32bit(offset + sb->stream_type_offset, streamFile);
/* Some games may store number of samples at different locations */
if (sb->samples_flag_offset &&
read_32bit(offset + sb->samples_flag_offset, streamFile) != 0) {
sb->stream_samples = read_32bit(offset + sb->num_samples_offset2, streamFile);
} else if (sb->num_samples_offset) {
sb->stream_samples = read_32bit(offset + sb->num_samples_offset, streamFile);
}
if (sb-> has_rotating_ids) {
sb->stream_id = current_id;
} else if (sb->stream_id_offset) {
sb->stream_id = read_32bit(offset + sb->stream_id_offset, streamFile);
}
/* external stream name can be found in the header (first versions) or the extra table (later versions) */
if (sb->stream_name_offset) {
read_string(sb->extra_name, sb->stream_name_size, offset + sb->stream_name_offset, streamFile);
} else {
sb->stream_name_offset = read_32bit(offset + sb->extra_name_offset, streamFile);
read_string(sb->extra_name, sb->stream_name_size, sb->extra_section_offset + sb->stream_name_offset, streamFile);
}
/* not always set and must be derived */
if (sb->external_flag_offset) {
sb->is_external = read_32bit(offset + sb->external_flag_offset, streamFile);
} else if (sb->has_extra_name_flag && read_32bit(offset + sb->extra_name_offset, streamFile) != 0xFFFFFFFF) {
sb->is_external = 1; /* -1 in extra_name means internal */
} else if (sb->section3_num == 0) {
sb->is_external = 1;
} else {
sb->autodetect_external = 1;
if (sb->extra_name[0] == '\0')
sb->autodetect_external = 0; /* no name */
if (sb->extra_size > 0 && sb->stream_name_offset > sb->extra_size)
sb->autodetect_external = 0; /* name outside extra table == is internal */
}
/* build a full name for stream */
if (sb->is_map) {
if (sb->extra_name[0]) {
snprintf(sb->stream_name, sizeof(sb->stream_name), "%s/%d/%s", sb->map_name, bank_streams, sb->extra_name);
} else {
snprintf(sb->stream_name, sizeof(sb->stream_name), "%s/%d", sb->map_name, bank_streams);
}
} else {
strncpy(sb->stream_name, sb->extra_name, sizeof(sb->stream_name));
}
}
if (sb->is_map) {
if (bank_streams == 0 || target_stream <= prev_streams || target_stream > sb->total_streams)
return 1; /* Target stream is not in this map */
} else {
if (sb->total_streams == 0) {
VGM_LOG("UBI SB: no streams\n");
goto fail;
}
if (target_stream < 0 || target_stream > sb->total_streams) {
VGM_LOG("UBI SB: wrong target stream (target=%i, total=%i)\n", target_stream, sb->total_streams);
goto fail;
}
}
if (!(sb->stream_id_offset || sb->has_rotating_ids || sb->is_map) && sb->section3_num > 1) {
VGM_LOG("UBI SB: unexpected number of internal stream groups %i\n", sb->section3_num);
goto fail;
}
/* happens in some versions */
if (sb->stream_type > 0xFF) {
VGM_LOG("UBI SB: garbage in stream_type\n");
sb->stream_type = 0;
}
/* guess codec */
switch (sb->stream_type) {
case 0x00: /* platform default (rarely external) */
switch (sb->platform) {
case UBI_PC:
sb->codec = RAW_PCM;
break;
case UBI_PS2:
sb->codec = RAW_PSX;
break;
case UBI_PSP:
if (check_extensions(streamFile, "sb4,sm4")) {
sb->codec = FMT_VAG;
} else {
sb->codec = RAW_PSX;
}
break;
case UBI_XBOX:
sb->codec = RAW_XBOX;
break;
case UBI_GC:
case UBI_WII:
sb->codec = RAW_DSP;
break;
case UBI_X360:
sb->codec = RAW_XMA1;
break;
#if 0
case UBI_PS3:
/* Need to confirm */
sb->codec = RAW_AT3;
break;
#endif
default:
VGM_LOG("UBI SB: unknown internal format\n");
goto fail;
}
break;
case 0x01: /* PCM (Wii, rarely used) */
sb->codec = RAW_PCM;
break;
case 0x02: /* PS ADPCM (PS3) */
sb->codec = RAW_PSX;
break;
case 0x03: /* Ubi ADPCM (main external stream codec, has subtypes) */
sb->codec = UBI_ADPCM;
break;
case 0x04: /* Ogg (later PC games) */
sb->codec = FMT_OGG;
break;
case 0x05: /* AT3 (PSP, PS3) or XMA1 (X360) */
switch (sb->platform) {
case UBI_X360:
sb->codec = FMT_XMA1;
break;
case UBI_PS3:
case UBI_PSP:
sb->codec = FMT_AT3;
break;
default:
VGM_LOG("UBI SB: unknown codec for stream_type %x\n", sb->stream_type);
goto fail;
}
break;
case 0x06: /* PS ADPCM (later PS3 games?) */
sb->codec = RAW_PSX;
break;
case 0x07:
sb->codec = RAW_AT3;
break;
case 0x08:
sb->codec = FMT_AT3;
break;
default:
VGM_LOG("UBI SB: unknown stream_type %x\n", sb->stream_type);
goto fail;
}
if (sb->codec == RAW_XMA1) {
/* this field is only seen in X360 games, points at XMA1 header in extra section */
sb->xma_header_offset = read_32bit(sb->header_offset + sb->xma_pointer_offset, streamFile) + sb->extra_section_offset;
}
/* uncommon but possible */
//VGM_ASSERT(sb->is_external && sb->section3_num != 0, "UBI SS: mixed external and internal streams\n");
/* seems that can be safely ignored */
//VGM_ASSERT(sb->is_external && sb->stream_id_offset && sb->stream_id > 0, "UBI SB: unexpected external stream with stream id\n");
/* section 3: internal stream info */
if (!sb->is_external) {
if (sb->is_map) {
/* maps store internal sounds offsets in a separate table, find the matching entry */
for (i = 0; i < sb->section3_num; i++) {
off_t offset = sb->section3_offset + 0x14 * i;
off_t table_offset = read_32bit(offset + 0x04, streamFile) + sb->section3_offset;
off_t table_num = read_32bit(offset + 0x08, streamFile);
off_t table2_offset = read_32bit(offset + 0x0c, streamFile) + sb->section3_offset;
off_t table2_num = read_32bit(offset + 0x10, streamFile);
for (j = 0; j < table_num; j++) {
int idx = read_32bit(table_offset + 0x08 * j + 0x00, streamFile) & 0x0000FFFF;
if (idx == sb->header_idx) {
if (!sb->stream_id_offset && table2_num > 1) {
VGM_LOG("UBI SB: unexpected number of internal stream groups %i\n", sb->section3_num);
goto fail;
}
sb->stream_offset = read_32bit(table_offset + 0x08 * j + 0x04, streamFile);
for (k = 0; k < table2_num; k++) {
/* entry layout:
* 0x00 - group ID
* 0x04 - size with padding included
* 0x08 - size without padding
* 0x0c - absolute offset */
uint32_t id = read_32bit(table2_offset + 0x10 * k + 0x00, streamFile);
if (id == sb->stream_id) {
sb->stream_offset += read_32bit(table2_offset + 0x10 * k + 0x0c, streamFile);
break;
}
}
break;
}
}
if (sb->stream_offset)
break;
}
} else {
sb->stream_offset += sb->sounds_offset;
if ((sb->stream_id_offset || sb->has_rotating_ids) && sb->section3_num > 1) {
/* internal sounds are split into groups based on their type with their offsets being relative to group start
* this table contains sizes of each group, adjust offset based on group ID of our sound */
for (i = 0; i < sb->section3_num; i++) {
off_t offset = sb->section3_offset + sb->section3_entry_size * i;
/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
if (read_32bit(offset + 0x00, streamFile) == sb->stream_id)
break;
sb->stream_offset += read_32bit(offset + 0x04, streamFile);
}
}
}
}
return 1;
fail:
return 0;
}
static int config_sb_header_version(ubi_sb_header * sb, STREAMFILE *streamFile) {
int is_biadd_psp = 0;
/* The format varies with almost every game + platform (some kind of class serialization?),
* support is done case-by-case as offsets move slightly. Basic layout:
* - fixed part (0x00..0x14)
* - garbage, flags
* - external stream number of samples / internal garbage
* - external stream size (also in the common part) / internal garbage
* - garbage
* - external original sample rate / internal garbage
* - sample rate, pcm bits?, channels
* - stream type and external filename (internal filename too on some platforms)
* - end flags/garbage
* Garbage looks like uninitialized variables (may be null, contain part of strings, etc).
* Later version don't have filename per header but in the extra section.
*/
/* common */
sb->section3_entry_size = 0x08;
sb->stream_name_size = 0x24; /* maybe 0x28 or 0x20 for some but ok enough (null terminated) */
/* this is same in all games since ~2003 */
sb->stream_size_offset = 0x08;
sb->extra_pointer_offset = 0x0c;
sb->stream_pointer_offset = 0x10;
#if 0
/* Donald Duck: Goin' Quackers (2002)(GC)-map */
if (sb->version == 0x00000003 && sb->platform == UBI_GC) {
/* Stream types:
* 0x01: Nintendo DSP ADPCM
* 0x08: unsupported codec, looks like standard IMA with custom 0x29 bytes header
*/
sb->section1_entry_size = 0x40;
sb->section2_entry_size = 0x6c;
sb->map_version = 1;
sb->stream_size_offset = 0x0c;
sb->extra_pointer_offset = 0x10;
sb->stream_pointer_offset = 0x14;
sb->external_flag_offset = 0x30;
sb->stream_id_offset = 0x34;
sb->num_samples_offset = 0x48;
sb->sample_rate_offset = 0x50;
sb->channels_offset = 0x56;
sb->stream_type_offset = 0x58;
sb->stream_name_offset = 0x5c;
sb->has_short_channels = 1;
return 1;
}
/* Splinter Cell (2002)(PC)-map */
/* Splinter Cell: Pandora Tomorrow (2004)(PC)-map */
if (sb->version == 0x00000007 && sb->platform == UBI_PC) {
/* Stream types:
* 0x01: PCM
* 0x02: unsupported codec, appears to be another version of Ubi IMA
* 0x04: Ubi IMA v3 (not Vorbis)
*/
sb->section1_entry_size = 0x58;
sb->section2_entry_size = 0x80;
sb->map_version = 1;
sb->stream_size_offset = 0x0c;
sb->extra_pointer_offset = 0x10;
sb->stream_pointer_offset = 0x14;
sb->external_flag_offset = 0x28;
sb->stream_id_offset = 0x2c;
sb->num_samples_offset = 0x30;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4a;
sb->stream_type_offset = 0x4c;
sb->stream_name_offset = 0x50;
sb->has_short_channels = 1;
sb->has_internal_names = 1;
return 1;
}
#endif
/* Prince of Persia: Sands of Time (2003)(PC)-bank */
if ((sb->version == 0x000A0002 && sb->platform == UBI_PC) || /* (not sure if exists, just in case) */
(sb->version == 0x000A0004 && sb->platform == UBI_PC)) { /* main game */
sb->section1_entry_size = 0x64;
sb->section2_entry_size = 0x80;
sb->external_flag_offset = 0x24; /* maybe 0x28 */
sb->num_samples_offset = 0x30;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4a;
sb->stream_type_offset = 0x4c;
sb->stream_name_offset = 0x50;
sb->has_short_channels = 1;
sb->has_internal_names = 1;
return 1;
}
/* Prince of Persia: Sands of Time (2003)(PS2)-bank */
if ((sb->version == 0x000A0002 && sb->platform == UBI_PS2) || /* Prince of Persia 1 port */
(sb->version == 0x000A0004 && sb->platform == UBI_PS2)) { /* main game */
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x6c;
sb->external_flag_offset = 0; /* no apparent flag */
sb->channels_offset = 0x20;
sb->sample_rate_offset = 0x24;
sb->num_samples_offset = 0x30;
sb->stream_name_offset = 0x40;
sb->stream_type_offset = 0x68;
return 1;
}
/* Prince of Persia: Sands of Time (2003)(Xbox)-bank */
if ((sb->version == 0x000A0002 && sb->platform == UBI_XBOX) || /* Prince of Persia 1 port */
(sb->version == 0x000A0004 && sb->platform == UBI_XBOX)) { /* main game */
sb->section1_entry_size = 0x64;
sb->section2_entry_size = 0x78;
sb->external_flag_offset = 0x24; /* maybe 0x28 */
sb->num_samples_offset = 0x30;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4a;
sb->stream_type_offset = 0x4c; /* may contain garbage */
sb->stream_name_offset = 0x50;
sb->has_short_channels = 1;
sb->has_internal_names = 1;
return 1;
}
/* Tom Clancy's Rainbow Six 3 (2003)(PS2)-bank */
if (sb->version == 0x000A0007 && sb->platform == UBI_PS2) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x6c;
sb->external_flag_offset = 0; /* no apparent flag */
sb->channels_offset = 0x20;
sb->sample_rate_offset = 0x24;
sb->num_samples_offset = 0x30;
sb->stream_name_offset = 0x40;
sb->stream_type_offset = 0x68;
return 1;
}
/* Prince of Persia: Sands of Time (2003)(GC)-bank */
if ((sb->version == 0x000A0002 && sb->platform == UBI_GC) || /* Prince of Persia 1 port */
(sb->version == 0x000A0004 && sb->platform == UBI_GC)) { /* main game */
sb->section1_entry_size = 0x64;
sb->section2_entry_size = 0x74;
sb->external_flag_offset = 0x20; /* maybe 0x24 */
sb->num_samples_offset = 0x2c;
sb->sample_rate_offset = 0x40;
sb->channels_offset = 0x46;
sb->stream_type_offset = 0x48;
sb->stream_name_offset = 0x4c;
sb->has_short_channels = 1;
return 1;
}
/* Myst IV Demo (2004)(PC) (final game is different)-bank */
if (sb->version == 0x00100000 && sb->platform == UBI_PC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0xa4;
sb->external_flag_offset = 0x24;
sb->num_samples_offset = 0x34;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4c;
sb->stream_type_offset = 0x50;
sb->stream_name_offset = 0x54;
sb->has_internal_names = 1;
return 1;
}
/* Prince of Persia: Warrior Within (2004)(PC)-bank */
if (sb->version == 0x00120009 && sb->platform == UBI_PC) {
sb->section1_entry_size = 0x6c;
sb->section2_entry_size = 0x84;
sb->external_flag_offset = 0x24;
sb->num_samples_offset = 0x30;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4c;
sb->stream_type_offset = 0x50;
sb->stream_name_offset = 0x54;
sb->has_internal_names = 1;
return 1;
}
/* Prince of Persia: Warrior Within (2004)(PS2)-bank */
if (sb->version == 0x00120009 && sb->platform == UBI_PS2) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x6c;
sb->external_flag_offset = 0; /* no apparent flag */
sb->channels_offset = 0x20;
sb->sample_rate_offset = 0x24;
sb->num_samples_offset = 0x30;
sb->stream_name_offset = 0x40;
sb->stream_type_offset = 0x68;
return 1;
}
/* Prince of Persia: Warrior Within (2004)(Xbox)-bank */
if (sb->version == 0x00120009 && sb->platform == UBI_XBOX) {
sb->section1_entry_size = 0x6c;
sb->section2_entry_size = 0x90;
sb->external_flag_offset = 0x24;
sb->num_samples_offset = 0x44;
sb->sample_rate_offset = 0x58;
sb->channels_offset = 0x60;
sb->stream_type_offset = 0x64; /* may contain garbage */
sb->stream_name_offset = 0x68;
sb->has_internal_names = 1;
return 1;
}
/* Prince of Persia: Warrior Within (2004)(GC)-bank */
if (sb->version == 0x00120009 && sb->platform == UBI_GC) {
sb->section1_entry_size = 0x6c;
sb->section2_entry_size = 0x78;
sb->external_flag_offset = 0x20;
sb->num_samples_offset = 0x2c;
sb->sample_rate_offset = 0x40;
sb->channels_offset = 0x48;
sb->stream_type_offset = 0x4c;
sb->stream_name_offset = 0x50;
return 1;
}
/* two games with same id; use project file as identifier */
if (sb->version == 0x0012000C && sb->platform == UBI_PSP) {
STREAMFILE * streamTest = open_streamfile_by_filename(streamFile, "BIAAUDIO.SP4");
if (streamTest) {
is_biadd_psp = 1;
close_streamfile(streamTest);
}
}
/* Prince of Persia: Revelations (2005)(PSP)-bank */
/* Splinter Cell: Essentials (2006)(PSP)-map */
if (sb->version == 0x0012000C && sb->platform == UBI_PSP && !is_biadd_psp) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x84;
sb->map_version = 2;
sb->external_flag_offset = 0x24;
sb->num_samples_offset = 0x30;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4c;
sb->stream_type_offset = 0x50;
sb->stream_name_offset = 0x54;
sb->has_internal_names = 1;
return 1;
}
/* Brothers in Arms - D-Day (2006)(PSP)-bank */
if (sb->version == 0x0012000C && sb->platform == UBI_PSP && is_biadd_psp) {
sb->section1_entry_size = 0x80;
sb->section2_entry_size = 0x94;
sb->stream_id_offset = 0x2c;
sb->external_flag_offset = 0x24;
sb->samples_flag_offset = 0x28;
sb->num_samples_offset = 0x30;
sb->num_samples_offset2 = 0x38;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4c;
sb->stream_type_offset = 0x50;
sb->stream_name_offset = 0x54;
sb->has_internal_names = 1;
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(PC)-bank */
if (sb->version == 0x00150000 && sb->platform == UBI_PC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x78;
sb->external_flag_offset = 0x2c;
sb->stream_id_offset = 0x34;
sb->num_samples_offset = 0x40;
sb->sample_rate_offset = 0x54;
sb->channels_offset = 0x5c;
sb->stream_type_offset = 0x60;
sb->extra_name_offset = 0x64;
sb->has_extra_name_flag = 1;
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(PS2)-bank */
if (sb->version == 0x00150000 && sb->platform == UBI_PS2) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x5c;
sb->external_flag_offset = 0;
sb->channels_offset = 0x2c;
sb->sample_rate_offset = 0x30;
sb->num_samples_offset = 0x3c;
sb->extra_name_offset = 0x4c;
sb->stream_type_offset = 0x50;
sb->has_extra_name_flag = 1;
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(Xbox)-bank */
if (sb->version == 0x00150000 && sb->platform == UBI_XBOX) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x58;
sb->external_flag_offset = 0;
sb->num_samples_offset = 0x28;
sb->stream_id_offset = 0;
sb->sample_rate_offset = 0x3c;
sb->channels_offset = 0x44;
sb->stream_type_offset = 0x48;
sb->extra_name_offset = 0x4c;
sb->has_extra_name_flag = 1;
sb->has_rotating_ids = 1;
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(GC)-bank */
if (sb->version == 0x00150000 && sb->platform == UBI_GC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x6c;
sb->external_flag_offset = 0x28; /* maybe 0x2c */
sb->num_samples_offset = 0x3c;
sb->sample_rate_offset = 0x50;
sb->channels_offset = 0x58;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x60;
return 1;
}
/* Splinter Cell: Chaos Theory (2005)(PC)-map */
if (sb->version == 0x00120012 && sb->platform == UBI_PC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x60;
sb->map_version = 2;
sb->external_flag_offset = 0x24;
sb->num_samples_offset = 0x30;
sb->sample_rate_offset = 0x44;
sb->channels_offset = 0x4c;
sb->stream_type_offset = 0x50;
sb->extra_name_offset = 0x54;
return 1;
}
/* Splinter Cell: Chaos Theory (2005)(Xbox)-map */
if (sb->version == 0x00120012 && sb->platform == UBI_XBOX) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x4c;
sb->map_version = 2;
sb->external_flag_offset = 0;
sb->num_samples_offset = 0x18;
sb->stream_id_offset = 0;
sb->sample_rate_offset = 0x30;
sb->channels_offset = 0x38;
sb->stream_type_offset = 0x3c;
sb->extra_name_offset = 0x40;
sb->has_extra_name_flag = 1;
//sb->has_rotating_ids = 1;
return 1;
}
#if 0
/* Far cry: Instincts - Evolution (2006)(Xbox)-bank */
if (sb->version == 0x00170000 && sb->platform == UBI_XBOX) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x6c;
sb->external_flag_offset = 0;
sb->num_samples_offset = 0x28;
sb->stream_id_offset = 0;
sb->sample_rate_offset = 0x3c;
sb->channels_offset = 0x44;
sb->stream_type_offset = 0x48;
sb->extra_name_offset = 0x58;
return 1;
}
#endif
/* Red Steel (2006)(Wii)-bank */
if (sb->version == 0x00180006 && sb->platform == UBI_WII) { /* same as 0x00150000 */
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x6c;
sb->external_flag_offset = 0x28; /* maybe 0x2c */
sb->num_samples_offset = 0x3c;
sb->sample_rate_offset = 0x50;
sb->channels_offset = 0x58;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x60;
return 1;
}
/* Splinter Cell: Double Agent (2006)(PC)-map */
if (sb->version == 0x00180006 && sb->platform == UBI_PC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x7c;
sb->map_version = 3;
sb->external_flag_offset = 0x2c;
sb->stream_id_offset = 0x34;
sb->channels_offset = 0x5c;
sb->sample_rate_offset = 0x54;
sb->num_samples_offset = 0x40;
sb->num_samples_offset2 = 0x48;
sb->stream_type_offset = 0x60;
sb->extra_name_offset = 0x64;
return 1;
}
/* Splinter Cell: Double Agent (2006)(X360)-map */
if (sb->version == 0x00180006 && sb->platform == UBI_X360) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x78;
sb->map_version = 3;
sb->external_flag_offset = 0x2c;
sb->stream_id_offset = 0x30;
sb->samples_flag_offset = 0x34;
sb->channels_offset = 0x5c;
sb->sample_rate_offset = 0x54;
sb->num_samples_offset = 0x40;
sb->num_samples_offset2 = 0x48;
sb->stream_type_offset = 0x60;
sb->extra_name_offset = 0x64;
sb->xma_pointer_offset = 0x70;
return 1;
}
/* Splinter Cell: Double Agent (2006)(Xbox)-map */
if (sb->version == 0x00160002 && sb->platform == UBI_XBOX) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x58;
sb->map_version = 3;
sb->external_flag_offset = 0;
sb->num_samples_offset = 0x28;
sb->stream_id_offset = 0;
sb->sample_rate_offset = 0x3c;
sb->channels_offset = 0x44;
sb->stream_type_offset = 0x48;
sb->extra_name_offset = 0x4c;
sb->has_extra_name_flag = 1;
//sb->has_rotating_ids = 1;
return 1;
}
/* Splinter Cell: Double Agent (2006)(GC)-map */
if (sb->version == 0x00160002 && sb->platform == UBI_GC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x6c;
sb->map_version = 3;
sb->external_flag_offset = 0x28;
sb->stream_id_offset = 0x2c;
sb->num_samples_offset = 0x3c;
sb->sample_rate_offset = 0x50;
sb->channels_offset = 0x58;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x60;
return 1;
}
/* Prince of Persia: Rival Swords (2007)(PSP)-bank */
if (sb->version == 0x00180005 && sb->platform == UBI_PSP) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x54;
sb->external_flag_offset = 0;
sb->channels_offset = 0x28;
sb->sample_rate_offset = 0x2c;
//sb->num_samples_offset = 0x34 or 0x3c /* varies */
sb->extra_name_offset = 0x44;
sb->stream_type_offset = 0x48;
sb->has_extra_name_flag = 1;
return 1;
}
#if 0
/* Rainbow Six Vegas (2007)(PSP)-bank */
if (sb->version == 0x00180006 && sb->platform == UBI_PSP) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x54;
sb->external_flag_offset = 0;
sb->channels_offset = 0x28;
sb->sample_rate_offset = 0x2c;
//sb->num_samples_offset = 0x34 or 0x3c /* varies */
sb->extra_name_offset = 0x44;
sb->stream_type_offset = 0x48;
sb->has_extra_name_flag = 1;
sb->has_rotating_ids = 1;
return 1;
}
/* todo Rainbow Six Vegas changes:
* some streams use type 0x06 instead of 0x01, known values:
* 0x0c: header offset in extra table?
* 0x2c: stream size
* 0x30: stream offset
* most other fields are fixed, comparing different files
* header is in the extra table, after the stream name (repeated?)
* (0x04: sample rate, 0x0c: channels, etc)
* stream data may be newer Ubi ADPCM (see DecUbiSnd)
*/
#endif
/* Prince of Persia: Rival Swords (2007)(Wii)-bank */
if (sb->version == 0x00190003 && sb->platform == UBI_WII) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x70;
sb->external_flag_offset = 0x28; /* maybe 0x2c */
sb->channels_offset = 0x3c;
sb->sample_rate_offset = 0x40;
sb->num_samples_offset = 0x48;
sb->extra_name_offset = 0x58;
sb->stream_type_offset = 0x5c;
return 1;
}
/* TMNT (2007)(PC)-bank */
if (sb->version == 0x00190002 && sb->platform == UBI_PC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x74;
sb->external_flag_offset = 0x28;
sb->stream_id_offset = 0x2c;
sb->channels_offset = 0x3c;
sb->sample_rate_offset = 0x40;
sb->num_samples_offset = 0x48;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x58;
return 1;
}
/* TMNT (2007)(PS2)-bank */
if (sb->version == 0x00190002 && sb->platform == UBI_PS2) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x5c;
sb->external_flag_offset = 0;
sb->channels_offset = 0x28;
sb->sample_rate_offset = 0x2c;
//sb->num_samples_offset = 0x34 or 0x3c /* varies */
sb->extra_name_offset = 0x44;
sb->stream_type_offset = 0x48;
sb->has_extra_name_flag = 1;
return 1;
}
/* TMNT (2007)(GC)-bank */
if (sb->version == 0x00190002 && sb->platform == UBI_GC) { /* same as 0x00190003 */
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x6c;
sb->external_flag_offset = 0x28; /* maybe 0x2c */
sb->channels_offset = 0x3c;
sb->sample_rate_offset = 0x40;
sb->num_samples_offset = 0x48;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x58;
return 1;
}
/* TMNT (2007)(X360)-bank */
if (sb->version == 0x00190002 && sb->platform == UBI_X360) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x70;
sb->external_flag_offset = 0x28;
sb->samples_flag_offset = 0x30;
sb->channels_offset = 0x3c;
sb->sample_rate_offset = 0x40;
sb->num_samples_offset = 0x48;
sb->num_samples_offset2 = 0x50;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x58;
sb->xma_pointer_offset = 0x6c;
return 1;
}
/* TMNT (2007)(PSP)-map */
if (sb->version == 0x00190001 && sb->platform == UBI_PSP) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x58;
sb->map_version = 3;
sb->external_flag_offset = 0;
sb->channels_offset = 0x28;
sb->sample_rate_offset = 0x2c;
sb->num_samples_offset = 0x34;
sb->stream_type_offset = 0x48;
sb->extra_name_offset = 0x44;
sb->has_extra_name_flag = 1;
return 1;
}
/* Surf's Up (2007)(PC)-bank */
if (sb->version == 0x00190005 && sb->platform == UBI_PC) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x74;
sb->external_flag_offset = 0x28; /* maybe 0x2c */
sb->channels_offset = 0x3c;
sb->sample_rate_offset = 0x40;
sb->num_samples_offset = 0x48;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x58;
return 1;
}
/* Surf's Up (2007)(PS3)-bank */
/* Splinter Cell: Double Agent (2007)(PS3)-map */
if (sb->version == 0x00190005 && sb->platform == UBI_PS3) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x70;
sb->map_version = 3;
sb->external_flag_offset = 0x28;
sb->stream_id_offset = 0x2c;
sb->channels_offset = 0x3c;
sb->sample_rate_offset = 0x40;
sb->num_samples_offset = 0x48;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x58;
return 1;
}
/* Surf's Up (2007)(X360)-bank */
if (sb->version == 0x00190005 && sb->platform == UBI_X360) {
sb->section1_entry_size = 0x68;
sb->section2_entry_size = 0x70;
sb->external_flag_offset = 0x28;
sb->samples_flag_offset = 0x30;
sb->channels_offset = 0x3c;
sb->sample_rate_offset = 0x40;
sb->num_samples_offset = 0x48;
sb->num_samples_offset2 = 0x50;
sb->stream_type_offset = 0x5c;
sb->extra_name_offset = 0x58;
sb->xma_pointer_offset = 0x6c;
return 1;
}
/* Surf's Up (2007)(PSP)-map */
if (sb->version == 0x00190005 && sb->platform == UBI_PSP) {
sb->section1_entry_size = 0x48;
sb->section2_entry_size = 0x58;
sb->map_version = 3;
sb->external_flag_offset = 0;
sb->channels_offset = 0x28;
sb->sample_rate_offset = 0x2c;
sb->num_samples_offset = 0x34;
sb->stream_type_offset = 0x48;
sb->extra_name_offset = 0x44;
sb->has_extra_name_flag = 1;
return 1;
}
/* Splinter Cell Classic Trilogy HD (2011)(PS3)-map */
if (sb->version == 0x001d0000 && sb->platform == UBI_PS3) {
sb->section1_entry_size = 0x5c;
sb->section2_entry_size = 0x80;
sb->map_version = 3;
sb->external_flag_offset = 0x28;
sb->stream_id_offset = 0x30;
sb->samples_flag_offset = 0x34;
sb->channels_offset = 0x44;
sb->sample_rate_offset = 0x4c;
sb->num_samples_offset = 0x54;
sb->num_samples_offset2 = 0x5c;
sb->stream_type_offset = 0x68;
sb->extra_name_offset = 0x64;
return 1;
}
return 0;
}