vgmstream/readme.txt
halleyscometsw 13797f897f update readme
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@243 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 09:34:59 +00:00

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vgmstream
This is vgmstream, a library for playing streamed audio from video games.
It is very much under development. There are two end-user bits, a command
line decoder called "test", and a simple Winamp plugin called "in_vgmstream".
--- needed files (for Windows) ---
Since Ogg Vorbis is now supported, you will need to have libvorbis.dll.
I suggest this one:
http://www.rarewares.org/files/ogg/libvorbis1.2.0.zip
and the companion Intel math dll, if you need it:
http://www.rarewares.org/files/libmmd9.1.zip
Put libvorbis.dll and libmmd.dll somewhere Windows can find them. For
in_vgmstream this means in the directory with winamp.exe, or in a system
directory. For test.exe that means in this means in the same directory as
test.exe, or in a system directory.
--- test.exe ---
Usage: test.exe [-o outfile.wav] [-l loop count]
[-f fade time] [-d fade delay] [-ipPcmxeE] infile
Options:
-o outfile.wav: name of output .wav file, default is dump.wav
-l loop count: loop count, default 2.0
-f fade time: fade time (seconds), default 10.0
-d fade delay: fade delay (seconds, default 0.0
-i: ignore looping information and play the whole stream once
-p: output to stdout (for piping into another program)
-P: output to stdout even if stdout is a terminal
-c: loop forever (continuously)
-m: print metadata only, don't decode
-x: decode and print adxencd command line to encode as ADX
-e: force end-to-end looping
-E: force end-to-end looping even if file has real loop points
Typical usage would be:
test -o happy.wav happy.adx
to decode happy.adx to happy.wav.
--- in_vgmstream ---
Drop the in_vgmstream.dll in your Winamp plugins directory.
---
File types supported by this version of vgmstream:
- .adx (CRI ADX ADPCM)
- .brstm (RSTM: GC/Wii DSP ADPCM, 8/16 bit PCM)
- .strm (STRM: NDS IMA ADPCM, 8/16 bit PCM)
- .adp (GC DTK ADPCM)
- .agsc (GC DSP ADPCM)
- .rsf (CCITT G.721 ADPCM)
- .afc (GC AFC ADPCM)
- .ast (GC/Wii AFC ADPCM, 16 bit PCM)
- .hps (GC DSP ADPCM)
- .dsp (GC DSP ADPCM)
- standard, with dual file stereo
- RS03
- Cstr
- .stm
- _lr.dsp
- .gcsw (16 bit PCM)
- .ads/.ss2 (PSX ADPCM)
- .npsf (PSX ADPCM)
- .rwsd (Wii DSP ADPCM, 8/16 bit PCM)
- .xa (CD-ROM XA audio)
- .rxw (PSX ADPCM)
- .int (16 bit PCM)
- .stm/.dsp (GC DSP ADPCM)
- .sts (PSX ADPCM)
- .svag (PSX ADPCM)
- .mib, .mi4 (w/ or w/o .mih) (PSX ADPCM)
- .mpdsp (GC DSP ADPCM)
- .mic (PSX ADPCM)
- .mss (GC DSP ADPCM)
- .gcm (GC DSP ADPCM)
- .raw (16 bit PCM)
- .vag (PSX ADPCM)
- .gms (PSX ADPCM)
- .str+.sth (PSX ADPCM)
- .ild (PSX APDCM)
- .pnb (PSX ADPCM)
- .wavm (XBOX IMA ADPCM)
- .xwav (XBOX IMA ADPCM)
- .wp2 (PSX ADPCM)
- .str (GC DSP ADPCM)
- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)
- .cfn (GC DSP ADPCM)
- .vpk (PSX ADPCM)
- .genh (PSX ADPCM, XBOX IMA ADPCM, GC DTK ADPCM)
- .ogg, .logg (Ogg Vorbis)
- .sad (GC DSP ADPCM)
Enjoy!
-hcs