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https://github.com/vgmstream/vgmstream.git
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165 lines
5.7 KiB
C
165 lines
5.7 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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typedef enum { NONE, PSX, DSP, XBOX } mul_codec;
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/* .MUL - from Crystal Dynamics games [Legacy of Kain: Defiance (PS2), Tomb Raider Underworld (multi)] */
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VGMSTREAM * init_vgmstream_mul(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, coefs_offset = 0;
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int loop_flag, channel_count, sample_rate, num_samples, loop_start;
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int big_endian;
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mul_codec codec = NONE;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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/* checks */
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/* .mul: found in the exe, used by the bigfile extractor (Gibbed.TombRaider)
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* (some files have companion .mus/sam files but seem to be sequences/control stuff)
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* .(extensionless): filenames as found in the bigfile
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* .emff: fake extension ('Eidos Music File Format') */
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if (!check_extensions(streamFile, "mul,,emff"))
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goto fail;
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if (read_32bitBE(0x10,streamFile) != 0 ||
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read_32bitBE(0x14,streamFile) != 0 ||
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read_32bitBE(0x18,streamFile) != 0 ||
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read_32bitBE(0x1c,streamFile) != 0)
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goto fail;
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big_endian = guess_endianness32bit(0x00, streamFile);
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read_32bit = big_endian ? read_32bitBE : read_32bitLE;
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sample_rate = read_32bit(0x00,streamFile);
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loop_start = read_32bit(0x04,streamFile);
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num_samples = read_32bit(0x08,streamFile);
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channel_count = read_32bit(0x0C,streamFile);
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if (sample_rate < 8000 || sample_rate > 48000 || channel_count > 8)
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goto fail;
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/* 0x20: flag when file has non-audio blocks (ignored by the layout) */
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/* 0x24: same? */
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/* 0x28: loop offset within audio data (not file offset) */
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/* 0x2c: some value related to loop? */
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/* 0x34: id? */
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/* 0x38+: channel config until ~0x100? (multiple 0x3F800000 depending on the number of channels) */
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/* test known versions (later versions start from 0x24 instead of 0x20) */
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if (!(read_32bit(0x38,streamFile) == 0x3F800000 ||
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read_32bit(0x3c,streamFile) == 0x3F800000)) /* Tomb Raider Underworld */
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goto fail;
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loop_flag = (loop_start >= 0); /* 0xFFFFFFFF when not looping */
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start_offset = 0x800;
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/* format is pretty limited so we need to guess codec */
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if (big_endian) {
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/* test DSP (GC/Wii): check known coef locations */
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if (read_32bitBE(0xC8,streamFile) != 0) { /* Tomb Raider Legend (GC) */
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codec = DSP;
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coefs_offset = 0xC8;
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}
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else if (read_32bitBE(0xCC,streamFile) != 0) { /* Tomb Raider Anniversary (Wii) */
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codec = DSP;
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coefs_offset = 0xCC;
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}
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else if (read_32bitBE(0x2D0,streamFile) != 0) { /* Tomb Raider Underworld (Wii) */
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codec = DSP;
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coefs_offset = 0x2D0;
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}
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// todo test XMA1 (X360): mono streams, each block has 1 sub-blocks of 0x800 packet per channel
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// todo test ? (PS3)
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}
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else {
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int i;
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off_t offset = start_offset;
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size_t file_size = get_streamfile_size(streamFile);
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size_t frame_size;
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/* check first audio frame */
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while (offset < file_size) {
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uint32_t block_type = read_32bit(offset+0x00, streamFile);
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uint32_t block_size = read_32bit(offset+0x04, streamFile);
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uint32_t data_size = read_32bit(offset+0x10, streamFile);
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if (block_type != 0x00) {
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offset += 0x10 + block_size;
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continue; /* not audio */
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}
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/* test PS-ADPCM (PS2/PSP): flag is always 2 in .mul */
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frame_size = 0x10;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x01, streamFile) != 0x02)
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break;
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}
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if (i == data_size / frame_size) {
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codec = PSX;
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break;
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}
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/* test XBOX-IMA (PC/Xbox): reserved frame header value is always 0 */
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frame_size = 0x24;
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for (i = 0; i < data_size / frame_size; i++) {
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if (read_8bit(offset + 0x20 + frame_size*i + 0x03, streamFile) != 0x00)
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break;
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}
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if (i == data_size / frame_size) {
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codec = XBOX;
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break;
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}
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break;
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}
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}
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if (codec == NONE) {
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VGM_LOG("MUL: unknown codec\n");
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goto fail;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MUL;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = num_samples;
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vgmstream->codec_endian = big_endian;
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switch(codec) {
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case PSX:
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_blocked_mul;
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break;
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case DSP:
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_blocked_mul;
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dsp_read_coefs_be(vgmstream,streamFile,coefs_offset+0x00,0x2e);
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dsp_read_hist_be (vgmstream,streamFile,coefs_offset+0x24,0x2e);
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break;
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case XBOX:
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vgmstream->coding_type = coding_XBOX_IMA_int;
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vgmstream->layout_type = layout_blocked_mul;
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break;
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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