mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 18:05:52 +01:00
d5a11d58e8
- DSP: itl, vag (PPP) - PS2: int (A2M), ahv, msv, sdf, svg, vis - PC: .aif (Asobo), ao, apc, wv2 - Xbox: xau (Konami)
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
#include "meta.h"
|
|
#include "../coding/coding.h"
|
|
|
|
/* .VAI - from Asobo Studio games [Ratatouille (GC)] */
|
|
VGMSTREAM * init_vgmstream_vai(STREAMFILE *streamFile) {
|
|
VGMSTREAM * vgmstream = NULL;
|
|
off_t start_offset;
|
|
size_t data_size;
|
|
int loop_flag, channel_count;
|
|
|
|
|
|
/* checks */
|
|
if ( !check_extensions(streamFile,"vai") )
|
|
goto fail;
|
|
|
|
start_offset = 0x4060;
|
|
data_size = get_streamfile_size(streamFile) - start_offset;
|
|
if (read_32bitBE(0x04,streamFile) != data_size)
|
|
goto fail;
|
|
|
|
channel_count = 2;
|
|
loop_flag = 0;
|
|
|
|
|
|
/* build the VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_VAI;
|
|
vgmstream->sample_rate = read_32bitBE(0x00,streamFile);
|
|
vgmstream->num_samples = dsp_bytes_to_samples(data_size,channel_count);
|
|
|
|
vgmstream->coding_type = coding_NGC_DSP;
|
|
vgmstream->layout_type = layout_interleave;
|
|
vgmstream->interleave_block_size = 0x4000;
|
|
dsp_read_coefs_be(vgmstream,streamFile,0x0c,0x20);
|
|
|
|
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
|
|
goto fail;
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|