vgmstream/src/layout/layered.c

309 lines
10 KiB
C

#include "layout.h"
#include "../vgmstream.h"
#include "../decode.h"
#include "../mixing.h"
#include "../plugins.h"
#define VGMSTREAM_MAX_LAYERS 255
#define VGMSTREAM_LAYER_SAMPLE_BUFFER 8192
/* Decodes samples for layered streams.
* Similar to flat layout, but decoded vgmstream are mixed into a final buffer, each vgmstream
* may have different codecs and number of channels, creating a single super-vgmstream.
* Usually combined with custom streamfiles to handle data interleaved in weird ways. */
void render_vgmstream_layered(sample_t* outbuf, int32_t sample_count, VGMSTREAM* vgmstream) {
int samples_written = 0;
layered_layout_data* data = vgmstream->layout_data;
int samples_per_frame, samples_this_block;
samples_per_frame = VGMSTREAM_LAYER_SAMPLE_BUFFER;
samples_this_block = vgmstream->num_samples; /* do all samples if possible */
while (samples_written < sample_count) {
int samples_to_do;
int layer, ch;
if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) {
/* handle looping (loop_layout has been called below) */
continue;
}
samples_to_do = get_vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream);
if (samples_to_do > sample_count - samples_written)
samples_to_do = sample_count - samples_written;
if (samples_to_do <= 0) { /* when decoding more than num_samples */
VGM_LOG_ONCE("LAYERED: samples_to_do 0\n");
goto decode_fail;
}
/* decode all layers */
ch = 0;
for (layer = 0; layer < data->layer_count; layer++) {
int s, layer_ch, layer_channels;
/* layers may have its own number of channels */
mixing_info(data->layers[layer], NULL, &layer_channels);
render_vgmstream(
data->buffer,
samples_to_do,
data->layers[layer]);
/* mix layer samples to main samples */
for (layer_ch = 0; layer_ch < layer_channels; layer_ch++) {
for (s = 0; s < samples_to_do; s++) {
size_t layer_sample = s*layer_channels + layer_ch;
size_t buffer_sample = (samples_written+s)*data->output_channels + ch;
outbuf[buffer_sample] = data->buffer[layer_sample];
}
ch++;
}
}
samples_written += samples_to_do;
vgmstream->current_sample += samples_to_do;
vgmstream->samples_into_block += samples_to_do;
}
return;
decode_fail:
memset(outbuf + samples_written * data->output_channels, 0, (sample_count - samples_written) * data->output_channels * sizeof(sample_t));
}
void seek_layout_layered(VGMSTREAM* vgmstream, int32_t seek_sample) {
int layer;
layered_layout_data* data = vgmstream->layout_data;
for (layer = 0; layer < data->layer_count; layer++) {
seek_vgmstream(data->layers[layer], seek_sample);
}
vgmstream->current_sample = seek_sample;
vgmstream->samples_into_block = seek_sample;
}
void loop_layout_layered(VGMSTREAM* vgmstream, int32_t loop_sample) {
int layer;
layered_layout_data* data = vgmstream->layout_data;
for (layer = 0; layer < data->layer_count; layer++) {
if (data->external_looping) {
/* looping is applied over resulting decode, as each layer is its own "solid" block with
* config and needs 'external' seeking */
seek_vgmstream(data->layers[layer], loop_sample);
}
else {
/* looping is aplied as internal loops. normally each layer does it automatically, but
* just calls do_loop manually to behave a bit more controlled, and so that manual
* calls to do_loop work (used in seek_vgmstream) */
if (data->layers[layer]->loop_flag) { /* mixing looping and non-looping layers is allowed */
data->layers[layer]->current_sample = data->layers[layer]->loop_end_sample; /* forces do loop */
vgmstream_do_loop(data->layers[layer]); /* guaranteed to work should loop_layout be called */
}
else {
/* needed when mixing non-looping layers and installing loop externally */
seek_vgmstream(data->layers[layer], loop_sample);
}
}
}
/* could always call seek_vgmstream, but it's not optimized to loop non-config vgmstreams ATM */
vgmstream->current_sample = loop_sample;
vgmstream->samples_into_block = loop_sample;
}
layered_layout_data* init_layout_layered(int layer_count) {
layered_layout_data *data = NULL;
if (layer_count <= 0 || layer_count > VGMSTREAM_MAX_LAYERS)
goto fail;
data = calloc(1, sizeof(layered_layout_data));
if (!data) goto fail;
data->layer_count = layer_count;
data->layers = calloc(layer_count, sizeof(VGMSTREAM*));
if (!data->layers) goto fail;
return data;
fail:
free_layout_layered(data);
return NULL;
}
int setup_layout_layered(layered_layout_data* data) {
int i, max_input_channels = 0, max_output_channels = 0;
sample_t *outbuf_re = NULL;
/* setup each VGMSTREAM (roughly equivalent to vgmstream.c's init_vgmstream_internal stuff) */
for (i = 0; i < data->layer_count; i++) {
int layer_input_channels, layer_output_channels;
if (data->layers[i] == NULL) {
VGM_LOG("LAYERED: no vgmstream in %i\n", i);
goto fail;
}
if (data->layers[i]->num_samples <= 0) {
VGM_LOG("LAYERED: no samples in %i\n", i);
goto fail;
}
/* different layers may have different input/output channels */
mixing_info(data->layers[i], &layer_input_channels, &layer_output_channels);
max_output_channels += layer_output_channels;
if (max_input_channels < layer_input_channels)
max_input_channels = layer_input_channels;
if (i > 0) {
/* a bit weird, but no matter */
if (data->layers[i]->sample_rate != data->layers[i-1]->sample_rate) {
VGM_LOG("LAYERED: layer %i has different sample rate\n", i);
}
/* also weird */
if (data->layers[i]->coding_type != data->layers[i-1]->coding_type) {
VGM_LOG("LAYERED: layer %i has different coding type\n", i);
}
}
/* loops and other values could be mismatched, but should be handled on allocate */
/* init mixing */
mixing_setup(data->layers[i], VGMSTREAM_LAYER_SAMPLE_BUFFER);
/* allow config if set for fine-tuned parts (usually TXTP only) */
data->layers[i]->config_enabled = data->layers[i]->config.config_set;
/* final setup in case the VGMSTREAM was created manually */
setup_vgmstream(data->layers[i]);
}
if (max_output_channels > VGMSTREAM_MAX_CHANNELS || max_input_channels > VGMSTREAM_MAX_CHANNELS)
goto fail;
/* create internal buffer big enough for mixing */
outbuf_re = realloc(data->buffer, VGMSTREAM_LAYER_SAMPLE_BUFFER*max_input_channels*sizeof(sample_t));
if (!outbuf_re) goto fail;
data->buffer = outbuf_re;
data->input_channels = max_input_channels;
data->output_channels = max_output_channels;
return 1;
fail:
return 0; /* caller is expected to free */
}
void free_layout_layered(layered_layout_data *data) {
int i;
if (!data)
return;
if (data->layers) {
for (i = 0; i < data->layer_count; i++) {
close_vgmstream(data->layers[i]);
}
free(data->layers);
}
free(data->buffer);
free(data);
}
void reset_layout_layered(layered_layout_data *data) {
int i;
if (!data)
return;
for (i = 0; i < data->layer_count; i++) {
reset_vgmstream(data->layers[i]);
}
}
/* helper for easier creation of layers */
VGMSTREAM* allocate_layered_vgmstream(layered_layout_data* data) {
VGMSTREAM* vgmstream = NULL;
int i, channels, loop_flag, sample_rate, external_looping;
int32_t num_samples, loop_start, loop_end;
int delta = 1024;
/* get data */
channels = data->output_channels;
num_samples = 0;
loop_flag = 1;
loop_start = data->layers[0]->loop_start_sample;
loop_end = data->layers[0]->loop_end_sample;
external_looping = 0;
sample_rate = 0;
for (i = 0; i < data->layer_count; i++) {
int32_t layer_samples = vgmstream_get_samples(data->layers[i]);
int layer_loop = data->layers[i]->loop_flag;
int32_t layer_loop_start = data->layers[i]->loop_start_sample;
int32_t layer_loop_end = data->layers[i]->loop_end_sample;
int layer_rate = data->layers[i]->sample_rate;
/* internal has own config (and maybe looping), looping now must be done on layout level
* (instead of on each layer, that is faster) */
if (data->layers[i]->config_enabled) {
loop_flag = 0;
layer_loop = 0;
external_looping = 1;
}
/* all layers should share loop pointsto consider looping enabled,
* but allow some leeway (ex. Dragalia Lost bgm+vocals ~12 samples) */
if (!layer_loop
|| !(loop_start >= layer_loop_start - delta && loop_start <= layer_loop_start + delta)
|| !(loop_end >= layer_loop_end - delta && loop_start <= layer_loop_end + delta)) {
loop_flag = 0;
loop_start = 0;
loop_end = 0;
}
if (num_samples < layer_samples) /* max */
num_samples = layer_samples;
if (sample_rate < layer_rate)
sample_rate = layer_rate;
}
data->external_looping = external_looping;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->meta_type = data->layers[0]->meta_type; /* info */
vgmstream->coding_type = data->layers[0]->coding_type; /* info */
vgmstream->layout_type = layout_layered;
vgmstream->layout_data = data;
return vgmstream;
fail:
if (vgmstream) vgmstream->layout_data = NULL;
close_vgmstream(vgmstream);
return NULL;
}