mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 09:55:53 +01:00
221 lines
7.7 KiB
C
221 lines
7.7 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* .ATSL - Koei Tecmo audio container [One Piece Pirate Warriors (PS3), Warriors All-Stars (PC)] */
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VGMSTREAM* init_vgmstream_atsl(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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int total_subsongs, target_subsong = sf->stream_index;
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int big_endian = 0, entries, version, platform, format;
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uint32_t subfile_offset = 0, subfile_size = 0, header_size, entry_size;
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init_vgmstream_t init_vgmstream = NULL;
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const char* fake_ext = NULL;
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/* checks */
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if (!is_id32be(0x00,sf, "ATSL"))
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goto fail;
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/* .atsl: common extension (PC/PS4/etc)
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* .atsl3: PS3 games
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* .atsl4: some PS4 games
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* .atslx: X360 games */
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if (!check_extensions(sf,"atsl,atsl3,atsl4,atslx"))
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goto fail;
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/* main header (LE) */
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header_size = read_u32le(0x04,sf);
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/* 0x08/0c: flags? */
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/* 0x10: volume? (always 1000) */
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entries = read_u32le(0x14,sf);
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/* 0x18: 0x28, or 0x30 (rarer) */
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/* 0x1c: null */
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/* 0x20: subheader size */
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/* 0x24/28: null */
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/* 0x08: unknown, varies */
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/* 0x0c(1): 0/1 (version? seen both in even in the same game) */
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version = read_u8(0x0c, sf); /* <~2017 = v0, both seen in Nioh (PC) */
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platform = read_u8(0x0d, sf);
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/* 0x0e: header version? (00~04: size 0x28, 05~06: size 0x30), 03~05 seen in Nioh (PS4) */
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/* 0x0f: always 1? */
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big_endian = (platform == 0x02 || platform == 0x03); /* PS3/X360 */
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/* Example flags at 0x08/0x0c for reference:
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* - 00010101 00020001 .atsl3 from One Piece Pirate Warriors (PS3)[ATRAC3]
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* - 00000201 00020001 .atsl3 from Fist of North Star: Ken's Rage 2 (PS3)[ATRAC3]-bgm007
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* - 01010301 00030201 .atsl3 from Fist of North Star: Ken's Rage 2 (X360)[ATRAC3]-bgm007
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* 00000301 00020101 (same)
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* - 01040301 00060301 .atsl4 from Nobunaga's Ambition: Sphere of Influence (PS4)[ATRAC9]
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* - 00060301 00040301 .atsl in G1L from One Piece Pirate Warriors 3 (Vita)[ATRAC9]
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* - 00060301 00010301 .atsl in G1L from One Piece Pirate Warriors 3 (PC)[KOVS]
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* - 000A0301 00010501 .atsl in G1L from Warriors All-Stars (PC)[KOVS] 2017-09
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* - 000B0301 00080601 .atsl in G1l from Sengoku Musou Sanada Maru (Switch)[KTSS] 2017-09
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* - 01000000 00010501 .atsl from Nioh (PC)[KOVS] 2017-11
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* - 01000000 01010501 .atsl from Nioh (PC)[KOVS] 2017-11
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* - 03070301 01060301 .atsl from Nioh (PS4)[ATRAC9]
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* - 00080301 01060401 .atsl from Nioh (PS4)[ATRAC9]
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* - 00090301 01060501 .atsl from Nioh (PS4)[ATRAC9] (bigger header)
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* - 010C0301 01060601 .atsl from Dynasty Warriors 9 (PS4)[KTAC]
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* - 010D0301 01010601 .atsl from Dynasty Warriors 9 DLC (PC)[KOVS]
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*/
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switch(version) {
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case 0x00:
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entry_size = 0x28;
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break;
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case 0x01:
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entry_size = 0x3c;
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break;
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default:
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vgm_logi("ATSL: unknown version %x (report)\n", version);
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goto fail;
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}
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/* entries can point to the same file, count unique only */
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{
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int i, j;
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uint32_t (*read_u32)(off_t,STREAMFILE*) = big_endian ? read_u32be : read_u32le;
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total_subsongs = 0;
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if (target_subsong == 0) target_subsong = 1;
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/* parse entry header (in machine endianness) */
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for (i = 0; i < entries; i++) {
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int is_unique = 1;
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uint32_t entry_subfile_offset, entry_subfile_size;
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/* entry header (values match subfile header) */
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/* 0x00: id (0..N, usually) */
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entry_subfile_offset = read_u32(header_size + i*entry_size + 0x04,sf);
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entry_subfile_size = read_u32(header_size + i*entry_size + 0x08,sf);
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if (version == 0x00) {
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format = 0x00;
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/* 0x0c: sample rate */
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/* 0x10: samples */
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/* 0x14: loop start */
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/* 0x18: loop end */
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/* 0x1c: null? */
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/* 0x28: offset to unknown extra table (after entries) */
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/* 0x0c: unknown table entries (0x2C each) */
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}
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else {
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/* 0x0c: null? */
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/* 0x10: offset to unknown extra table (after entries) */
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/* 0x14: unknown table entries (0x2C each) */
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/* 0x18: channels */
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/* 0x1c: some hash/id? (same for all entries) */
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format = read_u32(header_size + i*entry_size + 0x20, sf);
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/* 0x24: sample rate */
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/* 0x28: samples */
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/* 0x2c: encoder delay */
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/* 0x30: loop start (includes delay) */
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/* 0x34: channel layout */
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/* 0x38: null? */
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}
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//TODO use silence subsong?
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/* dummy entry, seen in DW9 DLC (has unique config though) */
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if (!entry_subfile_offset && !entry_subfile_size)
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continue;
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/* check if current entry was repeated in a prev entry */
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for (j = 0; j < i; j++) {
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off_t prev_offset = read_u32(header_size + j*entry_size + 0x04,sf);
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if (prev_offset == entry_subfile_offset) {
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is_unique = 0;
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break;
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}
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}
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if (!is_unique)
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continue;
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total_subsongs++;
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/* target GET, but keep going to count subsongs */
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if (!subfile_offset && target_subsong == total_subsongs) {
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subfile_offset = entry_subfile_offset;
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subfile_size = entry_subfile_size;
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}
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}
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if (target_subsong > total_subsongs || total_subsongs <= 0) goto fail;
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if (!subfile_offset || !subfile_size) goto fail;
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/* some kind of switch table may follow (referenced in entries) */
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}
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/* similar codec values also seen in KTSR */
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switch(platform) {
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case 0x01: /* PC */
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if (format == 0x0000 || format == 0x0005) {
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init_vgmstream = init_vgmstream_ogg_vorbis;
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fake_ext = "kvs";
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}
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break;
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case 0x02: /* PS3 */
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if (format == 0x0000) {
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init_vgmstream = init_vgmstream_riff;
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fake_ext = "at3";
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}
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break;
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case 0x03: /* X360 */
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if (format == 0x0000) {
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init_vgmstream = init_vgmstream_xma;
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fake_ext = "xma";
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}
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break;
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case 0x04: /* Vita */
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case 0x06: /* PS4 */
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if (format == 0x0000 || format == 0x1001) { /* Nioh (PS4)-1001 */
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init_vgmstream = init_vgmstream_riff;
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fake_ext = "at9";
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}
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else if (format == 0x1000) { /* Dynasty Warriors 9 (PS4) patch BGM */
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init_vgmstream = init_vgmstream_ktac;
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fake_ext = "ktac";
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}
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break;
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case 0x08: /* Switch */
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if (format == 0x0000 || format == 0x0005) {/* Dynasty Warriors 9 (Switch)-0005 w/ Opus */
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init_vgmstream = init_vgmstream_ktss;
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fake_ext = "ktss";
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}
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break;
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default:
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break;
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}
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if (init_vgmstream == NULL || fake_ext == NULL) {
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vgm_logi("ATSL: unknown platform %x + format %x (report)\n", platform, format);
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goto fail;
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}
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, fake_ext);
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if (!temp_sf) goto fail;
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/* init the VGMSTREAM */
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vgmstream = init_vgmstream(temp_sf);
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if (!vgmstream) goto fail;
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vgmstream->num_streams = total_subsongs;
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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