mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-22 03:15:54 +01:00
529 lines
23 KiB
C
529 lines
23 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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typedef enum { PSX, DSP, XBOX, WMA, IMA, XMA2 } strwav_codec;
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typedef struct {
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int32_t channels;
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int32_t sample_rate;
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int32_t num_samples;
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int32_t loop_start;
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int32_t loop_end;
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int32_t loop_flag;
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size_t interleave;
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off_t coefs_offset;
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off_t dsps_table;
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off_t coefs_table;
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uint32_t flags;
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strwav_codec codec;
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} strwav_header;
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static int parse_header(STREAMFILE* streamHeader, strwav_header* strwav);
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/* STR+WAV - Blitz Games streams+header */
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VGMSTREAM * init_vgmstream_str_wav(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE * streamHeader = NULL;
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strwav_header strwav = {0};
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off_t start_offset;
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/* checks */
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if (!check_extensions(streamFile, "str,data"))
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goto fail;
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/* get external header (extracted with filenames from bigfiles) */
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{
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/* try body+header combos:
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* - file.wav.str=body + file.wav=header [common]
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* - file.wma.str + file.wma [Fuzion Frenzy (Xbox)]
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* - file.data + file (extensionless) [SpongeBob's Surf & Skate Roadtrip (X360)] */
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char basename[PATH_LIMIT];
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get_streamfile_basename(streamFile,basename,PATH_LIMIT);
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streamHeader = open_streamfile_by_filename(streamFile, basename);
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if (!streamHeader) {
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/* try again with file.str=body + file.wav=header [Bad Boys II (PS2), Zapper (PS2)] */
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streamHeader = open_streamfile_by_ext(streamFile, "wav");
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if (!streamHeader) {
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/* try again with file.str=body + file.sth=header (renamed/fake extension) */
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streamHeader = open_streamfile_by_ext(streamFile, "sth");
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if (!streamHeader) goto fail;
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}
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}
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else {
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/* header must have known extensions */
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if (!check_extensions(streamHeader, "wav,wma,"))
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goto fail;
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}
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}
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/* detect version */
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if (!parse_header(streamHeader, &strwav))
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goto fail;
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if (strwav.flags == 0)
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goto fail;
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if (strwav.channels > 8)
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goto fail;
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/* &0x01: loop?, &0x02: non-mono?, &0x04: stream???, &0x08: unused? */
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if (strwav.flags > 0x07) {
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VGM_LOG("STR+WAV: unknown flags\n");
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goto fail;
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}
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start_offset = 0x00;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(strwav.channels,strwav.loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = strwav.sample_rate;
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vgmstream->num_samples = strwav.num_samples;
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if (strwav.loop_flag) {
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vgmstream->loop_start_sample = strwav.loop_start;
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vgmstream->loop_end_sample = strwav.loop_end;
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}
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vgmstream->meta_type = meta_STR_WAV;
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switch(strwav.codec) {
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case PSX:
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = strwav.interleave;
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break;
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case DSP:
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = strwav.interleave;
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/* get coefs */
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{
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int i, ch;
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for (ch = 0; ch < vgmstream->channels; ch++) {
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for (i = 0; i < 16; i++) {
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off_t coef_offset;
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if (strwav.dsps_table) /* mini table with offsets to DSP headers */
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coef_offset = read_32bitBE(strwav.dsps_table+0x04*ch,streamHeader) + 0x1c;
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else if (strwav.coefs_table) /* mini table with offsets to coefs then header */
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coef_offset = read_32bitBE(strwav.coefs_table+0x04*ch,streamHeader);
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else
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coef_offset = strwav.coefs_offset + 0x60*ch;
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vgmstream->ch[ch].adpcm_coef[i] = read_16bitBE(coef_offset+i*0x02,streamHeader);
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}
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}
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}
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break;
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case XBOX:
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_interleave; /* interleaved stereo for >2ch*/
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vgmstream->interleave_block_size = strwav.interleave;
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if (vgmstream->channels > 2 && vgmstream->channels % 2 != 0)
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goto fail; /* only 2ch+..+2ch layout is known */
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break;
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case IMA:
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vgmstream->coding_type = coding_BLITZ_IMA;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = strwav.interleave;
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break;
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#ifdef VGM_USE_FFMPEG
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case WMA: {
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ffmpeg_codec_data *ffmpeg_data = NULL;
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ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,get_streamfile_size(streamFile));
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if (!ffmpeg_data) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = ffmpeg_data->totalSamples;
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if (vgmstream->channels != ffmpeg_data->channels)
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goto fail;
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break;
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}
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#endif
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#ifdef VGM_USE_FFMPEG
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case XMA2: {
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uint8_t buf[0x100];
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size_t stream_size;
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size_t bytes, block_size, block_count;
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stream_size = get_streamfile_size(streamFile);
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block_size = 0x10000;
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block_count = stream_size / block_size; /* not accurate? */
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bytes = ffmpeg_make_riff_xma2(buf,0x100, strwav.num_samples, stream_size, strwav.channels, strwav.sample_rate, block_count, block_size);
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vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, 0x00,stream_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, streamFile, 0x00,stream_size, 0, 0,0);
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break;
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}
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#endif
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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close_streamfile(streamHeader);
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return vgmstream;
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fail:
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close_streamfile(streamHeader);
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* Parse header versions. Almost every game uses its own variation (struct serialization?),
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* so detection could be improved once enough versions are known. */
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static int parse_header(STREAMFILE* streamHeader, strwav_header* strwav) {
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size_t header_size;
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if (read_32bitBE(0x00,streamHeader) != 0x00000000)
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goto fail;
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header_size = get_streamfile_size(streamHeader);
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//todo loop start/end values may be off for some headers
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/* Fuzion Frenzy (Xbox)[2001] wma */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000900 &&
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read_32bitLE(0x20,streamHeader) == 0 && /* no num_samples */
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read_32bitLE(0x24,streamHeader) == read_32bitLE(0x80,streamHeader) && /* sample rate repeat */
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read_32bitLE(0x28,streamHeader) == 0x10 &&
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header_size == 0x110 /* no value in header */
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) {
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strwav->num_samples = read_32bitLE(0x20,streamHeader); /* 0 but will be rectified later */
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strwav->sample_rate = read_32bitLE(0x24,streamHeader);
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strwav->flags = read_32bitLE(0x2c,streamHeader);
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strwav->loop_start = 0;
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strwav->loop_end = 0;
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strwav->channels = read_32bitLE(0x60,streamHeader) * (strwav->flags & 0x02 ? 2 : 1); /* tracks of 2/1ch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = 0;
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strwav->codec = WMA;
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//;VGM_LOG("STR+WAV: header Fuzion Frenzy (Xbox)\n");
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return 1;
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}
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/* Taz: Wanted (GC)[2002] */
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/* Cubix Robots for Everyone: Showdown (GC)[2003] */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000900 &&
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read_32bitBE(0x24,streamHeader) == read_32bitBE(0x90,streamHeader) && /* sample rate repeat */
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read_32bitBE(0x28,streamHeader) == 0x10 &&
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read_32bitBE(0xa0,streamHeader) == header_size /* ~0x3C0 */
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) {
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strwav->num_samples = read_32bitBE(0x20,streamHeader);
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strwav->sample_rate = read_32bitBE(0x24,streamHeader);
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strwav->flags = read_32bitBE(0x2c,streamHeader);
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strwav->loop_start = read_32bitBE(0xb8,streamHeader);
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strwav->loop_end = read_32bitBE(0xbc,streamHeader);
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strwav->channels = read_32bitBE(0x50,streamHeader) * (strwav->flags & 0x02 ? 2 : 1); /* tracks of 2/1ch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = strwav->channels > 2 ? 0x8000 : 0x10000;
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strwav->coefs_offset = 0xdc;
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strwav->codec = DSP;
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//;VGM_LOG("STR+WAV: header Taz: Wanted (GC)\n");
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return 1;
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}
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/* The Fairly OddParents - Breakin' da Rules (Xbox)[2003] */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000900 &&
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read_32bitLE(0x24,streamHeader) == read_32bitLE(0xb0,streamHeader) && /* sample rate repeat */
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read_32bitLE(0x28,streamHeader) == 0x10 &&
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read_32bitLE(0xc0,streamHeader)*0x04 + read_32bitLE(0xc4,streamHeader) == header_size /* ~0xe0 + variable */
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) {
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strwav->num_samples = read_32bitLE(0x20,streamHeader);
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strwav->sample_rate = read_32bitLE(0x24,streamHeader);
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strwav->flags = read_32bitLE(0x2c,streamHeader);
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strwav->loop_start = read_32bitLE(0x38,streamHeader);
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strwav->loop_end = strwav->num_samples;
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strwav->channels = read_32bitLE(0x70,streamHeader) * (strwav->flags & 0x02 ? 2 : 1); /* tracks of 2/1ch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = 0xD800/2;
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strwav->codec = XBOX;
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//;VGM_LOG("STR+WAV: header The Fairly OddParents (Xbox)\n");
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return 1;
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}
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/* Bad Boys II (GC)[2004] */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000800 &&
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read_32bitBE(0x24,streamHeader) == read_32bitBE(0xb0,streamHeader) && /* sample rate repeat */
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read_32bitBE(0x24,streamHeader) == read_32bitBE(read_32bitBE(0xe0,streamHeader)+0x08,streamHeader) && /* sample rate vs 1st DSP header */
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read_32bitBE(0x28,streamHeader) == 0x10 &&
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read_32bitBE(0xc0,streamHeader)*0x04 + read_32bitBE(0xc4,streamHeader) == header_size /* variable + variable */
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) {
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strwav->num_samples = read_32bitBE(0x20,streamHeader);
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strwav->sample_rate = read_32bitBE(0x24,streamHeader);
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strwav->flags = read_32bitBE(0x2c,streamHeader);
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strwav->loop_start = read_32bitBE(0xd8,streamHeader);
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strwav->loop_end = read_32bitBE(0xdc,streamHeader);
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strwav->channels = read_32bitBE(0x70,streamHeader) * read_32bitBE(0x88,streamHeader); /* tracks of Nch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = strwav->channels > 2 ? 0x8000 : 0x10000;
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strwav->dsps_table = 0xe0;
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strwav->codec = DSP;
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//;VGM_LOG("STR+WAV: header Bad Boys II (GC)\n");
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return 1;
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}
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/* Bad Boys II (PS2)[2004] */
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/* Pac-Man World 3 (PS2)[2005] */
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if ((read_32bitBE(0x04,streamHeader) == 0x00000800 ||
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read_32bitBE(0x04,streamHeader) == 0x01000800) && /* rare (PW3 mu_spectral1_explore_2) */
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read_32bitLE(0x24,streamHeader) == read_32bitLE(0x70,streamHeader) && /* sample rate repeat */
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read_32bitLE(0x28,streamHeader) == 0x10 &&
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read_32bitLE(0x78,streamHeader)*0x04 + read_32bitLE(0x7c,streamHeader) == header_size /* ~0xe0 + variable */
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) {
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strwav->num_samples = read_32bitLE(0x20,streamHeader);
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strwav->sample_rate = read_32bitLE(0x24,streamHeader);
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strwav->flags = read_32bitLE(0x2c,streamHeader);
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strwav->loop_start = read_32bitLE(0x38,streamHeader);
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strwav->interleave = read_32bitLE(0x40,streamHeader) == 1 ? 0x8000 : 0x4000;
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strwav->loop_end = read_32bitLE(0x54,streamHeader);
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strwav->channels = read_32bitLE(0x40,streamHeader) * (strwav->flags & 0x02 ? 2 : 1); /* tracks of 2/1ch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = strwav->channels > 2 ? 0x4000 : 0x8000;
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strwav->codec = PSX;
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//;VGM_LOG("STR+WAV: header Bad Boys II (PS2)\n");
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return 1;
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}
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/* Zapper: One Wicked Cricket! (PS2)[2005] */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000900 &&
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read_32bitLE(0x24,streamHeader) == read_32bitLE(0x70,streamHeader) && /* sample rate repeat */
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read_32bitLE(0x28,streamHeader) == 0x10 &&
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read_32bitLE(0x7c,streamHeader) == header_size /* ~0xD0 */
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) {
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strwav->num_samples = read_32bitLE(0x20,streamHeader);
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strwav->sample_rate = read_32bitLE(0x24,streamHeader);
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strwav->flags = read_32bitLE(0x2c,streamHeader);
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strwav->loop_start = read_32bitLE(0x38,streamHeader);
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strwav->loop_end = read_32bitLE(0x54,streamHeader);
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strwav->channels = read_32bitLE(0x40,streamHeader) * (strwav->flags & 0x02 ? 2 : 1); /* tracks of 2/1ch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = strwav->channels > 2 ? 0x4000 : 0x8000;
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strwav->codec = PSX;
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//;VGM_LOG("STR+WAV: header Zapper (PS2)\n");
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return 1;
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}
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/* Zapper: One Wicked Cricket! (GC)[2005] */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000900 &&
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read_32bitBE(0x24,streamHeader) == read_32bitBE(0xB0,streamHeader) && /* sample rate repeat */
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read_32bitBE(0x28,streamHeader) == 0x10 &&
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read_32bitLE(0xc0,streamHeader) == header_size /* variable LE size */
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) {
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strwav->num_samples = read_32bitBE(0x20,streamHeader);
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strwav->sample_rate = read_32bitBE(0x24,streamHeader);
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strwav->flags = read_32bitBE(0x2c,streamHeader);
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strwav->loop_start = read_32bitBE(0xd8,streamHeader);
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strwav->loop_end = read_32bitBE(0xdc,streamHeader);
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strwav->channels = read_32bitBE(0x70,streamHeader) * read_32bitBE(0x88,streamHeader); /* tracks of Nch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = strwav->channels > 2 ? 0x8000 : 0x10000;
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strwav->dsps_table = 0xe0;
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strwav->codec = DSP;
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//;VGM_LOG("STR+WAV: header Zapper (GC)\n");
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return 1;
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}
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/* Zapper: One Wicked Cricket! (PC)[2005] */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000900 &&
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read_32bitLE(0x24,streamHeader) == read_32bitLE(0x114,streamHeader) && /* sample rate repeat */
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read_32bitLE(0x28,streamHeader) == 0x10 &&
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read_32bitLE(0x12c,streamHeader) == header_size /* ~0x130 */
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) {
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strwav->num_samples = read_32bitLE(0x20,streamHeader);
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strwav->sample_rate = read_32bitLE(0x24,streamHeader);
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strwav->flags = read_32bitLE(0x2c,streamHeader);
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strwav->loop_start = read_32bitLE(0x54,streamHeader);
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strwav->loop_end = read_32bitLE(0x30,streamHeader);
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strwav->channels = read_32bitLE(0xF8,streamHeader) * (strwav->flags & 0x02 ? 2 : 1); /* tracks of 2/1ch */
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strwav->loop_flag = strwav->flags & 0x01;
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strwav->interleave = strwav->channels > 2 ? 0x8000 : 0x10000;
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strwav->codec = IMA;
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//;VGM_LOG("STR+WAV: header Zapper (PC)\n");
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return 1;
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}
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/* Pac-Man World 3 (GC)[2005] */
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/* SpongeBob SquarePants: Creature from the Krusty Krab (GC)[2006] */
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if ( read_32bitBE(0x04,streamHeader) == 0x00000800 &&
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read_32bitBE(0x24,streamHeader) == read_32bitBE(0xb0,streamHeader) && /* sample rate repeat */
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read_32bitBE(0x24,streamHeader) == read_32bitBE(read_32bitBE(0xf0,streamHeader)+0x08,streamHeader) && /* sample rate vs 1st DSP header */
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read_32bitBE(0x28,streamHeader) == 0x10 &&
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read_32bitBE(0xc0,streamHeader)*0x04 + read_32bitBE(0xc4,streamHeader) == read_32bitBE(0xe0,streamHeader) && /* main size */
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(read_32bitBE(0xe0,streamHeader) + read_32bitBE(0xe4,streamHeader)*0x40 == header_size || /* main size + extradata 1 (config? PMW3 cs2.wav) */
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read_32bitBE(0xe0,streamHeader) + read_32bitBE(0xe4,streamHeader)*0x08 == header_size) /* main size + extradata 2 (ids? SBSP 0_0_mu_hr.wav) */
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) {
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strwav->num_samples = read_32bitBE(0x20,streamHeader);
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strwav->sample_rate = read_32bitBE(0x24,streamHeader);
|
|
strwav->flags = read_32bitBE(0x2c,streamHeader);
|
|
strwav->loop_start = read_32bitBE(0xd8,streamHeader);
|
|
strwav->loop_end = read_32bitBE(0xdc,streamHeader);
|
|
|
|
strwav->channels = read_32bitBE(0x70,streamHeader) * read_32bitBE(0x88,streamHeader); /* tracks of Nch */
|
|
strwav->loop_flag = strwav->flags & 0x01;
|
|
strwav->interleave = strwav->channels > 2 ? 0x8000 : 0x10000;
|
|
|
|
strwav->dsps_table = 0xf0;
|
|
strwav->codec = DSP;
|
|
//;VGM_LOG("STR+WAV: header SpongeBob SquarePants (GC)\n");
|
|
return 1;
|
|
}
|
|
|
|
/* SpongeBob SquarePants: Creature from the Krusty Krab (PS2)[2006] */
|
|
if ( read_32bitBE(0x04,streamHeader) == 0x00000800 &&
|
|
read_32bitLE(0x08,streamHeader) == 0x00000000 &&
|
|
read_32bitLE(0x0c,streamHeader) != header_size && /* some ID */
|
|
(header_size == 0x74 + read_32bitLE(0x64,streamHeader)*0x04 ||
|
|
header_size == 0x78 + read_32bitLE(0x64,streamHeader)*0x04)
|
|
) {
|
|
strwav->loop_start = read_32bitLE(0x24,streamHeader); //not ok?
|
|
strwav->num_samples = read_32bitLE(0x30,streamHeader);
|
|
strwav->loop_end = read_32bitLE(0x34,streamHeader);
|
|
strwav->sample_rate = read_32bitLE(0x38,streamHeader);
|
|
strwav->flags = read_32bitLE(0x3c,streamHeader);
|
|
|
|
strwav->channels = read_32bitLE(0x64,streamHeader); /* tracks of 1ch */
|
|
strwav->loop_flag = strwav->flags & 0x01;
|
|
strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000;
|
|
|
|
strwav->codec = PSX;
|
|
//;VGM_LOG("STR+WAV: header SpongeBob SquarePants (PS2)\n");
|
|
return 1;
|
|
}
|
|
|
|
/* Tak and the Guardians of Gross (PS2)[2008] */
|
|
if ( read_32bitBE(0x04,streamHeader) == 0x00000800 &&
|
|
read_32bitLE(0x08,streamHeader) != 0x00000000 &&
|
|
read_32bitLE(0x0c,streamHeader) == header_size && /* ~0x80+0x04*ch */
|
|
read_32bitLE(0x0c,streamHeader) == 0x80 + read_32bitLE(0x70,streamHeader)*0x04
|
|
) {
|
|
strwav->loop_start = read_32bitLE(0x24,streamHeader); //not ok?
|
|
strwav->num_samples = read_32bitLE(0x30,streamHeader);
|
|
strwav->loop_end = read_32bitLE(0x34,streamHeader);
|
|
strwav->sample_rate = read_32bitLE(0x38,streamHeader);
|
|
strwav->flags = read_32bitLE(0x3c,streamHeader);
|
|
|
|
strwav->channels = read_32bitLE(0x70,streamHeader); /* tracks of 1ch */
|
|
strwav->loop_flag = strwav->flags & 0x01;
|
|
strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000;
|
|
|
|
strwav->codec = PSX;
|
|
//;VGM_LOG("STR+WAV: header Tak (PS2)\n");
|
|
return 1;
|
|
}
|
|
|
|
/* Tak and the Guardians of Gross (Wii)[2008] */
|
|
/* The House of the Dead: Overkill (Wii)[2009] (not Blitz but still the same format) */
|
|
if ((read_32bitBE(0x04,streamHeader) == 0x00000800 ||
|
|
read_32bitBE(0x04,streamHeader) == 0x00000700) && /* rare? */
|
|
read_32bitLE(0x08,streamHeader) != 0x00000000 &&
|
|
read_32bitBE(0x0c,streamHeader) == header_size && /* variable per header */
|
|
read_32bitBE(0x7c,streamHeader) != 0 && /* has DSP header */
|
|
read_32bitBE(0x38,streamHeader) == read_32bitBE(read_32bitBE(0x7c,streamHeader)+0x38,streamHeader) /* sample rate vs 1st DSP header */
|
|
) {
|
|
strwav->loop_start = 0; //read_32bitLE(0x24,streamHeader); //not ok?
|
|
strwav->num_samples = read_32bitBE(0x30,streamHeader);
|
|
strwav->loop_end = read_32bitBE(0x34,streamHeader);
|
|
strwav->sample_rate = read_32bitBE(0x38,streamHeader);
|
|
strwav->flags = read_32bitBE(0x3c,streamHeader);
|
|
|
|
strwav->channels = read_32bitBE(0x70,streamHeader); /* tracks of 1ch */
|
|
strwav->loop_flag = strwav->flags & 0x01;
|
|
strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000;
|
|
|
|
strwav->coefs_table = 0x7c;
|
|
strwav->codec = DSP;
|
|
//;VGM_LOG("STR+WAV: header Tak/HOTD:O (Wii)\n");
|
|
return 1;
|
|
}
|
|
|
|
/* The House of the Dead: Overkill (PS3)[2009] (not Blitz but still the same format) */
|
|
if ((read_32bitBE(0x04,streamHeader) == 0x00000800 ||
|
|
read_32bitBE(0x04,streamHeader) == 0x00000700) && /* rare? */
|
|
read_32bitLE(0x08,streamHeader) != 0x00000000 &&
|
|
read_32bitBE(0x0c,streamHeader) == header_size && /* variable per header */
|
|
read_32bitBE(0x7c,streamHeader) == 0 /* not DSP header */
|
|
) {
|
|
strwav->loop_start = 0; //read_32bitLE(0x24,streamHeader); //not ok?
|
|
strwav->num_samples = read_32bitBE(0x30,streamHeader);
|
|
strwav->loop_end = read_32bitBE(0x34,streamHeader);
|
|
strwav->sample_rate = read_32bitBE(0x38,streamHeader);
|
|
strwav->flags = read_32bitBE(0x3c,streamHeader);
|
|
|
|
strwav->channels = read_32bitBE(0x70,streamHeader); /* tracks of 1ch */
|
|
strwav->loop_flag = strwav->flags & 0x01;
|
|
strwav->interleave = strwav->channels > 4 ? 0x4000 : 0x8000;
|
|
|
|
strwav->codec = PSX;
|
|
//;VGM_LOG("STR+WAV: header HOTD:O (PS3)\n");
|
|
return 1;
|
|
}
|
|
|
|
/* SpongeBob's Surf & Skate Roadtrip (X360)[2011] */
|
|
if ((read_32bitBE(0x04,streamHeader) == 0x00000800 || /* used? */
|
|
read_32bitBE(0x04,streamHeader) == 0x00000700) &&
|
|
read_32bitLE(0x08,streamHeader) != 0x00000000 &&
|
|
read_32bitBE(0x0c,streamHeader) == 0x124 && /* variable, not sure about final calc */
|
|
read_32bitBE(0x8c,streamHeader) == 0x180 /* encoder delay actually */
|
|
//0x4c is data_size + 0x210
|
|
) {
|
|
strwav->loop_start = 0; //read_32bitLE(0x24,streamHeader); //not ok?
|
|
strwav->num_samples = read_32bitBE(0x30,streamHeader);//todo sometimes wrong?
|
|
strwav->loop_end = read_32bitBE(0x34,streamHeader);
|
|
strwav->sample_rate = read_32bitBE(0x38,streamHeader);
|
|
strwav->flags = read_32bitBE(0x3c,streamHeader);
|
|
|
|
strwav->channels = read_32bitBE(0x70,streamHeader); /* multichannel XMA */
|
|
strwav->loop_flag = strwav->flags & 0x01;
|
|
|
|
strwav->codec = XMA2;
|
|
//;VGM_LOG("STR+WAV: header SBSSR (X360)\n");
|
|
return 1;
|
|
}
|
|
|
|
/* unknown */
|
|
goto fail;
|
|
|
|
fail:
|
|
return 0;
|
|
}
|