vgmstream/src/meta/acb.c

778 lines
27 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "cri_utf.h"
/* ACB (Atom Cue sheet Binary) - CRI container of memory audio, often together with a .awb wave bank */
VGMSTREAM* init_vgmstream_acb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
off_t subfile_offset;
size_t subfile_size;
utf_context *utf = NULL;
/* checks */
if (!check_extensions(sf, "acb"))
goto fail;
if (read_u32be(0x00,sf) != 0x40555446) /* "@UTF" */
goto fail;
/* .acb is a cue sheet that uses @UTF (CRI's generic table format) to store row/columns
* with complex info (cues, sequences, spatial info, etc). It can store a memory .awb
* (our target here), or reference external/streamed .awb (loaded elsewhere)
* we only want .awb with actual waves but may use .acb to get names */
{
int rows;
const char* name;
uint32_t offset = 0, size = 0;
uint32_t table_offset = 0x00;
utf = utf_open(sf, table_offset, &rows, &name);
if (!utf) goto fail;
if (rows != 1 || strcmp(name, "Header") != 0)
goto fail;
if (!utf_query_data(utf, 0, "AwbFile", &offset, &size))
goto fail;
subfile_offset = table_offset + offset;
subfile_size = size;
/* column exists but can be empty */
if (subfile_size == 0)
goto fail;
}
//;VGM_LOG("ACB: subfile offset=%lx + %x\n", subfile_offset, subfile_size);
temp_sf = setup_subfile_streamfile(sf, subfile_offset,subfile_size, "awb");
if (!temp_sf) goto fail;
if (read_u32be(0x00, temp_sf) == 0x43504B20) { /* "CPK " */
vgmstream = init_vgmstream_cpk_memory(temp_sf, sf); /* older */
if (!vgmstream) goto fail;
}
else {
vgmstream = init_vgmstream_awb_memory(temp_sf, sf); /* newer */
if (!vgmstream) goto fail;
}
/* name-loading for this for memory .awb will be called from init_vgmstream_awb/cpk_memory */
utf_close(utf);
close_streamfile(temp_sf);
return vgmstream;
fail:
utf_close(utf);
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}
/* ************************************** */
/* extra config for .acb with lots of sounds, since there is a lot of IO back and forth,
* ex. +7000 acb+awb subsongs in Ultra Despair Girls (PC) */
//TODO: could pre-load all sections first, but needs cache for multiple subsongs (+semaphs, if multiple read the same thing)
#define ACB_TABLE_BUFFER_CUENAME 0x8000
#define ACB_TABLE_BUFFER_CUE 0x40000
#define ACB_TABLE_BUFFER_BLOCKSEQUENCE 0x8000
#define ACB_TABLE_BUFFER_BLOCK 0x8000
#define ACB_TABLE_BUFFER_SEQUENCE 0x40000
#define ACB_TABLE_BUFFER_TRACK 0x10000
#define ACB_TABLE_BUFFER_TRACKCOMMAND 0x20000
#define ACB_TABLE_BUFFER_SYNTH 0x40000
#define ACB_TABLE_BUFFER_WAVEFORM 0x20000
#define ACB_MAX_NAMELIST 255
#define ACB_MAX_NAME 1024 /* even more is possible in rare cases [Senran Kagura Burst Re:Newal (PC)] */
STREAMFILE* setup_acb_streamfile(STREAMFILE* sf, size_t buffer_size) {
STREAMFILE* new_sf = NULL;
/* buffer seems better than reopening when opening multiple subsongs at the same time with STDIO,
* even though there is more buffer trashing, maybe concurrent IO is slower */
new_sf = open_wrap_streamfile(sf);
new_sf = open_buffer_streamfile_f(new_sf, buffer_size);
//new_sf = reopen_streamfile(sf, buffer_size);
return new_sf;
}
typedef struct {
STREAMFILE* acbFile; /* original reference, don't close */
/* keep track of these tables so they can be closed when done */
utf_context *Header;
utf_context *CueNameTable;
utf_context *CueTable;
utf_context *BlockSequenceTable;
utf_context *BlockTable;
utf_context *SequenceTable;
utf_context *TrackTable;
utf_context *TrackCommandTable;
utf_context *SynthTable;
utf_context *WaveformTable;
STREAMFILE* CueNameSf;
STREAMFILE* CueSf;
STREAMFILE* BlockSequenceSf;
STREAMFILE* BlockSf;
STREAMFILE* SequenceSf;
STREAMFILE* TrackSf;
STREAMFILE* TrackCommandSf;
STREAMFILE* SynthSf;
STREAMFILE* WaveformSf;
/* config */
int is_memory;
int target_waveid;
int has_TrackEventTable;
int has_CommandTable;
/* to avoid infinite/circular references (AtomViewer crashes otherwise) */
int synth_depth;
int sequence_depth;
/* name stuff */
int16_t cuename_index;
const char * cuename_name;
int awbname_count;
int16_t awbname_list[ACB_MAX_NAMELIST];
char name[ACB_MAX_NAME];
} acb_header;
static int open_utf_subtable(acb_header* acb, STREAMFILE* *TableSf, utf_context* *Table, const char* TableName, int* rows, int buffer) {
uint32_t offset = 0;
/* already loaded */
if (*Table != NULL)
return 1;
if (!utf_query_data(acb->Header, 0, TableName, &offset, NULL))
goto fail;
*TableSf = setup_acb_streamfile(acb->acbFile, buffer);
if (!*TableSf) goto fail;
*Table = utf_open(*TableSf, offset, rows, NULL);
if (!*Table) goto fail;
//;VGM_LOG("ACB: loaded table %s\n", TableName);
return 1;
fail:
return 0;
}
//todo safeops, avoid recalc lens
static void acb_cat(char* dst, int dst_max, const char* src) {
int dst_len = strlen(dst);
int src_len = strlen(dst);
if (dst_len + src_len > dst_max - 1)
return;
strcat(dst, src);
}
static void acb_cpy(char* dst, int dst_max, const char* src) {
int src_len = strlen(dst);
if (src_len > dst_max - 1)
return;
strcpy(dst, src);
}
static void add_acb_name(acb_header* acb, int8_t Streaming) {
/* ignore name repeats */
if (acb->awbname_count) {
int i;
for (i = 0; i < acb->awbname_count; i++) {
if (acb->awbname_list[i] == acb->cuename_index)
return;
}
}
/* since waveforms can be reused by cues, multiple names are a thing */
if (acb->awbname_count) {
acb_cat(acb->name, sizeof(acb->name), "; ");
acb_cat(acb->name, sizeof(acb->name), acb->cuename_name);
}
else {
acb_cpy(acb->name, sizeof(acb->name), acb->cuename_name);
}
if (Streaming == 2 && acb->is_memory) {
acb_cat(acb->name, sizeof(acb->name), " [pre]");
}
acb->awbname_list[acb->awbname_count] = acb->cuename_index;
acb->awbname_count++;
if (acb->awbname_count >= ACB_MAX_NAMELIST)
acb->awbname_count = ACB_MAX_NAMELIST - 1; /* ??? */
//;VGM_LOG("ACB: found cue for waveid=%i: %s\n", acb->target_waveid, acb->cuename_name);
}
/*******************************************************************************/
/* OBJECT HANDLERS */
static int load_acb_waveform(acb_header* acb, int16_t Index) {
uint16_t Id;
uint8_t Streaming;
/* read Waveform[Index] */
if (!open_utf_subtable(acb, &acb->WaveformSf, &acb->WaveformTable, "WaveformTable", NULL, ACB_TABLE_BUFFER_WAVEFORM))
goto fail;
if (!utf_query_u16(acb->WaveformTable, Index, "Id", &Id)) { /* older versions use Id */
if (acb->is_memory) {
if (!utf_query_u16(acb->WaveformTable, Index, "MemoryAwbId", &Id))
goto fail;
} else {
if (!utf_query_u16(acb->WaveformTable, Index, "StreamAwbId", &Id))
goto fail;
}
}
if (!utf_query_u8(acb->WaveformTable, Index, "Streaming", &Streaming))
goto fail;
//;VGM_LOG("ACB: Waveform[%i]: Id=%i, Streaming=%i\n", Index, Id, Streaming);
/* not found but valid */
if (Id != acb->target_waveid)
return 1;
/* must match our target's (0=memory, 1=streaming, 2=memory (prefetch)+stream) */
if ((acb->is_memory && Streaming == 1) || (!acb->is_memory && Streaming == 0))
return 1;
/* aaand finally get name (phew) */
add_acb_name(acb, Streaming);
return 1;
fail:
return 0;
}
/* define here for Synths pointing to Sequences */
static int load_acb_sequence(acb_header* acb, int16_t Index);
static int load_acb_synth(acb_header* acb, int16_t Index) {
int i, count;
uint8_t Type;
uint32_t ReferenceItems_offset, ReferenceItems_size;
/* read Synth[Index] */
if (!open_utf_subtable(acb, &acb->SynthSf, &acb->SynthTable, "SynthTable", NULL, ACB_TABLE_BUFFER_SYNTH))
goto fail;
if (!utf_query_u8(acb->SynthTable, Index, "Type", &Type))
goto fail;
if (!utf_query_data(acb->SynthTable, Index, "ReferenceItems", &ReferenceItems_offset, &ReferenceItems_size))
goto fail;
//;VGM_LOG("ACB: Synth[%i]: Type=%x, ReferenceItems={%x,%x}\n", Index, Type, ReferenceItems_offset, ReferenceItems_size);
acb->synth_depth++;
/* sometimes 2 (ex. Yakuza 6) or even 3 (Street Fighter vs Tekken) */
if (acb->synth_depth > 3) {
VGM_LOG("ACB: Synth depth too high\n");
goto fail;
}
//todo .CommandIndex > CommandTable
//todo .TrackValues > TrackTable?
/* Cue.ReferenceType 2 uses Synth.Type, while 3 always sets it to 0 and uses Sequence.Type instead
* Both look the same and probably affect which item in the ReferenceItems list is picked:
* - 0: polyphonic (1 item)
* - 1: sequential (1 to N?)
* - 2: shuffle (1 from N?)
* - 3: random (1 from N?)
* - 4: random no repeat
* - 5: switch game variable
* - 6: combo sequential
* - 7: switch selector
* - 8: track transition by selector
* - other: undefined?
* Since we want to find all possible Waveforms that could match our id, we ignore Type and just parse all ReferenceItems.
*/
count = ReferenceItems_size / 0x04;
for (i = 0; i < count; i++) {
uint16_t item_type = read_u16be(ReferenceItems_offset + i*0x04 + 0x00, acb->SynthSf);
uint16_t item_index = read_u16be(ReferenceItems_offset + i*0x04 + 0x02, acb->SynthSf);
//;VGM_LOG("ACB: Synth.ReferenceItem: type=%x, index=%x\n", item_type, item_index);
switch(item_type) {
case 0x00: /* no reference */
count = 0;
break;
case 0x01: /* Waveform (most common) */
if (!load_acb_waveform(acb, item_index))
goto fail;
break;
case 0x02: /* Synth, possibly random (rare, found in Sonic Lost World with ReferenceType 2) */
if (!load_acb_synth(acb, item_index))
goto fail;
break;
case 0x03: /* Sequence of Synths w/ % in Synth.TrackValues (rare, found in Sonic Lost World with ReferenceType 2) */
if (!load_acb_sequence(acb, item_index))
goto fail;
break;
/* others: same as cue's ReferenceType? */
case 0x06: /* this seems to point to Synth but results don't make sense (rare, from Sonic Lost World) */
default: /* undefined/crashes AtomViewer */
VGM_LOG("ACB: unknown Synth.ReferenceItem type %x at %x + %x\n", item_type, ReferenceItems_offset, ReferenceItems_size);
count = 0; /* force end without failing */
break;
}
}
acb->synth_depth--;
return 1;
fail:
return 0;
}
static int load_acb_command_tlvs(acb_header* acb, STREAMFILE* sf, uint32_t Command_offset, uint32_t Command_size) {
uint32_t offset = Command_offset;
uint32_t max_offset = Command_offset + Command_size;
uint16_t tlv_code, tlv_type, tlv_index;
uint8_t tlv_size;
//todo read full offsets
/* read a (name)Command multiple TLV data */
while (offset < max_offset) {
tlv_code = read_u16be(offset + 0x00, sf);
tlv_size = read_u8 (offset + 0x02, sf);
offset += 0x03;
/* There are around 160 codes (some unused), with things like set volume, pan, stop, mute, and so on.
* Multiple commands are linked and only "note on" seems to point so other objects, so maybe others
* apply to current object (since there is "note off" without reference. */
switch(tlv_code) {
case 2000: /* noteOn */
case 2003: /* noteOnWithNo plus 16b (null?) [rare, ex. PES 2014] */
if (tlv_size < 0x04) {
VGM_LOG("ACB: TLV with unknown size\n");
break;
}
tlv_type = read_u16be(offset + 0x00, sf); /* ReferenceItem */
tlv_index = read_u16be(offset + 0x02, sf);
//;VGM_LOG("ACB: TLV at %x: type %x, index=%x\n", offset, tlv_type, tlv_index);
/* same as Synth's ReferenceItem type? */
switch(tlv_type) {
case 0x02: /* Synth (common) */
if (!load_acb_synth(acb, tlv_index))
goto fail;
break;
case 0x03: /* Sequence (common, ex. Yakuza 6, Yakuza Kiwami 2) */
if (!load_acb_sequence(acb, tlv_index))
goto fail;
break;
default:
VGM_LOG("ACB: unknown TLV type %x at %x + %x\n", tlv_type, offset, tlv_size);
max_offset = 0; /* force end without failing */
break;
}
break;
case 2004: /* noteOnWithDuration */
/* same as the above plus extra field */
//;VGM_LOG("ACB: TLV at %x: usable code %i?\n", offset-0x03, tlv_code);
break;
case 33: /* mute */
case 124: /* stopAtLoopEnd */
case 1000: /* noteOff */
case 1251: /* sequenceCallbackWithId */
case 1252: /* sequenceCallbackWithString */
case 1253: /* sequenceCallbackWithIdAndString */
case 2002: /* setSynthOrWaveform */
case 4051: /* transitionTrack */
case 7102: /* muteTrackAction */
case 7100: /* startAction */
case 7101: /* stopAction */
/* may be needed? */
//;VGM_LOG("ACB: TLV at %x: check code %i?\n", offset-0x03, tlv_code);
break;
case 0: /* no-op */
case 998: /* sequenceStartRandom (plays following note ons in random?)*/
case 999: /* sequenceStart (plays following note ons in sequence?) */
default: /* ignore others */
break;
}
offset += tlv_size;
}
return 1;
fail:
return 0;
}
static int load_acb_track_event_command(acb_header* acb, int16_t Index) {
uint16_t EventIndex;
uint32_t Command_offset, Command_size;
/* read Track[Index] */
if (!open_utf_subtable(acb, &acb->TrackSf, &acb->TrackTable, "TrackTable", NULL, ACB_TABLE_BUFFER_TRACK ))
goto fail;
if (!utf_query_u16(acb->TrackTable, Index, "EventIndex", &EventIndex))
goto fail;
//;VGM_LOG("ACB: Track[%i]: EventIndex=%i\n", Index, EventIndex);
//todo CommandIndex?
/* happens with some odd track without anything useful */
if (EventIndex == 65535)
return 1;
/* next link varies with version, check by table existence */
if (acb->has_CommandTable) { /* <=v1.27 */
/* read Command[EventIndex] */
if (!open_utf_subtable(acb, &acb->TrackCommandSf, &acb->TrackCommandTable, "CommandTable", NULL, ACB_TABLE_BUFFER_TRACKCOMMAND))
goto fail;
if (!utf_query_data(acb->TrackCommandTable, EventIndex, "Command", &Command_offset, &Command_size))
goto fail;
//;VGM_LOG("ACB: Command[%i]: Command={%x,%x}\n", EventIndex, Command_offset,Command_size);
}
else if (acb->has_TrackEventTable) { /* >=v1.28 */
/* read TrackEvent[EventIndex] */
if (!open_utf_subtable(acb, &acb->TrackCommandSf, &acb->TrackCommandTable, "TrackEventTable", NULL, ACB_TABLE_BUFFER_TRACKCOMMAND))
goto fail;
if (!utf_query_data(acb->TrackCommandTable, EventIndex, "Command", &Command_offset, &Command_size))
goto fail;
//;VGM_LOG("ACB: TrackEvent[%i]: Command={%x,%x}\n", EventIndex, Command_offset,Command_size);
}
else {
VGM_LOG("ACB: unknown command table\n");
goto fail;
}
/* read Command's TLVs */
if (!load_acb_command_tlvs(acb, acb->TrackCommandSf, Command_offset, Command_size))
goto fail;
return 1;
fail:
return 0;
}
static int load_acb_sequence(acb_header* acb, int16_t Index) {
int i;
uint16_t NumTracks;
uint32_t TrackIndex_offset, TrackIndex_size;
/* read Sequence[Index] */
if (!open_utf_subtable(acb, &acb->SequenceSf, &acb->SequenceTable, "SequenceTable", NULL, ACB_TABLE_BUFFER_SEQUENCE))
goto fail;
if (!utf_query_u16(acb->SequenceTable, Index, "NumTracks", &NumTracks))
goto fail;
if (!utf_query_data(acb->SequenceTable, Index, "TrackIndex", &TrackIndex_offset, &TrackIndex_size))
goto fail;
//;VGM_LOG("ACB: Sequence[%i]: NumTracks=%i, TrackIndex={%x, %x}\n", Index, NumTracks, TrackIndex_offset,TrackIndex_size);
//todo .CommandIndex > SequenceCommand?
acb->sequence_depth++;
if (acb->sequence_depth > 3) {
VGM_LOG("ACB: Sequence depth too high\n");
goto fail; /* max Sequence > Sequence > Sequence > Synth > Waveform (ex. Yakuza 6) */
}
if (NumTracks * 0x02 > TrackIndex_size) { /* padding may exist */
VGM_LOG("ACB: wrong Sequence.TrackIndex size\n");
goto fail;
}
/* read Tracks inside Sequence */
for (i = 0; i < NumTracks; i++) {
int16_t TrackIndex_index = read_s16be(TrackIndex_offset + i*0x02, acb->SequenceSf);
if (!load_acb_track_event_command(acb, TrackIndex_index))
goto fail;
}
acb->sequence_depth--;
return 1;
fail:
return 0;
}
static int load_acb_block(acb_header* acb, int16_t Index) {
int i;
uint16_t NumTracks;
uint32_t TrackIndex_offset, TrackIndex_size;
/* read Block[Index] */
if (!open_utf_subtable(acb, &acb->BlockSf, &acb->BlockTable, "BlockTable", NULL, ACB_TABLE_BUFFER_BLOCK))
goto fail;
if (!utf_query_u16(acb->BlockTable, Index, "NumTracks", &NumTracks))
goto fail;
if (!utf_query_data(acb->BlockTable, Index, "TrackIndex", &TrackIndex_offset, &TrackIndex_size))
goto fail;
//;VGM_LOG("ACB: Block[%i]: NumTracks=%i, TrackIndex={%x, %x}\n", Index, NumTracks, TrackIndex_offset,TrackIndex_size);
if (NumTracks * 0x02 > TrackIndex_size) { /* padding may exist */
VGM_LOG("ACB: wrong Block.TrackIndex size\n");
goto fail;
}
//todo .ActionTrackStartIndex/NumActionTracks > ?
/* read Tracks inside Block */
for (i = 0; i < NumTracks; i++) {
int16_t TrackIndex_index = read_s16be(TrackIndex_offset + i*0x02, acb->BlockSf);
if (!load_acb_track_event_command(acb, TrackIndex_index))
goto fail;
}
return 1;
fail:
return 0;
}
static int load_acb_blocksequence(acb_header* acb, int16_t Index) {
int i;
uint16_t NumTracks;
uint32_t TrackIndex_offset, TrackIndex_size;
uint16_t NumBlocks;
uint32_t BlockIndex_offset, BlockIndex_size;
/* read BlockSequence[Index] */
if (!open_utf_subtable(acb, &acb->BlockSequenceSf, &acb->BlockSequenceTable, "BlockSequenceTable", NULL, ACB_TABLE_BUFFER_BLOCKSEQUENCE))
goto fail;
if (!utf_query_u16(acb->BlockSequenceTable, Index, "NumTracks", &NumTracks))
goto fail;
if (!utf_query_data(acb->BlockSequenceTable, Index, "TrackIndex", &TrackIndex_offset, &TrackIndex_size))
goto fail;
if (!utf_query_u16(acb->BlockSequenceTable, Index, "NumBlocks", &NumBlocks))
goto fail;
if (!utf_query_data(acb->BlockSequenceTable, Index, "BlockIndex", &BlockIndex_offset, &BlockIndex_size))
goto fail;
//;VGM_LOG("ACB: BlockSequence[%i]: NumTracks=%i, TrackIndex={%x, %x}, NumBlocks=%i, BlockIndex={%x, %x}\n", Index, NumTracks, TrackIndex_offset,TrackIndex_size, NumBlocks, BlockIndex_offset,BlockIndex_size);
if (NumTracks * 0x02 > TrackIndex_size) { /* padding may exist */
VGM_LOG("ACB: wrong BlockSequence.TrackIndex size\n");
goto fail;
}
/* read Tracks inside BlockSequence */
for (i = 0; i < NumTracks; i++) {
int16_t TrackIndex_index = read_s16be(TrackIndex_offset + i*0x02, acb->BlockSequenceSf);
if (!load_acb_track_event_command(acb, TrackIndex_index))
goto fail;
}
if (NumBlocks * 0x02 > BlockIndex_size) {
VGM_LOG("ACB: wrong BlockSequence.BlockIndex size\n");
goto fail;
}
/* read Blocks inside BlockSequence */
for (i = 0; i < NumBlocks; i++) {
int16_t BlockIndex_index = read_s16be(BlockIndex_offset + i*0x02, acb->BlockSequenceSf);
if (!load_acb_block(acb, BlockIndex_index))
goto fail;
}
return 1;
fail:
return 0;
}
static int load_acb_cue(acb_header* acb, int16_t Index) {
uint8_t ReferenceType;
uint16_t ReferenceIndex;
/* read Cue[Index] */
if (!open_utf_subtable(acb, &acb->CueSf, &acb->CueTable, "CueTable", NULL, ACB_TABLE_BUFFER_CUE))
goto fail;
if (!utf_query_u8(acb->CueTable, Index, "ReferenceType", &ReferenceType))
goto fail;
if (!utf_query_u16(acb->CueTable, Index, "ReferenceIndex", &ReferenceIndex))
goto fail;
//;VGM_LOG("ACB: Cue[%i]: ReferenceType=%i, ReferenceIndex=%i\n", Index, ReferenceType, ReferenceIndex);
/* usually older games use older references but not necessarily */
switch(ReferenceType) {
case 0x01: /* Cue > Waveform (ex. PES 2015) */
if (!load_acb_waveform(acb, ReferenceIndex))
goto fail;
break;
case 0x02: /* Cue > Synth > Waveform (ex. Ukiyo no Roushi) */
if (!load_acb_synth(acb, ReferenceIndex))
goto fail;
break;
case 0x03: /* Cue > Sequence > Track > Command > Synth > Waveform (ex. Valkyrie Profile anatomia, Yakuza Kiwami 2) */
if (!load_acb_sequence(acb, ReferenceIndex))
goto fail;
break;
case 0x08: /* Cue > BlockSequence > Track / Block > Track > Command > Synth > Waveform (ex. Sonic Lost World, Kandagawa Jet Girls, rare) */
if (!load_acb_blocksequence(acb, ReferenceIndex))
goto fail;
break;
case 0x00: /* none */
case 0x04: /* "track" */
case 0x05: /* "outsideLink" */
case 0x06: /* "insideLinkSynth" (ex. PES 2014) */
case 0x07: /* "insideLinkSequence" (ex. PES 2014) */
case 0x09: /* "insideLinkBlockSequence" */
case 0x0a: /* "eventCue_UnUse" */
case 0x0b: /* "soundGenerator" */
default:
VGM_LOG("ACB: unknown Cue.ReferenceType=%x, Cue.ReferenceIndex=%x\n", ReferenceType, ReferenceIndex);
break; /* ignore and continue */
}
return 1;
fail:
return 0;
}
static int load_acb_cuename(acb_header* acb, int16_t Index) {
uint16_t CueIndex;
const char* CueName;
/* read CueName[Index] */
if (!open_utf_subtable(acb, &acb->CueNameSf, &acb->CueNameTable, "CueNameTable", NULL, ACB_TABLE_BUFFER_CUENAME))
goto fail;
if (!utf_query_u16(acb->CueNameTable, Index, "CueIndex", &CueIndex))
goto fail;
if (!utf_query_string(acb->CueNameTable, Index, "CueName", &CueName))
goto fail;
//;VGM_LOG("ACB: CueName[%i]: CueIndex=%i, CueName=%s\n", Index, CueIndex, CueName);
/* save as will be needed if references waveform */
acb->cuename_index = Index;
acb->cuename_name = CueName;
if (!load_acb_cue(acb, CueIndex))
goto fail;
return 1;
fail:
return 0;
}
void load_acb_wave_name(STREAMFILE* sf, VGMSTREAM* vgmstream, int waveid, int is_memory) {
acb_header acb = {0};
int i, CueName_rows;
if (!sf || !vgmstream || waveid < 0)
return;
/* Normally games load a .acb + .awb, and asks the .acb to play a cue by name or index.
* Since we only care for actual waves, to get its name we need to find which cue uses our wave.
* Multiple cues can use the same wave (meaning multiple names), and one cue may use multiple waves.
* There is no easy way to map cue name <> wave name so basically we parse the whole thing.
*
* .acb are created in CRI Atom Craft, where user defines N Cues with CueName each, then link somehow
* to a Waveform (.awb=streamed or memory .acb=internal, data 'material' encoded in some format),
* depending on reference types. Typical links are:
* - CueName > Cue > Waveform (type 1)
* - CueName > Cue > Synth > Waveform (type 2)
* - CueName > Cue > Sequence > Track > Command > Synth > Waveform (type 3, <=v1.27)
* - CueName > Cue > Sequence > Track > Command > Synth > Synth > Waveform (type 3, <=v1.27)
* - CueName > Cue > Sequence > Track > TrackEvent > Command > Synth > Waveform (type 3, >=v1.28)
* - CueName > Cue > Sequence > Track > TrackEvent > Command > Synth > Synth > Waveform (type 3, >=v1.28)
* - CueName > Cue > Sequence > Track > TrackEvent > Command > Sequence > (...) > Synth > Waveform (type 3, >=v1.28)
* - CueName > Cue > Block > Track > Command > Synth > Synth > Waveform (type 8)
* - others should be possible
* Atom Craft may only target certain .acb versions so some links are later removed
* Not all cues to point to Waveforms, some are just config events/commands.
* .acb link to .awb by name (loaded manually), though they have a checksum/hash/header to validate.
*/
//;VGM_LOG("ACB: find waveid=%i\n", waveid);
acb.acbFile = sf;
acb.Header = utf_open(acb.acbFile, 0x00, NULL, NULL);
if (!acb.Header) goto fail;
acb.target_waveid = waveid;
acb.is_memory = is_memory;
acb.has_TrackEventTable = utf_query_data(acb.Header, 0, "TrackEventTable", NULL,NULL);
acb.has_CommandTable = utf_query_data(acb.Header, 0, "CommandTable", NULL,NULL);
/* read all possible cue names and find which waveids are referenced by it */
if (!open_utf_subtable(&acb, &acb.CueNameSf, &acb.CueNameTable, "CueNameTable", &CueName_rows, ACB_TABLE_BUFFER_CUENAME))
goto fail;
for (i = 0; i < CueName_rows; i++) {
if (!load_acb_cuename(&acb, i))
goto fail;
}
/* meh copy */
if (acb.awbname_count > 0) {
strncpy(vgmstream->stream_name, acb.name, STREAM_NAME_SIZE);
vgmstream->stream_name[STREAM_NAME_SIZE - 1] = '\0';
}
fail:
utf_close(acb.Header);
utf_close(acb.CueNameTable);
utf_close(acb.CueTable);
utf_close(acb.BlockSequenceTable);
utf_close(acb.BlockTable);
utf_close(acb.SequenceTable);
utf_close(acb.TrackTable);
utf_close(acb.TrackCommandTable);
utf_close(acb.SynthTable);
utf_close(acb.WaveformTable);
close_streamfile(acb.CueNameSf);
close_streamfile(acb.CueSf);
close_streamfile(acb.BlockSequenceSf);
close_streamfile(acb.BlockSf);
close_streamfile(acb.SequenceSf);
close_streamfile(acb.TrackSf);
close_streamfile(acb.TrackCommandSf);
close_streamfile(acb.SynthSf);
close_streamfile(acb.WaveformSf);
}