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https://github.com/vgmstream/vgmstream.git
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38 lines
1020 B
C
38 lines
1020 B
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "ubi_ckd_cwav_streamfile.h"
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/* CKD RIFF - UbiArt Framework (v1) audio container [Rayman Origins (3DS)] */
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VGMSTREAM* init_vgmstream_ubi_ckd_cwav(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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/* checks */
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if (!is_id32be(0x00,sf, "RIFF"))
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goto fail;
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if (!is_id32be(0x08,sf, "WAVE"))
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goto fail;
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if (!(is_id32be(0x0c,sf, "dsph") || is_id32be(0x0c,sf, "cwav")))
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goto fail;
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/* .wav: main (unlike .wav.cdk of other versions) */
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if (!check_extensions(sf,"wav,lwav"))
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goto fail;
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/* inside dsph (header+start, optional) and cwav (body, always) RIFF chunks is a full "CWAV",
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* since dsph also contains some data just deblock */
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temp_sf = setup_ubi_ckd_cwav_streamfile(sf);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_bcwav(temp_sf);
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if (!vgmstream) goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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