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https://github.com/vgmstream/vgmstream.git
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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#ifndef __PLUGIN__
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#define __PLUGIN__
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#include <libaudcore/audstrings.h>
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#include <libaudcore/i18n.h>
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#include <libaudcore/plugin.h>
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#include <libaudcore/preferences.h>
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#include <libaudcore/runtime.h>
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#ifndef AUDACIOUS_VGMSTREAM_PRIORITY
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// set higher than FFmpeg but lower than common plugins that use around 3
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#ifdef _AUD_PLUGIN_DEFAULT_PRIO
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# define AUDACIOUS_VGMSTREAM_PRIORITY (_AUD_PLUGIN_DEFAULT_PRIO - 1)
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#else
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# define AUDACIOUS_VGMSTREAM_PRIORITY 4
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#endif
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#endif
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class VgmstreamPlugin : public InputPlugin {
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public:
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static const char *const exts[];
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static const char *const defaults[];
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static const char about[];
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static const PreferencesWidget widgets[];
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static const PluginPreferences prefs;
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static constexpr PluginInfo info = {
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N_("vgmstream Decoder"), N_("vgmstream"), about, &prefs,
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};
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constexpr VgmstreamPlugin() : InputPlugin (info,
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InputInfo(FlagSubtunes) // allow subsongs
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.with_priority(AUDACIOUS_VGMSTREAM_PRIORITY) // where 0=highest, 10=lowest (older) or 5 (newer)
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.with_exts(exts)) {} // priority exts (accepted exts are still validated at runtime)
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bool init();
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void cleanup();
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bool is_our_file(const char * filename, VFSFile & file);
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Tuple read_tuple(const char * filename, VFSFile & file);
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bool read_tag(const char * filename, VFSFile & file, Tuple & tuple, Index<char> * image);
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bool play(const char * filename, VFSFile & file);
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};
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typedef struct {
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bool loop_forever;
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bool ignore_loop;
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double loop_count;
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double fade_time;
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double fade_delay;
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int downmix_channels;
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bool exts_unknown_on;
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bool exts_common_on;
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bool tagfile_disable;
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} audacious_settings_t;
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extern audacious_settings_t settings;
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void vgmstream_settings_load();
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void vgmstream_settings_save();
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#endif
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