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vgmstream - A library for playback of various streamed audio formats used in video games.
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reencoding) git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@39 51a99a44-fe44-0410-b1ba-c3e57ba2b86b |
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vgmstream This is vgmstream, a library for playing streamed audio from video games. It is very much under development. The only end-user part right now is the test program, simply called "test" (test.exe for Windows), which decodes a file to a standard .wav output file. Usage: test [-o outfile.wav] [-l loop count] [-f fade time] [-i] [-p] [-c] [-m] infile Options: -o outfile.wav: name of output .wav file, default is dump.wav -l loop count: loop count, default 2.0 -f fade time: fade time (seconds), default 10.0 -i: ignore looping information and play the whole stream once -p: output to stdout (for piping into another program) -c: loop forever (continuously) -m: print metadata only, don't decode -x: decode and print adxencd command line to encode as ADX Typical usage would be: test -o happy.wav happy.adx to decode happy.adx to happy.wav. Formats supported by this version of vgmstream ($Revision$): - .adx (CRI ADX ADPCM) - .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM) - .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM) - .adp (GC DTK ADPCM) - .agsc (GC DSP ADPCM) - .rsf (CCITT G.721 ADPCM) - .afc (GC AFC ADPCM) - .ast (GC/Wii AFC ADPCM, 16 bit PCM) - .hps (GC DSP ADPCM) Enjoy! -hcs