mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-12 09:40:51 +01:00
312 lines
10 KiB
PowerShell
312 lines
10 KiB
PowerShell
[CmdletBinding()]
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Param(
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[Parameter(Position=0, mandatory=$true)]
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[ValidateSet("Init", "Build", "Rebuild", "Clean", "Package", "PackageArtifacts")]
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[string]$Task
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)
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###############################################################################
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# CONFIG
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# set these vars to override project defaults
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# can also create a mssvc-build.config.ps1 with those
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###############################################################################
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$config_file = ".\msvc-build.config.ps1"
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if((Test-Path $config_file)) { . $config_file }
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# - toolsets: "" (default), "v140" (MSVC 2015), "v141" (MSVC 2017), "v141_xp" (XP support), "v142" (MSVC 2019), etc
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if (!$toolset) { $toolset = "" }
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# - sdks: "" (default), "7.0" (Win7 SDK), "8.1" (Win8 SDK), "10.0" (Win10 SDK), etc
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if (!$sdk) { $sdk = "" }
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# - platforms: "" (default), "Win32", "x64"
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if (!$platform) { $platform = "" }
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# print compilation log
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#$log = 1
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# Debug or Release, usually
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if (!$configuration) { $configuration = "Release" }
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###############################################################################
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$solution = "vgmstream_full.sln"
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$dependencies = "dependencies"
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$vswhere = "$dependencies/vswhere.exe"
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$config = "/p:Configuration=" + $configuration
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# not used ATM
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$enable_aac = 0
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if ($platform) { $platform = "/p:Platform=" + $platform }
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if ($toolset) { $toolset = "/p:PlatformToolset=" + $toolset }
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if ($sdk) { $sdk = "/p:WindowsTargetPlatformVersion=" + $sdk }
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# https://stackoverflow.com/a/41618979/9919772
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[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12
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# helper
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function Unzip
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{
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param([string]$zipfile, [string]$outpath)
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Write-Output "Extracting $zipfile"
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[System.IO.Compression.ZipFile]::ExtractToDirectory($zipfile, $outpath)
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}
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# helper
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function Download
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{
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param([string]$uri, [string]$outfile)
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Write-Output "Downloading $uri"
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$wc = New-Object net.webclient
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$wc.Downloadfile($uri, $outfile)
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}
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# download and unzip dependencies
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function Init
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{
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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Remove-Item -Path "$dependencies" -Recurse -ErrorAction Ignore
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New-Item "$dependencies" -Type directory -Force | out-null
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# vswhere: MSBuild locator
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# may already be in %ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe
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# so could test that and skip this step
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Download "https://github.com/Microsoft/vswhere/releases/download/2.6.7/vswhere.exe" "$dependencies\vswhere.exe"
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# foobar: wtl
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Download "https://www.nuget.org/api/v2/package/wtl/10.0.10320" "$dependencies\wtl.zip"
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Unzip "$dependencies\wtl.zip" "$dependencies\wtl_tmp"
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Move-Item "$dependencies\wtl_tmp\lib\native" "$dependencies\wtl"
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Remove-Item -Path "$dependencies\wtl_tmp" -Recurse
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# foobar: sdk anti-hotlink (random link) defeater
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#Download "https://www.foobar2000.org/SDK" "$dependencies\SDK"
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#$key = (Select-String -Path $dependencies\SDK -Pattern "\/([a-f0-9]+)\/SDK-2018-01-11\.zip").matches.groups[1]
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#Remove-Item -Path "$dependencies\SDK"
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#Download "https://www.foobar2000.org/files/$key/SDK-2018-01-11.zip" "$dependencies\foobar.zip"
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# foobar: sdk direct link, but 2019< sdks gone ATM
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#Download "https://www.foobar2000.org/files/SDK-2018-01-11.zip" "$dependencies\foobar.zip"
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# foobar: sdk static mirror
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Download "https://github.com/vgmstream/vgmstream-deps/raw/master/foobar2000/SDK-2023-01-18.zip" "$dependencies\foobar.zip"
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Unzip "$dependencies\foobar.zip" "$dependencies\foobar"
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# foobar: aac (not used ATM)
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if ($enable_aac)
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{
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Download "https://github.com/kode54/fdk-aac/archive/master.zip" "$dependencies\fdk-aac.zip"
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Download "https://github.com/kode54/qaac/archive/master.zip" "$dependencies\qaac.zip"
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Unzip "$dependencies\fdk-aac.zip" "$dependencies\fdk-aac_tmp"
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Unzip "$dependencies\qaac.zip" "$dependencies\qaac_tmp"
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Move-Item "$dependencies\fdk-aac_tmp\fdk-aac-master" "$dependencies\fdk-aac"
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Move-Item "$dependencies\qaac_tmp\qaac-master" "$dependencies\qaac"
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Remove-Item -Path "$dependencies\fdk-aac_tmp" -Recurse
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Remove-Item -Path "$dependencies\qaac_tmp" -Recurse
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}
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# open foobar sdk project and modify WTL path
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# (maybe should just pass include to CL envvar: set CL=/I"(path)\WTL\Include")
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[xml]$proj = Get-Content $dependencies\foobar\foobar2000\helpers\foobar2000_sdk_helpers.vcxproj
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$proj.project.ItemDefinitionGroup | ForEach-Object {
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$_.ClCompile.AdditionalIncludeDirectories += ";../../../wtl/include"
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}
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$proj.Save("$dependencies\foobar\foobar2000\helpers\foobar2000_sdk_helpers.vcxproj")
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[xml]$proj = Get-Content $dependencies\foobar\libPPUI\libPPUI.vcxproj
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$proj.project.ItemDefinitionGroup | ForEach-Object {
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$_.ClCompile.AdditionalIncludeDirectories += ";../../wtl/include"
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}
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$proj.Save("$dependencies\foobar\libPPUI\libPPUI.vcxproj")
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}
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# main build
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function CallMsbuild
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{
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param([string]$target)
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if ($target) { $target = "/t:" + $target }
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# download dependencies if needed
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if(!(Test-Path $vswhere)) { Init }
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# autolocate MSBuild path
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$msbuild = & $vswhere -latest -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe
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if(!($msbuild -and $(Test-Path $msbuild))) {
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throw "Unable to find MSBuild. Is Visual Studio installed?"
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}
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# TODO improve (why does every xxxxer make their own scripting engine)
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# main build (pass config separate and not as a single string)
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if (!$log) {
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if ($platform) {
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& $msbuild $solution $config $platform $toolset $sdk $target /m
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}
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else {
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& $msbuild $solution $config /p:Platform=Win32 $toolset $sdk $target /m
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if ($LASTEXITCODE -ne 0) {
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throw "MSBuild failed"
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}
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& $msbuild $solution $config /p:Platform=x64 $toolset $sdk $target /m
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}
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}
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else {
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if ($platform) {
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& $msbuild $solution $config $platform $toolset $sdk $target /m > "msvc-build.log"
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}
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else {
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& $msbuild $solution $config /p:Platform=Win32 $toolset $sdk $target /m > "msvc-build.log"
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if ($LASTEXITCODE -ne 0) {
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throw "MSBuild failed"
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}
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& $msbuild $solution $config /p:Platform=x64 $toolset $sdk $target /m > "msvc-build.log"
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}
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}
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if ($LASTEXITCODE -ne 0) {
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throw "MSBuild failed"
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}
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}
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function Build
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{
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CallMsbuild "Build"
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}
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function Rebuild
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{
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CallMsbuild "Rebuild"
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}
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function Clean
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{
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CallMsbuild "Clean"
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# todo fix the above, for now:
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#Remove-Item -Path "$dependencies" -Recurse -ErrorAction Ignore
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Remove-Item -Path "build-msvc" -Recurse -ErrorAction Ignore
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Remove-Item -Path "Debug" -Recurse -ErrorAction Ignore
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Remove-Item -Path "Release" -Recurse -ErrorAction Ignore
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Remove-Item -Path "x64" -Recurse -ErrorAction Ignore
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Remove-Item -Path "bin" -Recurse -ErrorAction Ignore
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Remove-Item "msvc-build.log" -ErrorAction Ignore
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}
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$cliFiles32 = @(
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"ext_libs/*.dll",
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"$configuration/vgmstream-cli.exe",
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"$configuration/in_vgmstream.dll",
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"$configuration/xmp-vgmstream.dll",
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"COPYING",
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"README.md"
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"doc/USAGE.md"
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)
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$cliFiles64 = @(
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"ext_libs/dll-x64/*.dll",
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"x64/$configuration/vgmstream-cli.exe",
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"COPYING",
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"README.md"
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"doc/USAGE.md"
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)
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$fb2kFiles32 = @(
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"ext_libs/*.dll",
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"$configuration/foo_input_vgmstream.dll",
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"README.md"
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"doc/USAGE.md"
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)
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$fb2kFiles64 = @(
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"ext_libs/dll-x64/*.dll"
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"x64/$configuration/foo_input_vgmstream.dll"
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)
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$fb2kFiles_remove = @(
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"bin/foobar2000/jansson.dll"
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)
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$cliPdbFiles32 = @(
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"$configuration/vgmstream-cli.pdb",
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"$configuration/in_vgmstream.pdb",
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"$configuration/xmp-vgmstream.pdb"
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)
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$cliPdbFiles64 = @(
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"x64/$configuration/vgmstream-cli.pdb"
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)
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$fb2kPdbFiles32 = @(
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"$configuration/foo_input_vgmstream.pdb"
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)
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$fb2kPdbFiles64 = @(
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"x64/$configuration/foo_input_vgmstream.pdb"
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)
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function MakePackage
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{
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Build
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if(!(Test-Path "$configuration/vgmstream-cli.exe")) {
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Write-Error "Unable to find binaries, check for compilation errors"
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return
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}
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mkdir -Force bin
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Compress-Archive $cliFiles32 bin/vgmstream-win.zip -Force
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Compress-Archive $cliFiles64 bin/vgmstream-win64.zip -Force
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# foobar 32 and 64-bit components go to the same file, in an extra "x64" subdir for the later
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mkdir -Force bin/foobar2000
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mkdir -Force bin/foobar2000/x64
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Copy-Item $fb2kFiles32 bin/foobar2000/ -Recurse -Force
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Copy-Item $fb2kFiles64 bin/foobar2000/x64/ -Recurse -Force
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Remove-Item $fb2kFiles_remove -ErrorAction Ignore
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Compress-Archive -Path bin/foobar2000/* bin/foo_input_vgmstream.zip -Force
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Move-Item bin/foo_input_vgmstream.zip bin/foo_input_vgmstream.fb2k-component -Force
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Remove-Item -Path bin/foobar2000 -Recurse -ErrorAction Ignore
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}
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# github actions/artifact uploads config, that need a dir with files to make an .zip artifact (don't allow single/pre-zipped files)
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function MakePackageArtifacts
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{
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MakePackage
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mkdir -Force bin/artifacts/cli-x32
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mkdir -Force bin/artifacts/cli-x64
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mkdir -Force bin/artifacts/foobar2000
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mkdir -Force bin/artifacts/foobar2000/x64
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mkdir -Force bin/artifacts/pdb/x32
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mkdir -Force bin/artifacts/pdb/x64
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Copy-Item $cliFiles32 bin/artifacts/cli-x32/ -Recurse -Force
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Copy-Item $cliFiles64 bin/artifacts/cli-x64/ -Recurse -Force
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Copy-Item $fb2kFiles32 bin/artifacts/foobar2000/ -Recurse -Force
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Copy-Item $fb2kFiles64 bin/artifacts/foobar2000/x64/ -Recurse -Force
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Remove-Item $fb2kFiles_remove -ErrorAction Ignore
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Copy-Item $cliPdbFiles32 bin/artifacts/pdb/x32/ -Recurse -Force
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Copy-Item $fb2kPdbFiles32 bin/artifacts/pdb/x32/ -Recurse -Force
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Copy-Item $cliPdbFiles64 bin/artifacts/pdb/x64/ -Recurse -Force
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Copy-Item $fb2kPdbFiles64 bin/artifacts/pdb/x64/ -Recurse -Force
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}
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switch ($Task)
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{
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"Init" { Init }
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"Build" { Build }
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"Rebuild" { Rebuild }
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"Clean" { Clean }
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"Package" { MakePackage }
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"PackageArtifacts" { MakePackageArtifacts }
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}
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