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https://github.com/vgmstream/vgmstream.git
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8850ddacff
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM, codec used by Yamaha in many other places well before the Dreamcast
383 lines
14 KiB
C
383 lines
14 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* AAC - tri-Ace (Aska engine) Audio Container */
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/* Xbox 360 Variants (Star Ocean 4, End of Eternity, Infinite Undiscovery) */
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VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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size_t sampleRate, numSamples, startSample, dataSize, blockSize, blockCount; // A mess
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/* check extension, case insensitive */
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/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
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if ( !check_extensions(streamFile,"aac,laac,ace"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x41414320) /* "AAC " */
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goto fail;
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/* Ok, let's check what's behind door number 1 */
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if (read_32bitBE(0x1000, streamFile) == 0x41534320) /* "ASC " */
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{
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loop_flag = read_32bitBE(0x1118, streamFile);
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/*Funky Channel Count Checking */
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if (read_32bitBE(0x1184, streamFile) == 0x7374726D)
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channel_count = 6;
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else if (read_32bitBE(0x1154, streamFile) == 0x7374726D)
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channel_count = 4;
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else
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channel_count = read_8bit(0x1134, streamFile);
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sampleRate = read_32bitBE(0x10F4, streamFile);
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numSamples = read_32bitBE(0x10FC, streamFile);
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startSample = read_32bitBE(0x10F8, streamFile);
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dataSize = read_32bitBE(0x10F0, streamFile);
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blockSize = read_32bitBE(0x1100, streamFile);
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blockCount = read_32bitBE(0x110C, streamFile);
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}
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else if (read_32bitBE(0x1000, streamFile) == 0x57415645) /* "WAVE" */
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{
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loop_flag = read_32bitBE(0x1048, streamFile);
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/*Funky Channel Count Checking */
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if (read_32bitBE(0x10B0, streamFile) == 0x7374726D)
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channel_count = 6;
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else if (read_32bitBE(0x1080, streamFile) == 0x7374726D)
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channel_count = 4;
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else
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channel_count = read_8bit(0x1060, streamFile);
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sampleRate = read_32bitBE(0x1024, streamFile);
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numSamples = read_32bitBE(0x102C, streamFile);
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startSample = read_32bitBE(0x1028, streamFile);
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dataSize = read_32bitBE(0x1020, streamFile);
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blockSize = read_32bitBE(0x1030, streamFile);
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blockCount = read_32bitBE(0x103C, streamFile);
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}
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else if (read_32bitBE(0x1000, streamFile) == 0x00000000) /* some like to be special */
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{
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loop_flag = read_32bitBE(0x6048, streamFile);
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/*Funky Channel Count Checking */
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if (read_32bitBE(0x60B0, streamFile) == 0x7374726D)
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channel_count = 6;
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else if (read_32bitBE(0x6080, streamFile) == 0x7374726D)
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channel_count = 4;
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else
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channel_count = read_8bit(0x6060, streamFile);
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sampleRate = read_32bitBE(0x6024, streamFile);
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numSamples = read_32bitBE(0x602C, streamFile);
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startSample = read_32bitBE(0x6028, streamFile);
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dataSize = read_32bitBE(0x6020, streamFile);
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blockSize = read_32bitBE(0x6030, streamFile);
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blockCount = read_32bitBE(0x603C, streamFile);
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}
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else
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goto fail; //cuz I don't know if there are other variants
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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if (read_32bitBE(0x1000, streamFile) == 0x00000000)
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start_offset = 0x7000;
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else
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start_offset = 0x2000;
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vgmstream->sample_rate = sampleRate;
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vgmstream->channels = channel_count;
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vgmstream->num_samples = numSamples;
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if (loop_flag) {
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vgmstream->loop_start_sample = startSample;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->meta_type = meta_TA_AAC_X360;
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#ifdef VGM_USE_FFMPEG
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{
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ffmpeg_codec_data *ffmpeg_data = NULL;
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uint8_t buf[100];
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size_t bytes, datasize, block_size, block_count;
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block_count = blockCount;
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block_size = blockSize;
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datasize = dataSize;
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bytes = ffmpeg_make_riff_xma2(buf,100, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
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ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize);
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if ( !ffmpeg_data ) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, streamFile, start_offset, datasize, 0, 1,1);
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if (loop_flag) { /* reapply adjusted samples */
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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}
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#else
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goto fail;
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#endif
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* PlayStation 3 Variants (Star Ocean International, Resonance of Fate) */
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VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count;
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uint32_t data_size, loop_start, loop_end, codec_id;
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/* check extension, case insensitive */
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/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
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if (!check_extensions(streamFile, "aac,laac,ace"))
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goto fail;
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if (read_32bitBE(0x00, streamFile) != 0x41414320) /* "AAC " */
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goto fail;
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/* Haven't Found a codec flag yet. Let's just use this for now */
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if (read_32bitBE(0x10000, streamFile) != 0x41534320) /* "ASC " */
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goto fail;
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if (read_32bitBE(0x10104, streamFile) != 0xFFFFFFFF)
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loop_flag = 1;
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else
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loop_flag = 0;
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channel_count = read_32bitBE(0x100F4, streamFile);
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codec_id = read_32bitBE(0x100F0, streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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/* Useless header, let's play the guessing game */
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start_offset = 0x10110;
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vgmstream->sample_rate = read_32bitBE(0x100FC, streamFile);
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vgmstream->channels = channel_count;
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vgmstream->meta_type = meta_TA_AAC_PS3;
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data_size = read_32bitBE(0x100F8, streamFile);
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loop_start = read_32bitBE(0x10104, streamFile);
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loop_end = read_32bitBE(0x10108, streamFile);
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#ifdef VGM_USE_FFMPEG
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{
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ffmpeg_codec_data *ffmpeg_data = NULL;
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uint8_t buf[100];
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int32_t bytes, samples_size = 1024, block_size, encoder_delay, joint_stereo, max_samples;
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block_size = (codec_id == 4 ? 0x60 : (codec_id == 5 ? 0x98 : 0xC0)) * vgmstream->channels;
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max_samples = (data_size / block_size) * samples_size;
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encoder_delay = 0x0;
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joint_stereo = 0;
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/* make a fake riff so FFmpeg can parse the ATRAC3 */
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bytes = ffmpeg_make_riff_atrac3(buf, 100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay);
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if (bytes <= 0) goto fail;
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ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf, bytes, start_offset, data_size);
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if (!ffmpeg_data) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = max_samples;
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if (loop_flag) {
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vgmstream->loop_start_sample = (loop_start / block_size) * samples_size;
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vgmstream->loop_end_sample = (loop_end / block_size) * samples_size;
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}
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}
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#endif
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/* open the file for reading */
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* Android/iOS Variants (Star Ocean Anamnesis (APK v1.9.2), Heaven x Inferno (iOS)) */
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VGMSTREAM * init_vgmstream_ta_aac_mobile_vorbis(STREAMFILE *streamFile) {
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#ifdef VGM_USE_VORBIS
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off_t start_offset;
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int8_t codec_id;
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/* check extension, case insensitive */
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/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
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if (!check_extensions(streamFile, "aac,laac,ace"))
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goto fail;
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if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
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goto fail;
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if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */
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goto fail;
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codec_id = read_8bit(0x104, streamFile);
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if (codec_id == 0xe) /* Vorbis */
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{
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ogg_vorbis_meta_info_t ovmi = {0};
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VGMSTREAM * result = NULL;
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ovmi.meta_type = meta_TA_AAC_MOBILE;
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ovmi.loop_start = read_32bitLE(0x140, streamFile);
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ovmi.loop_end = read_32bitLE(0x144, streamFile);
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ovmi.loop_flag = ovmi.loop_end > ovmi.loop_start;
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ovmi.loop_end_found = ovmi.loop_flag;
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start_offset = read_32bitLE(0x120, streamFile);
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result = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
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if (result != NULL) {
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return result;
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}
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}
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fail:
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/* clean up anything we may have opened */
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#endif
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return NULL;
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}
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/* Android/iOS Variants, before they switched to Vorbis (Star Ocean Anamnesis (Android), Heaven x Inferno (iOS)) */
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VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int channel_count, loop_flag, codec;
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size_t data_size;
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/* check extension, case insensitive */
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/* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */
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if (!check_extensions(streamFile, "aac,laac"))
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goto fail;
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if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
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goto fail;
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if (read_32bitLE(0xf0, streamFile) != 0x57415645) /* "WAVE" */
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goto fail;
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codec = read_8bit(0x104, streamFile);
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channel_count = read_8bit(0x105, streamFile);
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/* 0x106: 0x01?, 0x107: 0x10? */
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data_size = read_32bitLE(0x10c, streamFile); /* usable data only, cuts last frame */
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start_offset = read_32bitLE(0x120, streamFile);
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/* 0x124: full data size */
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loop_flag = (read_32bitLE(0x134, streamFile) > 0);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x108, streamFile);
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vgmstream->meta_type = meta_TA_AAC_MOBILE;
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switch(codec) {
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case 0x0d:
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if (read_32bitLE(0x144, streamFile) != 0x40) goto fail; /* frame size */
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if (read_32bitLE(0x148, streamFile) != (0x40-0x04*channel_count)*2 / channel_count) goto fail; /* frame samples */
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if (channel_count > 2) goto fail; /* unknown data layout */
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vgmstream->coding_type = coding_ASKA;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = aska_bytes_to_samples(data_size, channel_count);
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vgmstream->loop_start_sample = aska_bytes_to_samples(read_32bitLE(0x130, streamFile), channel_count);
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vgmstream->loop_end_sample = aska_bytes_to_samples(read_32bitLE(0x134, streamFile), channel_count);
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break;
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* Vita variants [Judas Code (Vita)] */
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VGMSTREAM * init_vgmstream_ta_aac_vita(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int channel_count, loop_flag;
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/* check extension, case insensitive */
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/* .aac: expected, .laac: for players to avoid hijacking MP4/AAC */
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if (!check_extensions(streamFile, "aac,laac"))
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goto fail;
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if (read_32bitLE(0x00, streamFile) != 0x41414320) /* "AAC " */
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goto fail;
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if (read_32bitLE(0x14, streamFile) != 0x56495441) /* "VITA" */
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goto fail;
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if (read_32bitLE(0x10d0, streamFile) != 0x57415645) /* "WAVE" */
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goto fail;
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/* there is a bunch of chunks but we simplify */
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/* 0x10E4: codec 0x08? */
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channel_count = read_8bit(0x10E5, streamFile);
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start_offset = read_32bitLE(0x1100, streamFile);
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loop_flag = (read_32bitLE(0x1114, streamFile) > 0);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x10e8, streamFile);
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vgmstream->meta_type = meta_TA_AAC_VITA;
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#ifdef VGM_USE_ATRAC9
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{
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atrac9_config cfg = {0};
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cfg.channels = vgmstream->channels;
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cfg.encoder_delay = read_32bitLE(0x1124,streamFile);
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cfg.config_data = read_32bitBE(0x1128,streamFile);
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vgmstream->codec_data = init_atrac9(&cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_ATRAC9;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = atrac9_bytes_to_samples(read_32bitLE(0x10EC, streamFile), vgmstream->codec_data);
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vgmstream->num_samples -= cfg.encoder_delay;
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vgmstream->loop_start_sample = atrac9_bytes_to_samples(read_32bitLE(0x1110, streamFile), vgmstream->codec_data);
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vgmstream->loop_end_sample = atrac9_bytes_to_samples(read_32bitLE(0x1114, streamFile), vgmstream->codec_data);
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}
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#endif
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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