vgmstream/src/meta/dsf.c

50 lines
1.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* .DSF - from Ocean game(s?) [Last Rites (PC)] */
VGMSTREAM* init_vgmstream_dsf(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels, sample_rate;
size_t data_size;
/* checks */
if (!is_id32be(0x00,sf, "OCEA") || !is_id64be(0x04,sf, "N DSA\0\0\0"))
goto fail;
if (!check_extensions(sf, "dsf"))
goto fail;
/* 0x10(2): always 1? */
/* 0x12(4): total nibbles / 0x10? */
/* 0x16(4): always 0? */
start_offset = read_u32le(0x1a,sf);
sample_rate = read_s32le(0x1e,sf);
channels = read_s32le(0x22,sf) + 1;
data_size = get_streamfile_size(sf) - start_offset;
loop_flag = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_DSF;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ((data_size / 0x08 / channels) * 14); /* bytes-to-samples */
vgmstream->coding_type = coding_DSA;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x08;
read_string(vgmstream->stream_name,0x20+1, 0x26,sf);
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}