vgmstream/src/meta/ps2_vbk.c

67 lines
2.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* VBK - from Disney's Stitch - Experiment 626 (PS2) */
VGMSTREAM * init_vgmstream_ps2_vbk(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, header_offset, stream_offset;
size_t stream_size, interleave;
int loop_flag, channel_count, sample_rate;
int32_t num_samples, loop_start = 0, loop_end = 0;
int total_subsongs, target_subsong = streamFile->stream_index;
/* checks */
if (!check_extensions(streamFile, "vbk"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x2E56424B) /* ".VBK" */
goto fail;
/* 0x04: version? always 0x02? */
start_offset = read_32bitLE(0x0C, streamFile);
/* 0x10: file size */
total_subsongs = read_32bitLE(0x08,streamFile);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
header_offset = 0x14 + (target_subsong-1)*0x18;
stream_size = read_32bitLE(header_offset+0x00,streamFile);
/* 0x04: id? */
stream_offset = read_32bitLE(header_offset+0x08,streamFile);
sample_rate = read_32bitLE(header_offset+0x0c,streamFile);
interleave = read_32bitLE(header_offset+0x10,streamFile);
channel_count = read_32bitLE(header_offset+0x14,streamFile) + 1; /* 4ch is common, 1ch sfx too */
start_offset += stream_offset;
num_samples = ps_bytes_to_samples(stream_size,channel_count);
loop_flag = ps_find_loop_offsets(streamFile, start_offset, stream_size, channel_count, interleave, &loop_start, &loop_end);
loop_flag = loop_flag && (num_samples > 10*sample_rate); /* disable looping for smaller files (in seconds) */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_VBK;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}