vgmstream/src/meta/ima.c

53 lines
1.5 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* .IMA - Blitz Games early games [Lilo & Stitch: Trouble in Paradise (PC)] */
VGMSTREAM * init_vgmstream_ima(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, num_samples, sample_rate;
/* checks */
if (!check_extensions(streamFile, "ima"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x02000000) /* version? */
goto fail;
if (read_32bitBE(0x04,streamFile) != 0)
goto fail;
num_samples = read_32bitLE(0x08, streamFile);
channel_count = read_32bitLE(0x0c,streamFile);
sample_rate = read_32bitLE(0x10, streamFile);
loop_flag = 0;
start_offset = 0x14;
if (channel_count > 1) /* unknown interleave */
goto fail;
if (num_samples != ima_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count))
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_IMA;
vgmstream->sample_rate = sample_rate;
vgmstream->coding_type = coding_BLITZ_IMA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = num_samples;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}