mirror of
https://github.com/vgmstream/vgmstream.git
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e4fe2edb1d
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@588 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
131 lines
3.9 KiB
C
131 lines
3.9 KiB
C
#include "meta.h"
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#include "../util.h"
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/* VSF (from Musashi: Samurai Legend) */
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VGMSTREAM * init_vgmstream_ps2_vsf(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("vsf",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x56534600) /* "VSF" */
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goto fail;
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loop_flag = (read_32bitLE(0x1c,streamFile)==0x13);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 44100;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x10,streamFile)*28;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x18,streamFile)*28;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x400;
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vgmstream->meta_type = meta_PS2_VSF;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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/* VSF with SMSS header (from Tiny Toon Adventures: Defenders of the Universe */
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VGMSTREAM * init_vgmstream_ps2_vsf_tta(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("vsf",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x534D5353) /* "SMSS" */
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goto fail;
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loop_flag = read_32bitLE(0x18,streamFile);
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channel_count = read_32bitLE(0x0c,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (get_streamfile_size(streamFile)-0x800)*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*2)*28/16/channel_count;
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vgmstream->loop_end_sample = (read_32bitLE(0x1c,streamFile)*2)*28/16/channel_count;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile);
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vgmstream->meta_type = meta_PS2_VSF_TTA;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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