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34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#include "layout.h"
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#include "../vgmstream.h"
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void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
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int samples_written=0;
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const int samples_this_block = vgmstream->num_samples;
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int samples_per_frame = get_vgmstream_samples_per_frame(vgmstream);
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while (samples_written<sample_count) {
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int samples_to_do;
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if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) {
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continue;
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}
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samples_to_do = vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmstream);
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if (samples_written+samples_to_do > sample_count)
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samples_to_do=sample_count-samples_written;
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if (!samples_to_do) {
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memset(buffer + samples_written * vgmstream->channels, 0, sizeof(sample) * vgmstream->channels * (sample_count - samples_written));
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return;
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}
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decode_vgmstream(vgmstream, samples_written, samples_to_do, buffer);
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samples_written += samples_to_do;
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vgmstream->current_sample += samples_to_do;
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vgmstream->samples_into_block+=samples_to_do;
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}
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}
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