mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-24 04:14:50 +01:00
358 lines
13 KiB
C
358 lines
13 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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#include "../util/chunks.h"
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#include "ubi_lyn_streamfile.h"
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/* LyN RIFF - from Ubisoft LyN engine games [Red Steel 2 (Wii), Adventures of Tintin (Multi), From Dust (Multi), Just Dance 3/4 (multi)] */
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VGMSTREAM* init_vgmstream_ubi_lyn(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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uint32_t fmt_offset = 0, fmt_size = 0, data_offset = 0, data_size = 0, fact_offset = 0, fact_size = 0;
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int loop_flag = 0, channels = 0, sample_rate = 0, codec = 0;
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int32_t num_samples = 0;
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/* checks */
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if (!is_id32be(0x00,sf, "RIFF"))
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goto fail;
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if (read_u32le(0x04,sf) + 0x04 + 0x04 != get_streamfile_size(sf))
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goto fail;
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if (!is_id32be(0x08,sf, "WAVE"))
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goto fail;
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/* .sns: Red Steel 2
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* .wav: Tintin, Just Dance
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* .son: From Dust, ZombieU */
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if (!check_extensions(sf,"sns,wav,lwav,son"))
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goto fail;
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/* a slightly eccentric RIFF with custom codecs */
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/* parse chunks (reads once linearly) */
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{
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chunk_t rc = {0};
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rc.current = 0x0c;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case 0x666d7420: /* "fmt " */
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fmt_offset = rc.offset;
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fmt_size = rc.size;
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if (fmt_size < 0x12)
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goto fail;
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codec = read_u16le(fmt_offset+0x00,sf);
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channels = read_u16le(fmt_offset+0x02,sf);
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sample_rate = read_s32le(fmt_offset+0x04,sf);
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/* 0x08: average bytes, 0x0c: block align, 0x0e: bps, etc */
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/* fake WAVEFORMATEX, used with > 2ch */
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if (codec == 0xFFFE) {
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if (fmt_size < 0x28)
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goto fail;
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/* fake GUID with first value doubling as codec */
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codec = read_u32le(fmt_offset+0x18,sf);
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if (read_u32be(fmt_offset+0x1c,sf) != 0x00001000 &&
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read_u32be(fmt_offset+0x20,sf) != 0x800000AA &&
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read_u32be(fmt_offset+0x24,sf) != 0x00389B71) {
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goto fail;
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}
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}
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break;
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case 0x64617461: /* "data" */
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data_offset = rc.offset;
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data_size = rc.size;
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break;
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case 0x66616374: /* "fact" */
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/* always found, even with PCM (LyN subchunk seems to contain the engine version, ex. 0x0d/10) */
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fact_offset = rc.offset;
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fact_size = rc.size;
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if (fact_size != 0x10 || !is_id32be(fact_offset+0x04, sf, "LyN "))
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goto fail;
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num_samples = read_s32le(fact_offset+0x00, sf);
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break;
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case 0x4C795345: /* "LySE": optional, config? */
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case 0x63756520: /* "cue ": total size cue? (rare) */
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case 0x4C495354: /* "LIST": labels (rare) */
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break;
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default:
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/* unknown chunk: must be another RIFF */
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goto fail;
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}
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}
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}
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if (!fmt_offset || !fmt_size || !data_offset || !data_size || !fact_offset || !fact_size)
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goto fail;
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/* most songs simply repeat; loop if it looks long enough,
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* but not too long (ex. Michael Jackson The Experience songs) */
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loop_flag = (num_samples > 20*sample_rate && num_samples < 60*3*sample_rate); /* in seconds */
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start_offset = data_offset;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->meta_type = meta_UBI_LYN;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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switch(codec) {
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case 0x0001: /* PCM */
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vgmstream->coding_type = coding_PCM16LE; /* LE even in X360 */
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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break;
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case 0x5050: /* DSP (Wii) */
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x08;
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/* setup default Ubisoft coefs */
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{
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static const int16_t coef[16] = {
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0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1,
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0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5
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};
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int i, ch;
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for (ch = 0; ch < channels; ch++) {
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for (i = 0; i < 16; i++) {
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vgmstream->ch[ch].adpcm_coef[i] = coef[i];
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}
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}
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}
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break;
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#ifdef VGM_USE_VORBIS
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case 0x3156: /* Ogg (PC), interleaved 1ch (older version) [Rabbids Go Home (PC)] */
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case 0x3157: { /* Ogg (PC), interleaved 1ch (newer version) [Adventures of Tintin (PC)] */
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size_t interleave_size;
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layered_layout_data* data = NULL;
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int i;
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if (codec == 0x3157) {
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if (read_u32le(start_offset+0x00,sf) != 1) /* id? */
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goto fail;
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start_offset += 0x04;
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}
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interleave_size = read_u32le(start_offset+0x00,sf);
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/* interleave is adjusted so there is no smaller last block, it seems */
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vgmstream->coding_type = coding_OGG_VORBIS;
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vgmstream->layout_type = layout_layered;
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/* init layout */
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data = init_layout_layered(channels);
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if (!data) goto fail;
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vgmstream->layout_data = data;
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/* open each layer subfile */
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for (i = 0; i < channels; i++) {
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STREAMFILE* temp_sf = NULL;
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size_t logical_size = read_u32le(start_offset+0x04 + 0x04*i,sf);
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off_t layer_offset = start_offset + 0x04 + 0x04*channels;
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temp_sf = setup_ubi_lyn_streamfile(sf, layer_offset, interleave_size, i, channels, logical_size);
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if (!temp_sf) goto fail;
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data->layers[i] = init_vgmstream_ogg_vorbis(temp_sf);
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close_streamfile(temp_sf);
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if (!data->layers[i]) goto fail;
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/* could validate between layers, meh */
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}
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/* setup layered VGMSTREAMs */
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if (!setup_layout_layered(data))
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goto fail;
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break;
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}
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#endif
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#ifdef VGM_USE_MPEG
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case 0x5051: { /* MPEG (PS3/PC), interleaved 1ch */
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mpeg_custom_config cfg = {0};
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int i, frame_samples;
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/* 0x00: config? (related to chunk size? 2=Tintin, some JD4?, 3=Michael Jackson, JD4) */
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cfg.interleave = read_u32le(start_offset+0x04,sf);
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/* 0x08: CBR frame size (not counting MPEG padding) */
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/* 0x0c: bps (32) */
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frame_samples = read_s32le(start_offset+0x10,sf);
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/* skip seek tables and find actual start */
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/* table: entries per channel (1 per chunk, but not chunk-aligned?) */
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/* - 0x00: offset but same for both channels? */
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/* - 0x04: flag? (-1~-N) */
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/* - 0x06: flag? (-1~-N) */
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start_offset += 0x14;
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data_size -= 0x14;
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for (i = 0; i < channels; i++) {
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int entries = read_s32le(start_offset,sf);
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start_offset += 0x04 + entries*0x08;
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data_size -= 0x04 + entries*0x08;
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}
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cfg.data_size = data_size;
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/* last interleave is half remaining data */
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cfg.max_chunks = (cfg.data_size / (cfg.interleave * channels));
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/* somehow certain interleaves don't work:
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* - 0xB400: 0x2D00 ko, 0xE100 ok (max-1)
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* - 0x8000: 0x3ec7 ko, 0xbec7 ok (max-1)
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* - 0x8000: 0x5306 ok, 0xd306 ko (max-1) !!!
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* (doesn't seem related to anything like data size/frame samples/sample rate/etc) */
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cfg.max_chunks--;
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cfg.interleave_last = (cfg.data_size - cfg.max_chunks * cfg.interleave * channels) / channels;
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if (cfg.interleave <= 0x8000 && cfg.interleave_last > 0xD000) {
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cfg.max_chunks++;
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cfg.interleave_last = (cfg.data_size - cfg.max_chunks * cfg.interleave * channels) / channels;
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}
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/* for some reason num_samples may be +1 or +2 of max possible samples (no apparent meaning) */
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vgmstream->num_samples = vgmstream->num_samples / frame_samples * frame_samples;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->codec_data = init_mpeg_custom(sf, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_LYN, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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#ifdef VGM_USE_FFMPEG
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case 0x5052: { /* MP4 AAC (WiiU), custom */
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mp4_custom_t mp4 = {0};
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int entries;
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/* 0x00: null? */
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/* 0x04: fact samples again */
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entries = read_s32le(start_offset + 0x08, sf);
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/* has a seek/frame table then raw (non-header) AAC data */
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mp4.channels = channels;
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mp4.sample_rate = sample_rate;
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mp4.num_samples = num_samples;
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mp4.stream_offset = data_offset + (0x0c + entries * 0x04);
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mp4.stream_size = data_size - (0x0c + entries * 0x04);
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mp4.table_offset = data_offset + 0x0c;
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mp4.table_entries = entries;
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/* assumed (not in fmt's block size, fact, LyN, etc) */
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mp4.encoder_delay = 1024; /* observed, uses libaac */
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mp4.end_padding = 0;
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mp4.frame_samples = 1024;
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vgmstream->num_samples -= mp4.encoder_delay;
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vgmstream->loop_end_sample -= mp4.encoder_delay;
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vgmstream->codec_data = init_ffmpeg_mp4_custom_lyn(sf, &mp4);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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break;
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}
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case 0x0166: { /* XMA (X360), standard */
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off_t chunk_offset;
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size_t chunk_size, seek_size;
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/* skip standard XMA header + seek table */
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/* 0x00: version? no apparent differences (0x1=Just Dance 4, 0x3=others) */
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chunk_offset = start_offset + 0x04 + 0x04;
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chunk_size = read_u32le(start_offset + 0x04, sf);
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seek_size = read_u32le(chunk_offset+chunk_size, sf);
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start_offset += (0x04 + 0x04 + chunk_size + 0x04 + seek_size);
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data_size -= (0x04 + 0x04 + chunk_size + 0x04 + seek_size);
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vgmstream->codec_data = init_ffmpeg_xma_chunk(sf, start_offset, data_size, chunk_offset, chunk_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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default:
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goto fail;
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}
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if ( !vgmstream_open_stream(vgmstream,sf,start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* LyN RIFF in containers */
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VGMSTREAM* init_vgmstream_ubi_lyn_container(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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off_t subfile_offset;
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size_t subfile_size;
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/* LyN packs files in bigfiles, and once extracted the sound files have extra engine
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* data before the RIFF. Might as well support them in case the RIFF wasn't extracted. */
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/* checks */
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if (!check_extensions(sf,"sns,wav,lwav,son"))
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goto fail;
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/* find "RIFF" position */
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if (is_id32be(0x00,sf, "LySE") &&
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is_id32be(0x14,sf, "RIFF")) {
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subfile_offset = 0x14; /* Adventures of Tintin */
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}
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else if (read_u32le(0x00,sf) + 0x22 == get_streamfile_size(sf) &&
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is_id32be(0x20,sf, "LySE") &&
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is_id32be(0x34,sf, "RIFF")) {
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subfile_offset = 0x34; /* Michael Jackson The Experience (Wii) */
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}
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else if (read_u32le(0x00,sf)+0x20 == get_streamfile_size(sf) &&
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is_id32be(0x20,sf, "RIFF")) {
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subfile_offset = 0x20; /* Red Steel 2, From Dust, ZombieU (also has "SON\0" at 0x18) */
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}
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else {
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goto fail;
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}
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subfile_size = read_u32le(subfile_offset+0x04,sf) + 0x04 + 0x04;
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_ubi_lyn(temp_sf);
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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