mirror of
https://github.com/vgmstream/vgmstream.git
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183 lines
5.4 KiB
C
183 lines
5.4 KiB
C
#include "meta.h"
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#include "../util.h"
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/*
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const short wad_coef[16][2] =
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{
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{0x4002,0x2003},
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{0x2016,0xc600},
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{0xC600,0x98ab},
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{0x96bf,0x29c5},
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{0x2003,0x0081},
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{0x0e00,0x2004},
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{0x8e01,0xc500},
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{0x70bf,0x8128},
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{0x288e,0xc600},
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{0x016e,0x0e5b},
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{0xbe20,0x2003},
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{0x03c6,0xc600},
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{0x0048,0xe85a},
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{0xbe28,0x28c6},
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{0xc600,0x00F6},
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{0xbeab,0x5520}
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};*/
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const short wad_coef[16] =
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{
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0x04ab, 0xfced,
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0x0789, 0xfedf,
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0x09a2, 0xfae5,
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0x0c90, 0xfac1,
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0x084d, 0xfaa4,
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0x0982, 0xfdf7,
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0x0af6, 0xfafa,
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0x0be6, 0xfbf5
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};
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/* WAC - WAD - WAM (Beyond Good & Evil GC/PS2) */
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/* Note: A "Flat Layout" has no interleave */
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VGMSTREAM * init_vgmstream_waa_wac_wad_wam(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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int i;
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off_t start_offset;
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int loop_flag;
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int channel_count;
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int coef1_start;
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int coef2_start;
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int second_channel_start = -1;
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// Check file extensions
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("waa",filename_extension(filename)) &&
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strcasecmp("wac",filename_extension(filename)) &&
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strcasecmp("wad",filename_extension(filename)) &&
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strcasecmp("wam",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */
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read_32bitBE(0x08,streamFile) != 0x57415645 || /* "WAVE" */
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read_32bitBE(0x0C,streamFile) != 0x666D7420 || /* "fmt\0x20" */
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read_32bitBE(0x10,streamFile) != 0x12000000) /* "0x12000000" */
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goto fail;
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/* files don't contain looping information,
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so the looping is not done depending on extension.
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wam and waa contain ambient sounds and music, so often they contain
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looped music. Change extension to wac or wad to make the sound non-looping.
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*/
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loop_flag = strcasecmp("wac",filename_extension(filename)) &&
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strcasecmp("wad",filename_extension(filename));
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channel_count = (uint16_t)read_16bitLE(0x16,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* Check what encoder is needed */
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//FIXME: //PC version uses pcm, but which encoder?
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
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vgmstream->meta_type = meta_WAA_WAC_WAD_WAM;
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vgmstream->layout_type = layout_none;
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switch((uint16_t)read_16bitLE(0x14,streamFile)) {
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case 0x0069: // XBOX IMA ADPCM
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start_offset = 0x2E;
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vgmstream->coding_type = coding_XBOX;
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vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/36/channel_count*64;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/36/channel_count*64;
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}
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break;
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case 0xFFFF: // PS2 ADPCM
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start_offset = 0x2E;
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))/16*28/channel_count;
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}
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second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+start_offset;
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break;
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case 0xFFFE: // GameCube/WII DSP
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start_offset = 0x5C;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->num_samples = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x2A,streamFile))*14/8/channel_count;
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}
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if(read_16bitLE(0x24,streamFile)==0x00)//is a wii file with no coeff table
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{
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//FIXME: WII version of WAM/WAD/WAC need some coeff table from somewhere
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for (i=0;i<16;i++)
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vgmstream->ch[0].adpcm_coef[i] = wad_coef[i];
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if (channel_count == 2) {
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for (i=0;i<16;i++)
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vgmstream->ch[1].adpcm_coef[i] = wad_coef[i];
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}
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goto fail;
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}
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else
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{
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second_channel_start = (read_32bitLE(0x2A,streamFile)/2)+0x8A;
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/* Retrieveing the coef tables */
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coef1_start = 0x2E;
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coef2_start = (read_32bitLE(0x2A,streamFile)/2)+0x5C;
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{
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int i;
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for (i=0;i<16;i++)
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vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(coef1_start+i*2,streamFile);
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if (channel_count == 2) {
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for (i=0;i<16;i++)
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vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(coef2_start+i*2,streamFile);
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}
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}
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}
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break;
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default:
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goto fail;
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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if (vgmstream->coding_type == coding_XBOX) {
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/* xbox interleaving is a little odd */
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vgmstream->ch[i].channel_start_offset=start_offset;
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} else {
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vgmstream->ch[0].channel_start_offset=start_offset;
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if (channel_count == 2) {
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if (second_channel_start == -1) goto fail;
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vgmstream->ch[1].channel_start_offset=second_channel_start;
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}
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}
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vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset;
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}
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}
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return vgmstream;
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fail:
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/* clean up anything we may have opened */
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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