mirror of
https://github.com/vgmstream/vgmstream.git
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fd4f7a9eec
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@277 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
100 lines
3.1 KiB
Plaintext
100 lines
3.1 KiB
Plaintext
vgmstream
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This is vgmstream, a library for playing streamed audio from video games.
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It is very much under development. There are two end-user bits, a command
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line decoder called "test", and a simple Winamp plugin called "in_vgmstream".
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--- needed files (for Windows) ---
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Since Ogg Vorbis is now supported, you will need to have libvorbis.dll.
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I suggest this one:
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http://www.rarewares.org/files/ogg/libvorbis1.2.0.zip
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and the companion Intel math dll, if you need it:
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http://www.rarewares.org/files/libmmd9.1.zip
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Put libvorbis.dll and libmmd.dll somewhere Windows can find them. For
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in_vgmstream this means in the directory with winamp.exe, or in a system
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directory. For test.exe that means in this means in the same directory as
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test.exe, or in a system directory.
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--- test.exe ---
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Usage: test.exe [-o outfile.wav] [-l loop count]
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[-f fade time] [-d fade delay] [-ipPcmxeE] infile
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Options:
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-o outfile.wav: name of output .wav file, default is dump.wav
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-l loop count: loop count, default 2.0
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-f fade time: fade time (seconds), default 10.0
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-d fade delay: fade delay (seconds, default 0.0
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-i: ignore looping information and play the whole stream once
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-p: output to stdout (for piping into another program)
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-P: output to stdout even if stdout is a terminal
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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-e: force end-to-end looping
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-E: force end-to-end looping even if file has real loop points
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Typical usage would be:
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test -o happy.wav happy.adx
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to decode happy.adx to happy.wav.
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--- in_vgmstream ---
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Drop the in_vgmstream.dll in your Winamp plugins directory.
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---
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File types supported by this version of vgmstream:
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- .adx (CRI ADX ADPCM)
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- .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM)
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- .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM)
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- .adp (GC DTK ADPCM)
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- .agsc (GC DSP ADPCM)
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- .rsf (CCITT G.721 ADPCM)
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- .afc (GC AFC ADPCM)
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- .ast (GC/Wii AFC ADPCM, 16 bit PCM)
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- .hps (GC DSP ADPCM)
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- .dsp (GC DSP ADPCM)
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- standard, with dual file stereo
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- RS03
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- Cstr
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- .stm
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- _lr.dsp
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- .gcsw (16 bit PCM)
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- .ads/.ss2 (PSX ADPCM)
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- .npsf (PSX ADPCM)
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- .rwsd (Wii DSP ADPCM, 8/16 bit PCM)
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- .xa (CD-ROM XA audio)
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- .rxw (PSX ADPCM)
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- .int (16 bit PCM)
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- .stm/.dsp (GC DSP ADPCM)
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- .sts (PSX ADPCM)
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- .svag (PSX ADPCM)
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- .mib, .mi4 (w/ or w/o .mih) (PSX ADPCM)
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- .mpdsp (GC DSP ADPCM)
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- .mic (PSX ADPCM)
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- .mss (GC DSP ADPCM)
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- .gcm (GC DSP ADPCM)
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- .raw (16 bit PCM)
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- .vag (PSX ADPCM)
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- .gms (PSX ADPCM)
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- .str+.sth (PSX ADPCM)
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- .ild (PSX APDCM)
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- .pnb (PSX ADPCM)
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- .wavm (XBOX IMA ADPCM)
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- .xwav (XBOX IMA ADPCM)
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- .wp2 (PSX ADPCM)
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- .str (GC DSP ADPCM)
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- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)
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- .cfn (GC DSP ADPCM)
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- .vpk (PSX ADPCM)
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- .genh (PSX ADPCM, XBOX IMA ADPCM, GC DTK ADPCM, 8/16 bit PCM, SDX2, DVI)
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- .ogg, .logg (Ogg Vorbis)
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- .sad (GC DSP ADPCM)
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- .bmdx (PSX ADPCM)
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- .wsi (Wii DSP ADPCM)
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- .aifc (SDX2 DPCM, DVI IMA ADPCM)
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- .aiff (8/16 bit PCM)
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- .str (SDX2 DPCM)
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- .aud (IMA ADPCM)
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Enjoy!
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-hcs
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