mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-22 03:15:54 +01:00
1910 lines
70 KiB
C
1910 lines
70 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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#include "ubi_bao_streamfile.h"
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#define BAO_MAX_LAYER_COUNT 16 /* arbitrary max */
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#define BAO_MAX_CHAIN_COUNT 128 /* POP:TFS goes up to ~100 */
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typedef enum { CODEC_NONE = 0, UBI_IMA, RAW_PCM, RAW_PSX, RAW_XMA1, RAW_XMA2_OLD, RAW_XMA2_NEW, RAW_AT3, RAW_AT3_105, FMT_AT3, RAW_DSP, FMT_OGG } ubi_bao_codec;
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typedef enum { TYPE_NONE = 0, UBI_AUDIO, UBI_LAYER, UBI_SEQUENCE, UBI_SILENCE } ubi_bao_type;
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typedef enum { FILE_NONE = 0, UBI_FORGE, UBI_FORGE_b } ubi_bao_file;
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typedef struct {
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size_t bao_class;
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size_t header_base_size;
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size_t header_skip;
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int header_less_le_flag; /* horrid but not sure what to do */
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off_t header_id;
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off_t header_type;
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off_t audio_stream_size;
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off_t audio_stream_id;
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off_t audio_external_flag;
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off_t audio_loop_flag;
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off_t audio_channels;
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off_t audio_sample_rate;
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off_t audio_num_samples;
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off_t audio_num_samples2;
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off_t audio_stream_type;
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off_t audio_prefetch_size;
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size_t audio_interleave;
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int audio_fix_psx_samples;
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int audio_external_and;
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int audio_loop_and;
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off_t sequence_sequence_loop;
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off_t sequence_sequence_single;
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off_t sequence_sequence_count;
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off_t sequence_entry_number;
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size_t sequence_entry_size;
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off_t layer_layer_count;
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off_t layer_external_flag;
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off_t layer_stream_id;
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off_t layer_stream_size;
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off_t layer_prefetch_size;
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off_t layer_extra_size;
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off_t layer_cue_count;
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off_t layer_cue_labels;
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off_t layer_sample_rate;
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off_t layer_channels;
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off_t layer_stream_type;
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off_t layer_num_samples;
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size_t layer_entry_size;
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int layer_external_and;
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int layer_ignore_error;
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off_t silence_duration_float;
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ubi_bao_codec codec_map[16];
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ubi_bao_file file_type;
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} ubi_bao_config;
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typedef struct {
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int is_atomic;
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int version;
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ubi_bao_type type;
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ubi_bao_codec codec;
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int big_endian;
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int total_subsongs;
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/* config */
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ubi_bao_config cfg;
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/* header info */
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off_t header_offset;
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uint8_t header_format;
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uint32_t header_version;
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uint32_t header_id;
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uint32_t header_type;
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size_t header_skip; /* common sub-header size */
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size_t header_size; /* normal base size (not counting extra tables) */
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size_t extra_size; /* extra tables size */
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uint32_t stream_id;
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size_t stream_size;
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off_t stream_offset;
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uint32_t prefetch_id;
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size_t prefetch_size;
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off_t prefetch_offset;
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size_t memory_skip;
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size_t stream_skip;
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int is_prefetched;
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int is_external;
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int loop_flag;
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int num_samples;
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int loop_start;
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int sample_rate;
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int channels;
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int stream_type;
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int layer_count;
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int layer_channels[BAO_MAX_LAYER_COUNT];
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int sequence_count;
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uint32_t sequence_chain[BAO_MAX_CHAIN_COUNT];
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int sequence_loop;
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int sequence_single;
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float duration;
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char resource_name[255];
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char readable_name[255];
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int classes[16];
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int types[16];
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int allowed_types[16];
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} ubi_bao_header;
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static int parse_header(ubi_bao_header* bao, STREAMFILE* sf, off_t offset);
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static int parse_bao(ubi_bao_header* bao, STREAMFILE* sf, off_t offset, int target_subsong);
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static int parse_pk(ubi_bao_header* bao, STREAMFILE* sf);
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static VGMSTREAM* init_vgmstream_ubi_bao_header(ubi_bao_header* bao, STREAMFILE* sf);
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static STREAMFILE* setup_bao_streamfile(ubi_bao_header* bao, STREAMFILE* sf);
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static STREAMFILE* open_atomic_bao(ubi_bao_file file_type, uint32_t file_id, int is_stream, STREAMFILE* sf);
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static int find_package_bao(uint32_t target_id, STREAMFILE* sf, off_t* p_offset, size_t* p_size);
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static int config_bao_version(ubi_bao_header* bao, STREAMFILE* sf);
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static void config_bao_endian(ubi_bao_header* bao, off_t offset, STREAMFILE* sf);
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static void build_readable_name(char* buf, size_t buf_size, ubi_bao_header* bao);
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/* .PK - packages with BAOs from Ubisoft's sound engine ("DARE") games in 2008+ */
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VGMSTREAM* init_vgmstream_ubi_bao_pk(STREAMFILE* sf) {
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ubi_bao_header bao = { 0 };
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/* checks */
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if (!check_extensions(sf, "pk,lpk,cpk"))
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goto fail;
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/* package .pk+spk (or .lpk+lspk for localized) database-like format, evolved from Ubi sbN/smN.
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* .pk has an index pointing to memory BAOs and tables with external stream BAOs in .spk. */
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/* main parse */
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if (!parse_pk(&bao, sf))
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goto fail;
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build_readable_name(bao.readable_name, sizeof(bao.readable_name), &bao);
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return init_vgmstream_ubi_bao_header(&bao, sf);
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fail:
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return NULL;
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}
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/* .BAO - single BAO files from Ubisoft's sound engine ("DARE") games in 2008+ */
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VGMSTREAM* init_vgmstream_ubi_bao_atomic(STREAMFILE* sf) {
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ubi_bao_header bao = { 0 };
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STREAMFILE* streamData = NULL;
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/* checks */
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if (!check_extensions(sf, "bao,"))
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goto fail;
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/* atomic .bao+bao/sbao found in .forge and similar bigfiles. The bigfile acts as index, but
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* since BAOs reference each other by id and are named by it (though the internal BAO id may
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* be other) we can simulate it. Extension is .bao/sbao or extensionaless in some games. */
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/* format: 0x01=AC1, 0x02=POP2008 */
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if (read_8bit(0x00, sf) != 0x01 && read_8bit(0x00, sf) != 0x02)
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goto fail;
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bao.is_atomic = 1;
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bao.version = read_32bitBE(0x00, sf) & 0x00FFFFFF;
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if (!config_bao_version(&bao, sf))
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goto fail;
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/* main parse */
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if (!parse_bao(&bao, sf, 0x00, 1))
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goto fail;
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build_readable_name(bao.readable_name, sizeof(bao.readable_name), &bao);
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return init_vgmstream_ubi_bao_header(&bao, sf);
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fail:
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close_streamfile(streamData);
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return NULL;
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}
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#if 0
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/* .SPK - special mini package with BAOs [Avatar (PS3)] */
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VGMSTREAM* init_vgmstream_ubi_bao_spk(STREAMFILE* sf) {
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ubi_bao_header bao = { 0 };
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/* checks */
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if (!check_extensions(sf, "spk"))
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goto fail;
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/* Variation of .pk:
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* - 0x00: 0x014B5053 ("SPK\01" LE)
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* - 0x04: BAO count
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* - 0x08: BAO ids inside (0x04 * BAO count)
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* - per BAO count
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* - 0x00: table count
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* - 0x04: ids related to this BAO? (0x04 * table count)
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* - 0x08/NN: BAO size
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* - 0x0c/NN+: BAO data up to size
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*
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* BAOs reference .sbao by name (are considered atomic) so perhaps could
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* be considered a type of bigfile.
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*/
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return NULL;
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}
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#endif
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/* ************************************************************************* */
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static VGMSTREAM* init_vgmstream_ubi_bao_base(ubi_bao_header* bao, STREAMFILE* streamHead, STREAMFILE* streamData) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset = 0x00;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(bao->channels, bao->loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_UBI_BAO;
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vgmstream->sample_rate = bao->sample_rate;
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vgmstream->num_streams = bao->total_subsongs;
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vgmstream->stream_size = bao->stream_size;
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vgmstream->num_samples = bao->num_samples;
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vgmstream->loop_start_sample = bao->loop_start;
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vgmstream->loop_end_sample = bao->num_samples;
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switch(bao->codec) {
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case UBI_IMA: {
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vgmstream->coding_type = coding_UBI_IMA;
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vgmstream->layout_type = layout_none;
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break;
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}
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case RAW_PCM:
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vgmstream->coding_type = coding_PCM16LE; /* always LE */
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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break;
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case RAW_PSX:
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = (bao->cfg.audio_interleave) ?
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bao->cfg.audio_interleave :
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bao->stream_size / bao->channels;
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break;
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case RAW_DSP:
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = bao->stream_size / bao->channels;
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/* mini DSP header (first 0x10 seem to contain DSP header fields like nibbles and format) */
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dsp_read_coefs_be(vgmstream, streamHead, bao->header_offset + bao->header_size + 0x10, 0x40);
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dsp_read_hist_be (vgmstream, streamHead, bao->header_offset + bao->header_size + 0x34, 0x40); /* after gain/initial ps */
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break;
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#ifdef VGM_USE_FFMPEG
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//TODO: Ubi XMA1 (raw or fmt) is a bit strange, FFmpeg decodes some frames slightly wrong (see Ubi SB)
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case RAW_XMA1:
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case RAW_XMA2_OLD:
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case RAW_XMA2_NEW: {
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uint8_t buf[0x100];
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size_t bytes, chunk_size, data_size;
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off_t chunk_offset;
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STREAMFILE* streamXMA;
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switch(bao->codec) {
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case RAW_XMA1: chunk_size = 0x20; break;
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case RAW_XMA2_OLD: chunk_size = 0x2c; break;
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case RAW_XMA2_NEW: chunk_size = 0x34; break;
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default: goto fail;
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}
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//todo improve XMA subheader skip
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//- audio memory: in header
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//- audio stream: in data
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//- layer memory: in layer mem, right before audio (technically in header...)
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//- layer stream: same?
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/* XMA header chunk is stored in different places, setup and also find actual data start */
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if (bao->is_external || bao->type == UBI_LAYER) {
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uint8_t flag, bits_per_frame;
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uint32_t sec1_num, sec2_num, sec3_num;
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size_t header_size, frame_size;
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off_t header_offset = start_offset + chunk_size;
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/* skip custom XMA seek? table after standard XMA/fmt header chunk */
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if (bao->codec == RAW_XMA1) {
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flag = read_8bit(header_offset + 0x00, streamData);
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sec2_num = read_32bitBE(header_offset + 0x04, streamData); /* number of XMA frames */
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frame_size = 0x800;
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sec1_num = read_32bitBE(header_offset + 0x08, streamData);
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sec3_num = read_32bitBE(header_offset + 0x0c, streamData);
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header_size = chunk_size + 0x10;
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}
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else {
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flag = read_8bit(header_offset + 0x00, streamData);
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sec2_num = read_32bitBE(header_offset + 0x04, streamData); /* number of XMA frames */
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frame_size = 0x800; //read_32bitBE(header_offset + 0x08, streamData); /* not always present? */
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sec1_num = read_32bitBE(header_offset + 0x0c, streamData);
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sec3_num = read_32bitBE(header_offset + 0x10, streamData); /* assumed */
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header_size = chunk_size + 0x14;
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}
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bits_per_frame = 4;
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if (flag == 0x02 || flag == 0x04)
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bits_per_frame = 2;
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else if (flag == 0x08)
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bits_per_frame = 1;
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header_size += sec1_num * 0x04;
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header_size += align_size_to_block(sec2_num * bits_per_frame, 32) / 8; /* bitstream seek table? */
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header_size += sec3_num * 0x08;
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streamXMA = streamData;
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chunk_offset = 0x00;
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start_offset += header_size;
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data_size = sec2_num * frame_size;
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}
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else {
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streamXMA = streamHead;
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chunk_offset = bao->header_offset + bao->header_size;
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start_offset = 0x00;
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data_size = bao->stream_size;
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}
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if (bao->codec == RAW_XMA2_OLD) {
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bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset, chunk_size, data_size, streamXMA);
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}
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else {
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset, chunk_size, data_size, streamXMA, 1);
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}
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vgmstream->codec_data = init_ffmpeg_header_offset(streamData, buf, bytes, start_offset, data_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->stream_size = data_size;
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xma_fix_raw_samples(vgmstream, streamData, start_offset,data_size,0, 0,0);
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break;
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}
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case RAW_AT3_105:
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case RAW_AT3: {
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int block_align, encoder_delay;
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block_align = (bao->codec == RAW_AT3_105 ? 0x98 : 0xc0) * vgmstream->channels;
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encoder_delay = 0; /* num_samples is full bytes-to-samples (unlike FMT_AT3) and comparing X360 vs PS3 games seems ok */
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vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamData, start_offset,vgmstream->stream_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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break;
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}
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case FMT_AT3: {
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vgmstream->codec_data = init_ffmpeg_atrac3_riff(streamData, start_offset, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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#ifdef VGM_USE_VORBIS
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case FMT_OGG: {
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vgmstream->codec_data = init_ogg_vorbis(streamData, start_offset, bao->stream_size, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_OGG_VORBIS;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = bao->num_samples; /* same as Ogg samples */
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break;
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}
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#endif
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, streamData, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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VGM_LOG("UBI BAO: failed init base\n");
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return NULL;
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}
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static VGMSTREAM* init_vgmstream_ubi_bao_audio(ubi_bao_header* bao, STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* streamData = NULL;
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streamData = setup_bao_streamfile(bao, sf);
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if (!streamData) goto fail;
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vgmstream = init_vgmstream_ubi_bao_base(bao, sf, streamData);
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if (!vgmstream) goto fail;
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close_streamfile(streamData);
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return vgmstream;
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fail:
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close_streamfile(streamData);
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close_vgmstream(vgmstream);
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VGM_LOG("UBI BAO: failed init audio\n");
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return NULL;
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}
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static VGMSTREAM* init_vgmstream_ubi_bao_layer(ubi_bao_header* bao, STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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layered_layout_data* data = NULL;
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STREAMFILE* temp_sf = NULL;
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STREAMFILE* streamData = NULL;
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size_t full_stream_size = bao->stream_size;
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int i, total_channels = 0;
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streamData = setup_bao_streamfile(bao, sf);
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if (!streamData) goto fail;
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/* init layout */
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data = init_layout_layered(bao->layer_count);
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if (!data) goto fail;
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/* open all layers and mix */
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for (i = 0; i < bao->layer_count; i++) {
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/* prepare streamfile from a single layer section */
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temp_sf = setup_ubi_bao_streamfile(streamData, 0x00, full_stream_size, i, bao->layer_count, bao->big_endian);
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if (!temp_sf) goto fail;
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bao->stream_size = get_streamfile_size(temp_sf);
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bao->channels = bao->layer_channels[i];
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total_channels += bao->layer_channels[i];
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/* build the layer VGMSTREAM (standard sb with custom streamfile) */
|
|
data->layers[i] = init_vgmstream_ubi_bao_base(bao, sf, temp_sf);
|
|
if (!data->layers[i]) goto fail;
|
|
|
|
close_streamfile(temp_sf);
|
|
temp_sf = NULL;
|
|
}
|
|
|
|
if (!setup_layout_layered(data))
|
|
goto fail;
|
|
|
|
/* build the base VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(total_channels, bao->loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_UBI_BAO;
|
|
vgmstream->sample_rate = bao->sample_rate;
|
|
vgmstream->num_streams = bao->total_subsongs;
|
|
vgmstream->stream_size = full_stream_size;
|
|
|
|
vgmstream->num_samples = bao->num_samples;
|
|
vgmstream->loop_start_sample = bao->loop_start;
|
|
vgmstream->loop_end_sample = bao->num_samples;
|
|
|
|
vgmstream->coding_type = data->layers[0]->coding_type;
|
|
vgmstream->layout_type = layout_layered;
|
|
vgmstream->layout_data = data;
|
|
|
|
close_streamfile(streamData);
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_streamfile(temp_sf);
|
|
close_streamfile(streamData);
|
|
if (vgmstream)
|
|
close_vgmstream(vgmstream);
|
|
else
|
|
free_layout_layered(data);
|
|
|
|
VGM_LOG("UBI BAO: failed init layer\n");
|
|
return NULL;
|
|
}
|
|
|
|
static VGMSTREAM* init_vgmstream_ubi_bao_sequence(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
STREAMFILE* streamChain = NULL;
|
|
segmented_layout_data* data = NULL;
|
|
int i;
|
|
|
|
|
|
/* init layout */
|
|
data = init_layout_segmented(bao->sequence_count);
|
|
if (!data) goto fail;
|
|
|
|
bao->channels = 0;
|
|
bao->num_samples = 0;
|
|
|
|
/* open all segments and mix */
|
|
for (i = 0; i < bao->sequence_count; i++) {
|
|
ubi_bao_header temp_bao = *bao; /* memcpy'ed */
|
|
int entry_id = bao->sequence_chain[i];
|
|
|
|
if (bao->is_atomic) {
|
|
/* open memory audio BAO */
|
|
streamChain = open_atomic_bao(bao->cfg.file_type, entry_id, 0, sf);
|
|
if (!streamChain) {
|
|
VGM_LOG("UBI BAO: chain BAO %08x not found\n", entry_id);
|
|
goto fail;
|
|
}
|
|
|
|
/* parse BAO */
|
|
if (!parse_header(&temp_bao, streamChain, 0x00))
|
|
goto fail;
|
|
|
|
/* will open its companion BAOs later */
|
|
close_streamfile(streamChain);
|
|
streamChain = NULL;
|
|
}
|
|
else {
|
|
/* find memory audio BAO */
|
|
off_t entry_offset;
|
|
if (!find_package_bao(entry_id, sf, &entry_offset, NULL)) {
|
|
VGM_LOG("UBI BAO: expected chain id %08x not found\n", entry_id);
|
|
goto fail;
|
|
}
|
|
|
|
/* parse BAO */
|
|
if (!parse_header(&temp_bao, sf, entry_offset))
|
|
goto fail;
|
|
}
|
|
|
|
if (temp_bao.type == TYPE_NONE || temp_bao.type == UBI_SEQUENCE) {
|
|
VGM_LOG("UBI BAO: unexpected sequence entry type\n");
|
|
goto fail; /* technically ok but too much recursiveness? */
|
|
}
|
|
|
|
/* build the layer VGMSTREAM (current sb entry config) */
|
|
data->segments[i] = init_vgmstream_ubi_bao_header(&temp_bao, sf);
|
|
if (!data->segments[i]) goto fail;
|
|
|
|
if (i == bao->sequence_loop)
|
|
bao->loop_start = bao->num_samples;
|
|
bao->num_samples += data->segments[i]->num_samples;
|
|
|
|
/* save current (silences don't have values, so this unsures they know when memcpy'ed) */
|
|
bao->channels = temp_bao.channels;
|
|
bao->sample_rate = temp_bao.sample_rate;
|
|
}
|
|
|
|
//todo Rabbids 0x200000bd.pk#24 mixes 2ch audio with 2ch*3 layers
|
|
|
|
if (!setup_layout_segmented(data))
|
|
goto fail;
|
|
|
|
|
|
/* build the base VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(data->output_channels, !bao->sequence_single);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_UBI_BAO;
|
|
vgmstream->sample_rate = data->segments[0]->sample_rate;
|
|
vgmstream->num_streams = bao->total_subsongs;
|
|
//vgmstream->stream_size = bao->stream_size; /* auto when getting avg br */
|
|
|
|
vgmstream->num_samples = bao->num_samples;
|
|
vgmstream->loop_start_sample = bao->loop_start;
|
|
vgmstream->loop_end_sample = bao->num_samples;
|
|
|
|
vgmstream->coding_type = data->segments[0]->coding_type;
|
|
vgmstream->layout_type = layout_segmented;
|
|
vgmstream->layout_data = data;
|
|
|
|
return vgmstream;
|
|
fail:
|
|
close_streamfile(streamChain);
|
|
if (vgmstream)
|
|
close_vgmstream(vgmstream);
|
|
else
|
|
free_layout_segmented(data);
|
|
|
|
VGM_LOG("UBI BAO: failed init sequence\n");
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static size_t silence_io_read(STREAMFILE* streamfile, uint8_t *dest, off_t offset, size_t length, void* data) {
|
|
int i;
|
|
for (i = 0; i < length; i++) {
|
|
dest[i] = 0;
|
|
}
|
|
return length; /* pretend we read zeroes */
|
|
}
|
|
static size_t silence_io_size(STREAMFILE* streamfile, void* data) {
|
|
return 0x7FFFFFF; /* whatevs */
|
|
}
|
|
static STREAMFILE* setup_silence_streamfile(STREAMFILE* sf) {
|
|
STREAMFILE* temp_sf = NULL, *new_sf = NULL;
|
|
|
|
/* setup custom streamfile */
|
|
new_sf = open_wrap_streamfile(sf);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
|
|
new_sf = open_io_streamfile(temp_sf, NULL,0, silence_io_read,silence_io_size);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
|
|
return temp_sf;
|
|
|
|
fail:
|
|
close_streamfile(temp_sf);
|
|
return NULL;
|
|
}
|
|
|
|
static VGMSTREAM* init_vgmstream_ubi_bao_silence(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
STREAMFILE* temp_sf = NULL;
|
|
int channel_count, sample_rate;
|
|
|
|
channel_count = bao->channels;
|
|
sample_rate = bao->sample_rate;
|
|
|
|
/* by default silences don't have settings so let's pretend */
|
|
if (channel_count == 0)
|
|
channel_count = 2;
|
|
if (sample_rate == 0)
|
|
sample_rate = 48000;
|
|
|
|
|
|
/* build the VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(channel_count, 0);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->meta_type = meta_UBI_BAO;
|
|
vgmstream->sample_rate = sample_rate;
|
|
|
|
vgmstream->num_samples = bao->duration * sample_rate;
|
|
vgmstream->num_streams = bao->total_subsongs;
|
|
vgmstream->stream_size = vgmstream->num_samples * channel_count * 0x02; /* PCM size */
|
|
|
|
vgmstream->coding_type = coding_PCM16LE;
|
|
vgmstream->layout_type = layout_interleave;
|
|
vgmstream->interleave_block_size = 0x02;
|
|
|
|
temp_sf = setup_silence_streamfile(sf);
|
|
if ( !vgmstream_open_stream(vgmstream, temp_sf, 0x00) )
|
|
goto fail;
|
|
|
|
close_streamfile(temp_sf);
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
close_streamfile(temp_sf);
|
|
return vgmstream;
|
|
}
|
|
|
|
|
|
static VGMSTREAM* init_vgmstream_ubi_bao_header(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
|
|
if (bao->total_subsongs <= 0) {
|
|
VGM_LOG("UBI BAO: no subsongs\n");
|
|
goto fail; /* not uncommon */
|
|
}
|
|
|
|
//;VGM_LOG("UBI BAO: target at %x, h_id=%08x, s_id=%08x, p_id=%08x\n",
|
|
// (uint32_t)bao->header_offset, bao->header_id, bao->stream_id, bao->prefetch_id);
|
|
//;VGM_LOG("UBI BAO: stream=%x, size=%x, res=%s\n",
|
|
// (uint32_t)bao->stream_offset, bao->stream_size, (bao->is_external ? bao->resource_name : "internal"));
|
|
//;VGM_LOG("UBI BAO: type=%i, header=%x, extra=%x, prefetch=%x, size=%x\n",
|
|
// bao->header_type, bao->header_size, bao->extra_size, (uint32_t)bao->prefetch_offset, bao->prefetch_size);
|
|
|
|
|
|
switch(bao->type) {
|
|
|
|
case UBI_AUDIO:
|
|
vgmstream = init_vgmstream_ubi_bao_audio(bao, sf);
|
|
break;
|
|
|
|
case UBI_LAYER:
|
|
vgmstream = init_vgmstream_ubi_bao_layer(bao, sf);
|
|
break;
|
|
|
|
case UBI_SEQUENCE:
|
|
vgmstream = init_vgmstream_ubi_bao_sequence(bao, sf);
|
|
break;
|
|
|
|
case UBI_SILENCE:
|
|
vgmstream = init_vgmstream_ubi_bao_silence(bao, sf);
|
|
break;
|
|
|
|
default:
|
|
VGM_LOG("UBI BAO: subsong not found/parsed\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!vgmstream) goto fail;
|
|
|
|
strcpy(vgmstream->stream_name, bao->readable_name);
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|
|
|
|
/* ************************************************************************* */
|
|
|
|
/* parse a .pk (package) file: index + BAOs + external .spk resource table. We want header
|
|
* BAOs pointing to internal/external stream BAOs (.spk is the same, with stream BAOs only).
|
|
* A fun feature of .pk is that different BAOs in a .pk can point to different .spk BAOs
|
|
* that actually hold the same data, with different GUID too, somehow. */
|
|
static int parse_pk(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
int i;
|
|
int index_entries;
|
|
size_t index_size, index_header_size;
|
|
off_t bao_offset;
|
|
int target_subsong = sf->stream_index;
|
|
STREAMFILE* streamIndex = NULL;
|
|
STREAMFILE* streamTest = NULL;
|
|
|
|
/* format: 0x01=package index, 0x02=package BAO */
|
|
if (read_8bit(0x00, sf) != 0x01)
|
|
goto fail;
|
|
/* index and resources are always LE */
|
|
|
|
if (target_subsong <= 0) target_subsong = 1;
|
|
|
|
bao->version = read_32bitBE(0x00, sf) & 0x00FFFFFF;
|
|
index_size = read_32bitLE(0x04, sf); /* can be 0, not including */
|
|
/* 0x08: resource table offset, always found even if not used */
|
|
/* 0x0c: always 0? */
|
|
/* 0x10: unknown, null if no entries */
|
|
/* 0x14: config/flags/time? (changes a bit between files), null if no entries */
|
|
/* 0x18(10): file GUID? clones may share it */
|
|
/* 0x24: unknown */
|
|
/* 0x2c: unknown, may be same as 0x14, can be null */
|
|
/* 0x30(10): parent GUID? may be same as 0x18, may be shared with other files */
|
|
/* (the above values seem ignored by games, probably just info for their tools) */
|
|
|
|
if (!config_bao_version(bao, sf))
|
|
goto fail;
|
|
|
|
|
|
index_entries = index_size / 0x08;
|
|
index_header_size = 0x40;
|
|
|
|
/* pre-load to avoid too much I/O back and forth */
|
|
if (index_size > (10000*0x08)) {
|
|
VGM_LOG("BAO: index too big\n");
|
|
goto fail;
|
|
}
|
|
|
|
/* use smaller I/O buffers for performance, as this read lots of small headers all over the place */
|
|
streamIndex = reopen_streamfile(sf, index_size);
|
|
if (!streamIndex) goto fail;
|
|
|
|
streamTest = reopen_streamfile(sf, 0x100);
|
|
if (!streamTest) goto fail;
|
|
|
|
/* parse index to get target subsong N = Nth valid header BAO */
|
|
bao_offset = index_header_size + index_size;
|
|
for (i = 0; i < index_entries; i++) {
|
|
//uint32_t bao_id = read_32bitLE(index_header_size + 0x08*i + 0x00, streamIndex);
|
|
size_t bao_size = read_32bitLE(index_header_size + 0x08*i + 0x04, streamIndex);
|
|
|
|
//;VGM_LOG("UBI BAO: offset=%x, size=%x\n", (uint32_t)bao_offset, bao_size);
|
|
|
|
/* parse and continue to find out total_subsongs */
|
|
if (!parse_bao(bao, streamTest, bao_offset, target_subsong))
|
|
goto fail;
|
|
|
|
bao_offset += bao_size; /* files simply concat BAOs */
|
|
}
|
|
|
|
//;VGM_LOG("UBI BAO: class "); {int i; for (i=0;i<16;i++){ VGM_ASSERT(bao->classes[i],"%02x=%i ",i,bao->classes[i]); }} VGM_LOG("\n");
|
|
//;VGM_LOG("UBI BAO: types "); {int i; for (i=0;i<16;i++){ VGM_ASSERT(bao->types[i],"%02x=%i ",i,bao->types[i]); }} VGM_LOG("\n");
|
|
|
|
close_streamfile(streamIndex);
|
|
close_streamfile(streamTest);
|
|
return 1;
|
|
fail:
|
|
close_streamfile(streamIndex);
|
|
close_streamfile(streamTest);
|
|
return 0;
|
|
}
|
|
|
|
/* ************************************************************************* */
|
|
|
|
static void build_readable_name(char* buf, size_t buf_size, ubi_bao_header* bao) {
|
|
const char *grp_name;
|
|
const char *pft_name;
|
|
const char *typ_name;
|
|
const char *res_name;
|
|
uint32_t h_id, s_id, type;
|
|
|
|
if (bao->type == TYPE_NONE)
|
|
return;
|
|
|
|
/* config */
|
|
if (bao->is_atomic)
|
|
grp_name = "atomic";
|
|
else
|
|
grp_name = "package";
|
|
pft_name = bao->is_prefetched ? "p" : "n";
|
|
typ_name = bao->is_external ? "str" : "mem";
|
|
|
|
h_id = bao->header_id;
|
|
s_id = bao->stream_id;
|
|
type = bao->header_type;
|
|
|
|
if (bao->type == UBI_SEQUENCE) {
|
|
if (bao->sequence_single) {
|
|
if (bao->sequence_count == 1)
|
|
res_name = "single";
|
|
else
|
|
res_name = "multi";
|
|
}
|
|
else {
|
|
if (bao->sequence_count == 1)
|
|
res_name = "single-loop";
|
|
else
|
|
res_name = (bao->sequence_loop == 0) ? "multi-loop" : "intro-loop";
|
|
}
|
|
}
|
|
else {
|
|
res_name = NULL;
|
|
//if (!bao->is_atomic && bao->is_external)
|
|
// res_name = bao->resource_name; /* too big? */
|
|
//else
|
|
// res_name = NULL;
|
|
}
|
|
|
|
/* .pk can contain many subsongs, we need something helpful
|
|
* (best done right after subsong detection, since some sequence re-parse types) */
|
|
if (res_name && res_name[0]) {
|
|
snprintf(buf,buf_size, "%s/%s-%s/%02x-%08x/%08x/%s", grp_name, pft_name, typ_name, type, h_id, s_id, res_name);
|
|
}
|
|
else {
|
|
snprintf(buf,buf_size, "%s/%s-%s/%02x-%08x/%08x", grp_name, pft_name, typ_name, type, h_id, s_id);
|
|
}
|
|
}
|
|
|
|
static int parse_type_audio(ubi_bao_header* bao, off_t offset, STREAMFILE* sf) {
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = bao->big_endian ? read_32bitBE : read_32bitLE;
|
|
off_t h_offset = offset + bao->header_skip;
|
|
|
|
/* audio header */
|
|
bao->type = UBI_AUDIO;
|
|
|
|
bao->stream_size = read_32bit(h_offset + bao->cfg.audio_stream_size, sf);
|
|
bao->stream_id = read_32bit(h_offset + bao->cfg.audio_stream_id, sf);
|
|
bao->is_external = read_32bit(h_offset + bao->cfg.audio_external_flag, sf) & bao->cfg.audio_external_and;
|
|
bao->loop_flag = read_32bit(h_offset + bao->cfg.audio_loop_flag, sf) & bao->cfg.audio_loop_and;
|
|
bao->channels = read_32bit(h_offset + bao->cfg.audio_channels, sf);
|
|
bao->sample_rate = read_32bit(h_offset + bao->cfg.audio_sample_rate, sf);
|
|
|
|
/* prefetch data is in another internal BAO right after the base header */
|
|
if (bao->cfg.audio_prefetch_size) {
|
|
bao->prefetch_size = read_32bit(h_offset + bao->cfg.audio_prefetch_size, sf);
|
|
bao->is_prefetched = (bao->prefetch_size > 0);
|
|
}
|
|
|
|
if (bao->loop_flag) {
|
|
bao->loop_start = read_32bit(h_offset + bao->cfg.audio_num_samples, sf);
|
|
bao->num_samples = read_32bit(h_offset + bao->cfg.audio_num_samples2, sf) + bao->loop_start;
|
|
}
|
|
else {
|
|
bao->num_samples = read_32bit(h_offset + bao->cfg.audio_num_samples, sf);
|
|
}
|
|
|
|
bao->stream_type = read_32bit(h_offset + bao->cfg.audio_stream_type, sf);
|
|
|
|
return 1;
|
|
//fail:
|
|
// return 0;
|
|
}
|
|
|
|
static int parse_type_sequence(ubi_bao_header* bao, off_t offset, STREAMFILE* sf) {
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = bao->big_endian ? read_32bitBE : read_32bitLE;
|
|
off_t h_offset = offset + bao->header_skip;
|
|
off_t table_offset;
|
|
int i;
|
|
|
|
/* sequence chain */
|
|
bao->type = UBI_SEQUENCE;
|
|
if (bao->cfg.sequence_entry_size == 0) {
|
|
VGM_LOG("UBI BAO: sequence entry size not configured at %x\n", (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
bao->sequence_loop = read_32bit(h_offset + bao->cfg.sequence_sequence_loop, sf);
|
|
bao->sequence_single = read_32bit(h_offset + bao->cfg.sequence_sequence_single, sf);
|
|
bao->sequence_count = read_32bit(h_offset + bao->cfg.sequence_sequence_count, sf);
|
|
if (bao->sequence_count > BAO_MAX_CHAIN_COUNT) {
|
|
VGM_LOG("UBI BAO: incorrect sequence count\n");
|
|
goto fail;
|
|
}
|
|
|
|
/* get chain in extra table */
|
|
table_offset = offset + bao->header_size;
|
|
for (i = 0; i < bao->sequence_count; i++) {
|
|
uint32_t entry_id = (uint32_t)read_32bit(table_offset + bao->cfg.sequence_entry_number, sf);
|
|
|
|
bao->sequence_chain[i] = entry_id;
|
|
|
|
table_offset += bao->cfg.sequence_entry_size;
|
|
}
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int parse_type_layer(ubi_bao_header* bao, off_t offset, STREAMFILE* sf) {
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = bao->big_endian ? read_32bitBE : read_32bitLE;
|
|
off_t h_offset = offset + bao->header_skip;
|
|
off_t table_offset;
|
|
size_t cues_size = 0;
|
|
int i;
|
|
|
|
/* audio header */
|
|
bao->type = UBI_LAYER;
|
|
if (bao->cfg.layer_entry_size == 0) {
|
|
VGM_LOG("UBI BAO: layer entry size not configured at %x\n", (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
bao->layer_count = read_32bit(h_offset + bao->cfg.layer_layer_count, sf);
|
|
if (bao->layer_count > BAO_MAX_LAYER_COUNT) {
|
|
VGM_LOG("UBI BAO: incorrect layer count\n");
|
|
goto fail;
|
|
}
|
|
|
|
bao->is_external = read_32bit(h_offset + bao->cfg.layer_external_flag, sf) & bao->cfg.layer_external_and;
|
|
bao->stream_size = read_32bit(h_offset + bao->cfg.layer_stream_size, sf);
|
|
bao->stream_id = read_32bit(h_offset + bao->cfg.layer_stream_id, sf);
|
|
|
|
if (bao->cfg.layer_prefetch_size) {
|
|
bao->prefetch_size = read_32bit(h_offset + bao->cfg.layer_prefetch_size, sf);
|
|
bao->is_prefetched = (bao->prefetch_size > 0);
|
|
}
|
|
|
|
/* extra cue table (rare, has N variable-sized labels + cue table pointing to them) */
|
|
if (bao->cfg.layer_cue_labels) {
|
|
cues_size += read_32bit(h_offset + bao->cfg.layer_cue_labels, sf);
|
|
}
|
|
if (bao->cfg.layer_cue_count) {
|
|
cues_size += read_32bit(h_offset + bao->cfg.layer_cue_count, sf) * 0x08;
|
|
}
|
|
|
|
if (bao->cfg.layer_extra_size) {
|
|
bao->extra_size = read_32bit(h_offset + bao->cfg.layer_extra_size, sf);
|
|
}
|
|
else {
|
|
bao->extra_size = cues_size + bao->layer_count * bao->cfg.layer_entry_size + cues_size;
|
|
}
|
|
|
|
/* get 1st layer header in extra table and validate all headers match */
|
|
table_offset = offset + bao->header_size + cues_size;
|
|
//bao->channels = read_32bit(table_offset + bao->cfg.layer_channels, sf);
|
|
bao->sample_rate = read_32bit(table_offset + bao->cfg.layer_sample_rate, sf);
|
|
bao->stream_type = read_32bit(table_offset + bao->cfg.layer_stream_type, sf);
|
|
bao->num_samples = read_32bit(table_offset + bao->cfg.layer_num_samples, sf);
|
|
|
|
for (i = 0; i < bao->layer_count; i++) {
|
|
int channels = read_32bit(table_offset + bao->cfg.layer_channels, sf);
|
|
int sample_rate = read_32bit(table_offset + bao->cfg.layer_sample_rate, sf);
|
|
int stream_type = read_32bit(table_offset + bao->cfg.layer_stream_type, sf);
|
|
int num_samples = read_32bit(table_offset + bao->cfg.layer_num_samples, sf);
|
|
if (bao->sample_rate != sample_rate || bao->stream_type != stream_type) {
|
|
VGM_LOG("UBI BAO: layer headers don't match at %x\n", (uint32_t)table_offset);
|
|
|
|
if (!bao->cfg.layer_ignore_error) {
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
/* uncommonly channels may vary per layer [Rayman Raving Rabbids: TV Party (Wii) ex. 0x22000cbc.pk] */
|
|
bao->layer_channels[i] = channels;
|
|
|
|
/* can be +-1 */
|
|
if (bao->num_samples != num_samples && bao->num_samples + 1 == num_samples) {
|
|
bao->num_samples -= 1;
|
|
}
|
|
|
|
table_offset += bao->cfg.layer_entry_size;
|
|
}
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static int parse_type_silence(ubi_bao_header* bao, off_t offset, STREAMFILE* sf) {
|
|
float (*read_f32)(off_t,STREAMFILE*) = bao->big_endian ? read_f32be : read_f32le;
|
|
off_t h_offset = offset + bao->header_skip;
|
|
|
|
/* silence header */
|
|
bao->type = UBI_SILENCE;
|
|
if (bao->cfg.silence_duration_float == 0) {
|
|
VGM_LOG("UBI BAO: silence duration not configured at %x\n", (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
bao->duration = read_f32(h_offset + bao->cfg.silence_duration_float, sf);
|
|
if (bao->duration <= 0.0f) {
|
|
VGM_LOG("UBI BAO: bad duration %f at %x\n", bao->duration, (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
/* adjust some common values */
|
|
static int parse_values(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
|
|
if (bao->type == UBI_SEQUENCE || bao->type == UBI_SILENCE)
|
|
return 1;
|
|
|
|
/* common validations */
|
|
if (bao->stream_size == 0) {
|
|
VGM_LOG("UBI BAO: unknown stream_size at %x\n", (uint32_t)bao->header_offset); goto fail;
|
|
goto fail;
|
|
}
|
|
|
|
/* set codec */
|
|
if (bao->stream_type > 0x10) {
|
|
VGM_LOG("UBI BAO: unknown stream_type at %x\n", (uint32_t)bao->header_offset); goto fail;
|
|
goto fail;
|
|
}
|
|
bao->codec = bao->cfg.codec_map[bao->stream_type];
|
|
if (bao->codec == 0x00) {
|
|
VGM_LOG("UBI BAO: unknown codec at %x\n", (uint32_t)bao->header_offset); goto fail;
|
|
goto fail;
|
|
}
|
|
|
|
if (bao->type == UBI_AUDIO && bao->codec == RAW_PSX && bao->cfg.audio_fix_psx_samples && bao->loop_flag) { //todo: loop flag only?
|
|
bao->num_samples = bao->num_samples / bao->channels;
|
|
}
|
|
|
|
|
|
/* set prefetch id */
|
|
if (bao->is_prefetched) {
|
|
if (bao->is_atomic && bao->cfg.file_type == UBI_FORGE) {
|
|
/* AC1's stream BAO are 0x5NNNNNNN and prefetch BAO 0x3NNNNNNN (all filenames include class) */
|
|
bao->prefetch_id = (bao->stream_id & 0x0FFFFFFF) | 0x30000000;
|
|
}
|
|
else {
|
|
/* shared id in index and resource table, or named atomic BAOs */
|
|
bao->prefetch_id = bao->stream_id;
|
|
}
|
|
}
|
|
|
|
/* normalize base skips, as memory data (prefetch or not, atomic or package) can be
|
|
* in a memory BAO after base header or audio layer BAO after the extra table */
|
|
if (bao->stream_id == bao->header_id && (!bao->is_external || bao->is_prefetched)) { /* layers with memory data */
|
|
bao->memory_skip = bao->header_size + bao->extra_size;
|
|
bao->stream_skip = bao->header_skip;
|
|
}
|
|
else {
|
|
bao->memory_skip = bao->header_skip;
|
|
bao->stream_skip = bao->header_skip;
|
|
}
|
|
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* set actual offsets in various places */
|
|
static int parse_offsets(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
off_t bao_offset;
|
|
size_t bao_size;
|
|
|
|
if (bao->type == UBI_SEQUENCE || bao->type == UBI_SILENCE)
|
|
return 1;
|
|
|
|
if (!bao->is_external && bao->is_prefetched) {
|
|
VGM_LOG("UBI BAO: unexpected non-streamed prefetch at %x\n", (uint32_t)bao->header_offset);
|
|
goto fail;
|
|
}
|
|
|
|
/* Audio headers can point to audio data in multiple forms we must configure here:
|
|
* - memory part (internal .pk BAO or separate atomic .bao)
|
|
* - streamed part (external .spk BAO or separate atomic .sbao)
|
|
* - prefetched memory part + streamed part (must join both during reads)
|
|
*
|
|
* Offsets are absolute (ignoring the index table that even .spk has) but point to BAO
|
|
* base header start, that we must also skip to reach actual audio data.
|
|
*/
|
|
|
|
if (bao->is_atomic) {
|
|
if (bao->is_prefetched) {
|
|
bao->prefetch_offset = bao->memory_skip;
|
|
}
|
|
|
|
if (bao->is_external) {
|
|
bao->stream_offset = bao->stream_skip;
|
|
}
|
|
else {
|
|
bao->stream_offset = bao->memory_skip;
|
|
}
|
|
}
|
|
else {
|
|
if (bao->is_prefetched) {
|
|
if (!find_package_bao(bao->prefetch_id, sf, &bao_offset, &bao_size)) {
|
|
VGM_LOG("UBI BAO: expected prefetch id %08x not found\n", bao->prefetch_id);
|
|
goto fail;
|
|
}
|
|
|
|
bao->prefetch_offset = bao_offset + bao->memory_skip;
|
|
if (bao->prefetch_size + bao->memory_skip != bao_size) {
|
|
VGM_LOG("UBI BAO: unexpected prefetch size %x vs %x\n", bao->prefetch_size + bao->memory_skip, bao_size);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
if (bao->is_external) {
|
|
int i;
|
|
off_t offset;
|
|
off_t resources_offset = read_32bitLE(0x08, sf);
|
|
int resources_count = read_32bitLE(resources_offset+0x00, sf);
|
|
size_t strings_size = read_32bitLE(resources_offset+0x04, sf);
|
|
|
|
/* parse resource table to external stream (may be empty, or exist even with nothing in the file) */
|
|
offset = resources_offset + 0x04+0x04 + strings_size;
|
|
for (i = 0; i < resources_count; i++) {
|
|
uint32_t resource_id = read_32bitLE(offset+0x10*i+0x00, sf);
|
|
off_t name_offset = read_32bitLE(offset+0x10*i+0x04, sf);
|
|
off_t resource_offset = read_32bitLE(offset+0x10*i+0x08, sf);
|
|
size_t resource_size = read_32bitLE(offset+0x10*i+0x0c, sf);
|
|
|
|
if (resource_id == bao->stream_id) {
|
|
bao->stream_offset = resource_offset + bao->stream_skip;
|
|
|
|
read_string(bao->resource_name,255, resources_offset + 0x04+0x04 + name_offset, sf);
|
|
|
|
if (bao->stream_size != resource_size - bao->stream_skip + bao->prefetch_size) {
|
|
VGM_ASSERT(bao->stream_size != resource_size - bao->stream_skip + bao->prefetch_size,
|
|
"UBI BAO: stream vs resource size mismatch at %lx\n", offset+0x10*i);
|
|
goto fail;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bao->stream_offset == 0) {
|
|
VGM_LOG("UBI BAO: expected external id %08x not found\n", bao->stream_id);
|
|
goto fail;
|
|
}
|
|
}
|
|
else {
|
|
if (!find_package_bao(bao->stream_id, sf, &bao_offset, &bao_size)) {
|
|
VGM_LOG("UBI BAO: expected internal id %08x not found\n", bao->stream_id);
|
|
goto fail;
|
|
}
|
|
bao->stream_offset = bao_offset + bao->memory_skip;
|
|
|
|
/* in some cases, stream size value from audio header can be bigger (~0x18)
|
|
* than actual audio chunk o_O [Rayman Raving Rabbids: TV Party (Wii)] */
|
|
if (bao->stream_size > bao_size - bao->memory_skip) {
|
|
VGM_LOG("UBI BAO: bad stream size found: %x + %x vs %x\n", bao->stream_size, bao->memory_skip, bao_size);
|
|
|
|
/* too big is usually bad config */
|
|
if (bao->stream_size > bao_size + bao->header_size) {
|
|
VGM_LOG("UBI BAO: bad stream config at %x\n", (uint32_t)bao->header_offset);
|
|
goto fail;
|
|
}
|
|
|
|
bao->stream_size = bao_size - bao->memory_skip;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
/* parse a single known header resource at offset (see config_bao for info) */
|
|
static int parse_header(ubi_bao_header* bao, STREAMFILE* sf, off_t offset) {
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = bao->big_endian ? read_32bitBE : read_32bitLE;
|
|
|
|
bao->header_offset = offset;
|
|
|
|
bao->header_format = read_8bit (offset + 0x00, sf); /* 0x01: atomic, 0x02: package */
|
|
bao->header_version = read_32bitBE(offset + 0x00, sf) & 0x00FFFFFF;
|
|
if (bao->version != bao->header_version) {
|
|
VGM_LOG("UBI BAO: mismatched header version at %x\n", (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
/* - base part in early versions:
|
|
* 0x04: header skip (usually 0x28, rarely 0x24), can be LE unlike other fields (ex. Assassin's Creed PS3)
|
|
* 0x08(10): GUID, or id-like fields in early versions
|
|
* 0x18: null
|
|
* 0x1c: null
|
|
* 0x20: class
|
|
* 0x24: config/version? (0x00/0x01/0x02)
|
|
*
|
|
* - base part in later versions:
|
|
* 0x04(10): GUID
|
|
* 0x14: class
|
|
* 0x18: config/version? (0x02)
|
|
* 0x1c: fixed value? */
|
|
|
|
bao->header_skip = bao->cfg.header_skip;
|
|
bao->header_id = read_32bit(offset + bao->header_skip + 0x00, sf);
|
|
bao->header_type = read_32bit(offset + bao->header_skip + 0x04, sf);
|
|
|
|
bao->header_size = bao->cfg.header_base_size;
|
|
|
|
/* hack for games with smaller than standard
|
|
* (can't use lowest size as other games also have extra unused field) */
|
|
if (bao->cfg.header_less_le_flag && !bao->big_endian) {
|
|
bao->header_size -= 0x04;
|
|
}
|
|
/* detect extra unused field in PC/Wii
|
|
* (could be improved but no apparent flags or anything useful) */
|
|
else if (get_streamfile_size(sf) > offset + bao->header_size) {
|
|
/* may read next BAO version, layer header, cues, resource table size, etc, always > 1 */
|
|
int32_t end_field = read_32bit(offset + bao->header_size, sf);
|
|
|
|
if (end_field == -1 || end_field == 0 || end_field == 1) /* some count? */
|
|
bao->header_size += 0x04;
|
|
}
|
|
|
|
switch(bao->header_type) {
|
|
case 0x01:
|
|
if (!parse_type_audio(bao, offset, sf))
|
|
goto fail;
|
|
break;
|
|
case 0x05:
|
|
if (!parse_type_sequence(bao, offset, sf))
|
|
goto fail;
|
|
break;
|
|
case 0x06:
|
|
if (!parse_type_layer(bao, offset, sf))
|
|
goto fail;
|
|
break;
|
|
case 0x08:
|
|
if (!parse_type_silence(bao, offset, sf))
|
|
goto fail;
|
|
break;
|
|
default:
|
|
VGM_LOG("UBI BAO: unknown header type at %x\n", (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
if (!parse_values(bao, sf))
|
|
goto fail;
|
|
|
|
if (!parse_offsets(bao, sf))
|
|
goto fail;
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static int parse_bao(ubi_bao_header* bao, STREAMFILE* sf, off_t offset, int target_subsong) {
|
|
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
|
|
uint32_t bao_class, header_type;
|
|
|
|
/*bao_version =*/ read_32bitBE(offset+0x00, sf); /* force buffer read */
|
|
|
|
config_bao_endian(bao, offset, sf);
|
|
read_32bit = bao->big_endian ? read_32bitBE : read_32bitLE;
|
|
|
|
bao_class = read_32bit(offset+bao->cfg.bao_class, sf);
|
|
if (bao_class & 0x0FFFFFFF) {
|
|
VGM_LOG("UBI BAO: unknown class %x at %x\n", bao_class, (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
bao->classes[(bao_class >> 28) & 0xF]++;
|
|
if (bao_class != 0x20000000) /* ignore non-header classes */
|
|
return 1;
|
|
|
|
header_type = read_32bit(offset + bao->cfg.header_skip + 0x04, sf);
|
|
if (header_type > 9) {
|
|
VGM_LOG("UBI BAO: unknown type %x at %x\n", header_type, (uint32_t)offset);
|
|
goto fail;
|
|
}
|
|
|
|
//;VGM_ASSERT(header_type == 0x05 || header_type == 0x06, "UBI BAO: type %x at %x\n", header_type, (uint32_t)offset);
|
|
|
|
bao->types[header_type]++;
|
|
if (!bao->allowed_types[header_type])
|
|
return 1;
|
|
|
|
bao->total_subsongs++;
|
|
if (target_subsong != bao->total_subsongs)
|
|
return 1;
|
|
|
|
if (!parse_header(bao, sf, offset))
|
|
goto fail;
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
/* ************************************************************************* */
|
|
|
|
/* opens a file BAO's companion BAO (memory or stream) */
|
|
static STREAMFILE* open_atomic_bao(ubi_bao_file file_type, uint32_t file_id, int is_stream, STREAMFILE* sf) {
|
|
STREAMFILE* sf_bao = NULL;
|
|
char buf[255];
|
|
size_t buf_size = 255;
|
|
|
|
/* Get referenced BAOs, in different naming styles for "internal" (=memory) or "external" (=stream). */
|
|
switch(file_type) {
|
|
|
|
case UBI_FORGE:
|
|
case UBI_FORGE_b:
|
|
/* Try default extensionless (as extracted from .forge bigfile) and with common extension.
|
|
* .forge data can be uncompressed (stream BAOs) and compressed (subfiles per area with memory BAOs). */
|
|
if (is_stream) {
|
|
snprintf(buf,buf_size, "Common_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
strcat(buf,".sbao");
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "English_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "French_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "Spanish_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "German_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "Italian_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "Japanese_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "Korean_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "Russian_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "Czech_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
snprintf(buf,buf_size, "Polish_BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
/* these are all of the languages that were referenced in Assassin's Creed exe (out of each platform), there may be more */
|
|
}
|
|
else {
|
|
snprintf(buf,buf_size, "BAO_0x%08x", file_id);
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
|
|
strcat(buf,".bao");
|
|
sf_bao = open_streamfile_by_filename(sf, buf);
|
|
if (sf_bao) return sf_bao;
|
|
}
|
|
|
|
goto fail;
|
|
|
|
default:
|
|
goto fail;
|
|
}
|
|
|
|
return sf_bao; /* may be NULL */
|
|
fail:
|
|
close_streamfile(sf_bao);
|
|
|
|
VGM_LOG("UBI BAO: failed opening atomic BAO id %08x\n", file_id);
|
|
return NULL;
|
|
}
|
|
|
|
static int find_package_bao(uint32_t target_id, STREAMFILE* sf, off_t* p_offset, size_t* p_size) {
|
|
int i;
|
|
int index_entries;
|
|
off_t bao_offset;
|
|
size_t index_size, index_header_size;
|
|
|
|
index_size = read_32bitLE(0x04, sf);
|
|
index_entries = index_size / 0x08;
|
|
index_header_size = 0x40;
|
|
|
|
/* parse index to get target BAO */
|
|
bao_offset = index_header_size + index_size;
|
|
for (i = 0; i < index_entries; i++) {
|
|
uint32_t bao_id = read_32bitLE(index_header_size + 0x08*i + 0x00, sf);
|
|
size_t bao_size = read_32bitLE(index_header_size + 0x08*i + 0x04, sf);
|
|
|
|
if (bao_id == target_id) {
|
|
if (p_offset) *p_offset = bao_offset;
|
|
if (p_size) *p_size = bao_size;
|
|
return 1;
|
|
}
|
|
bao_offset += bao_size;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* create a usable streamfile */
|
|
static STREAMFILE* setup_bao_streamfile(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
STREAMFILE* new_sf = NULL;
|
|
STREAMFILE* temp_sf = NULL;
|
|
STREAMFILE* stream_segments[2] = { 0 };
|
|
|
|
/* Audio comes in "memory" and "streaming" BAOs. When "prefetched" flag is
|
|
* on we need to join memory and streamed part as they're stored separately.
|
|
*
|
|
* The physical location of those depends on the format:
|
|
* - file .bao: both in separate files, with different names per type
|
|
* - bank .pk: memory BAO is in the pk, stream is in another file
|
|
*
|
|
* For some header BAO audio data can be in the same BAO too, which
|
|
* can be considered memory BAO with different offset treatment.
|
|
*/
|
|
|
|
if (bao->is_atomic) {
|
|
/* file BAOs re-open new STREAMFILEs so no need to wrap them */
|
|
if (bao->is_prefetched) {
|
|
new_sf = open_atomic_bao(bao->cfg.file_type, bao->prefetch_id, 0, sf);
|
|
if (!new_sf) goto fail;
|
|
stream_segments[0] = new_sf;
|
|
|
|
new_sf = open_clamp_streamfile(stream_segments[0], bao->prefetch_offset, bao->prefetch_size);
|
|
if (!new_sf) goto fail;
|
|
stream_segments[0] = new_sf;
|
|
|
|
if (bao->stream_size - bao->prefetch_size != 0) {
|
|
new_sf = open_atomic_bao(bao->cfg.file_type, bao->stream_id, 1, sf);
|
|
if (!new_sf) goto fail;
|
|
stream_segments[1] = new_sf;
|
|
|
|
new_sf = open_clamp_streamfile(stream_segments[1], bao->stream_offset, (bao->stream_size - bao->prefetch_size));
|
|
if (!new_sf) goto fail;
|
|
stream_segments[1] = new_sf;
|
|
|
|
new_sf = open_multifile_streamfile(stream_segments, 2);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
stream_segments[0] = NULL;
|
|
stream_segments[1] = NULL;
|
|
}
|
|
else {
|
|
/* weird but happens, streamed chunk is empty in this case */
|
|
temp_sf = new_sf;
|
|
stream_segments[0] = NULL;
|
|
}
|
|
}
|
|
else {
|
|
new_sf = open_atomic_bao(bao->cfg.file_type, bao->stream_id, bao->is_external, sf);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
|
|
new_sf = open_clamp_streamfile(temp_sf, bao->stream_offset, bao->stream_size);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
}
|
|
}
|
|
else {
|
|
if (bao->is_prefetched) {
|
|
new_sf = open_wrap_streamfile(sf);
|
|
if (!new_sf) goto fail;
|
|
stream_segments[0] = new_sf;
|
|
|
|
new_sf = open_clamp_streamfile(stream_segments[0], bao->prefetch_offset, bao->prefetch_size);
|
|
if (!new_sf) goto fail;
|
|
stream_segments[0] = new_sf;
|
|
|
|
if (bao->stream_size - bao->prefetch_size != 0) {
|
|
new_sf = open_streamfile_by_filename(sf, bao->resource_name);
|
|
if (!new_sf) { VGM_LOG("UBI BAO: external stream '%s' not found\n", bao->resource_name); goto fail; }
|
|
stream_segments[1] = new_sf;
|
|
|
|
new_sf = open_clamp_streamfile(stream_segments[1], bao->stream_offset, (bao->stream_size - bao->prefetch_size));
|
|
if (!new_sf) goto fail;
|
|
stream_segments[1] = new_sf;
|
|
temp_sf = NULL;
|
|
|
|
new_sf = open_multifile_streamfile(stream_segments, 2);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
stream_segments[0] = NULL;
|
|
stream_segments[1] = NULL;
|
|
}
|
|
else {
|
|
/* weird but happens, streamed chunk is empty in this case */
|
|
temp_sf = new_sf;
|
|
stream_segments[0] = NULL;
|
|
}
|
|
}
|
|
else if (bao->is_external) {
|
|
new_sf = open_streamfile_by_filename(sf, bao->resource_name);
|
|
if (!new_sf) { VGM_LOG("UBI BAO: external stream '%s' not found\n", bao->resource_name); goto fail; }
|
|
temp_sf = new_sf;
|
|
|
|
new_sf = open_clamp_streamfile(temp_sf, bao->stream_offset, bao->stream_size);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
}
|
|
else {
|
|
new_sf = open_wrap_streamfile(sf);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
|
|
new_sf = open_clamp_streamfile(temp_sf, bao->stream_offset, bao->stream_size);
|
|
if (!new_sf) goto fail;
|
|
temp_sf = new_sf;
|
|
}
|
|
|
|
}
|
|
|
|
return temp_sf;
|
|
|
|
fail:
|
|
close_streamfile(stream_segments[0]);
|
|
close_streamfile(stream_segments[1]);
|
|
close_streamfile(temp_sf);
|
|
|
|
VGM_LOG("UBI BAO: failed streamfile setup\n");
|
|
return NULL;
|
|
}
|
|
|
|
/* ************************************************************************* */
|
|
|
|
static void config_bao_endian(ubi_bao_header* bao, off_t offset, STREAMFILE* sf) {
|
|
|
|
/* Detect endianness using the 'class' field (the 'header skip' field is LE in early
|
|
* versions, and was removed in later versions).
|
|
* This could be done once as all BAOs share endianness */
|
|
|
|
/* negate as fields looks like LE (0xN0000000) */
|
|
bao->big_endian = !guess_endianness32bit(offset+bao->cfg.bao_class, sf);
|
|
}
|
|
|
|
|
|
static void config_bao_entry(ubi_bao_header* bao, size_t header_base_size, size_t header_skip) {
|
|
bao->cfg.header_base_size = header_base_size;
|
|
bao->cfg.header_skip = header_skip;
|
|
}
|
|
|
|
static void config_bao_audio_b(ubi_bao_header* bao, off_t stream_size, off_t stream_id, off_t external_flag, off_t loop_flag, int external_and, int loop_and) {
|
|
/* audio header base */
|
|
bao->cfg.audio_stream_size = stream_size;
|
|
bao->cfg.audio_stream_id = stream_id;
|
|
bao->cfg.audio_external_flag = external_flag;
|
|
bao->cfg.audio_loop_flag = loop_flag;
|
|
bao->cfg.audio_external_and = external_and;
|
|
bao->cfg.audio_loop_and = loop_and;
|
|
}
|
|
static void config_bao_audio_m(ubi_bao_header* bao, off_t channels, off_t sample_rate, off_t num_samples, off_t num_samples2, off_t stream_type, off_t prefetch_size) {
|
|
/* audio header main */
|
|
bao->cfg.audio_channels = channels;
|
|
bao->cfg.audio_sample_rate = sample_rate;
|
|
bao->cfg.audio_num_samples = num_samples;
|
|
bao->cfg.audio_num_samples2 = num_samples2;
|
|
bao->cfg.audio_stream_type = stream_type;
|
|
//bao->cfg.audio_cue_count = cue_count;
|
|
//bao->cfg.audio_cue_labels = cue_labels;
|
|
bao->cfg.audio_prefetch_size = prefetch_size;
|
|
}
|
|
|
|
static void config_bao_sequence(ubi_bao_header* bao, off_t sequence_count, off_t sequence_single, off_t sequence_loop, off_t entry_size) {
|
|
/* sequence header and chain table */
|
|
bao->cfg.sequence_sequence_count = sequence_count;
|
|
bao->cfg.sequence_sequence_single = sequence_single;
|
|
bao->cfg.sequence_sequence_loop = sequence_loop;
|
|
bao->cfg.sequence_entry_size = entry_size;
|
|
bao->cfg.sequence_entry_number = 0x00;
|
|
}
|
|
|
|
static void config_bao_layer_m(ubi_bao_header* bao, off_t stream_id, off_t layer_count, off_t external_flag, off_t stream_size, off_t extra_size, off_t prefetch_size, off_t cue_count, off_t cue_labels, int external_and) {
|
|
/* layer header in the main part */
|
|
bao->cfg.layer_stream_id = stream_id;
|
|
bao->cfg.layer_layer_count = layer_count;
|
|
bao->cfg.layer_external_flag = external_flag;
|
|
bao->cfg.layer_stream_size = stream_size;
|
|
bao->cfg.layer_extra_size = extra_size;
|
|
bao->cfg.layer_prefetch_size = prefetch_size;
|
|
bao->cfg.layer_cue_count = cue_count;
|
|
bao->cfg.layer_cue_labels = cue_labels;
|
|
bao->cfg.layer_external_and = external_and;
|
|
}
|
|
static void config_bao_layer_e(ubi_bao_header* bao, off_t entry_size, off_t sample_rate, off_t channels, off_t stream_type, off_t num_samples) {
|
|
/* layer sub-headers in extra table */
|
|
bao->cfg.layer_entry_size = entry_size;
|
|
bao->cfg.layer_sample_rate = sample_rate;
|
|
bao->cfg.layer_channels = channels;
|
|
bao->cfg.layer_stream_type = stream_type;
|
|
bao->cfg.layer_num_samples = num_samples;
|
|
}
|
|
|
|
static void config_bao_silence_f(ubi_bao_header* bao, off_t duration) {
|
|
/* silence headers in float value */
|
|
bao->cfg.silence_duration_float = duration;
|
|
}
|
|
|
|
|
|
static int config_bao_version(ubi_bao_header* bao, STREAMFILE* sf) {
|
|
uint32_t version;
|
|
|
|
/* Ubi BAO evolved from Ubi SB and are conceptually quite similar, see that first.
|
|
*
|
|
* BAOs (binary audio objects) always start with:
|
|
* - 0x00(1): format (meaning defined by mode)
|
|
* - 0x01(3): 8b*3 version, major/minor/release (numbering continues from .sb0/sm0)
|
|
* - 0x04+: mini header (varies with version, see parse_header)
|
|
*
|
|
* Then are divided into "classes":
|
|
* - 0x10000000: event (links by id to another event or header BAO, may set volume/reverb/filters/etc)
|
|
* - 0x20000000: header
|
|
* - 0x30000000: memory audio (in .pk/.bao)
|
|
* - 0x40000000: project info
|
|
* - 0x50000000: stream audio (in .spk/.sbao)
|
|
* - 0x60000000: unused?
|
|
* - 0x70000000: info? has a count+table of id-things
|
|
* - 0x80000000: unknown (some floats?)
|
|
* - 0x90000000: unknown (some kind of command config?), rare [Ghost Recon Future Soldier (PC), Drawsome (Wii)]
|
|
* Class 1/2/3 are roughly equivalent to Ubi SB's section1/2/3, and class 4 is
|
|
* basically .spN project files.
|
|
*
|
|
* The project BAO (usually with special id 0x7FFFFFFF or 0x40000000) has version,
|
|
* filenames (not complete) and current mode, "PACKAGE" (pk, index + BAOs with
|
|
* external BAOs) or "ATOMIC" (file, separate BAOs).
|
|
*
|
|
* We want header classes, also similar to SB types:
|
|
* - 01: single audio (samples, channels, bitrate, samples+size, etc)
|
|
* - 02: play chain with config? (ex. silence + audio, or rarely audio 2ch intro + layer 4ch body)
|
|
* - 03: unknown chain
|
|
* - 04: random (count, etc) + BAO IDs and float probability to play
|
|
* - 05: sequence (count, etc) + BAO IDs and unknown data
|
|
* - 06: layer (count, etc) + layer headers
|
|
* - 07: unknown chain
|
|
* - 08: silence (duration, etc)
|
|
* - 09: silence with config? (channels, sample rate, etc), extremely rare [Shaun White Skateboarding (Wii)]
|
|
*
|
|
* Right after base BAO size is the extra table for that BAO (what sectionX had, plus
|
|
* extra crap like cue-like labels, even for type 0x01).
|
|
*
|
|
* Just to throw us off, the base BAO size may add +0x04 (with a field value of 0/-1) on
|
|
* some game versions/platforms (PC/Wii only?). Doesn't look like there is a header field
|
|
* (comparing many BAOs from different platforms of the same games) so it's autodetected.
|
|
*
|
|
* Most types + tables are pretty much the same as SB (with config styles ported straight) but
|
|
* now can "prefetch" part of the data (signaled by a size in the header, or perhaps a flag but
|
|
* looks too erratic). The header points to a external/stream ID, and with prefetch enabled part
|
|
* of the audio is in an internal/memory ID, and must join both during reads to get the full
|
|
* stream. Prefetch may be used in some platforms of a game only (ex. AC1 PC does while PS3
|
|
* doesn't, while Scott Pilgrim always does)
|
|
*/
|
|
|
|
bao->allowed_types[0x01] = 1;
|
|
bao->allowed_types[0x05] = 1;
|
|
bao->allowed_types[0x06] = 1;
|
|
|
|
/* absolute */
|
|
bao->cfg.bao_class = 0x20;
|
|
|
|
/* relative to header_skip */
|
|
bao->cfg.header_id = 0x00;
|
|
bao->cfg.header_type = 0x04;
|
|
|
|
version = bao->version;
|
|
|
|
/* 2 configs with same ID, autodetect */
|
|
if (version == 0x00220015) {
|
|
off_t header_size = 0x40 + read_32bitLE(0x04, sf); /* first is always LE */
|
|
|
|
/* next BAO uses machine endianness, entry should always exist
|
|
* (maybe should use project BAO to detect?) */
|
|
if (guess_endianness32bit(header_size + 0x04, sf)) {
|
|
version |= 0xFF00; /* signal Wii=BE, but don't modify original */
|
|
}
|
|
}
|
|
|
|
|
|
/* config per version*/
|
|
switch(version) {
|
|
|
|
case 0x001B0100: /* Assassin's Creed (PS3/X360/PC)-atomic-forge */
|
|
//case 0x001B0100: /* My Fitness Coach (Wii)-atomic-forge */
|
|
//case 0x001B0100: /* Your Shape featuring Jenny McCarthy (Wii)-atomic-forge */
|
|
config_bao_entry(bao, 0xA4, 0x28); /* PC: 0xA8, PS3/X360: 0xA4 */
|
|
|
|
config_bao_audio_b(bao, 0x08, 0x1c, 0x28, 0x34, 1, 1); /* 0x2c: prefetch flag? */
|
|
config_bao_audio_m(bao, 0x44, 0x48, 0x50, 0x58, 0x64, 0x74);
|
|
bao->cfg.audio_interleave = 0x10;
|
|
bao->cfg.audio_fix_psx_samples = 1;
|
|
|
|
config_bao_sequence(bao, 0x2c, 0x20, 0x1c, 0x14);
|
|
|
|
config_bao_layer_m(bao, 0x4c, 0x20, 0x2c, 0x44, 0x00, 0x50, 0x00, 0x00, 1); /* stream size: 0x48? */
|
|
config_bao_layer_e(bao, 0x30, 0x00, 0x04, 0x08, 0x10);
|
|
|
|
config_bao_silence_f(bao, 0x1c);
|
|
|
|
bao->cfg.codec_map[0x02] = RAW_PSX;
|
|
bao->cfg.codec_map[0x03] = UBI_IMA;
|
|
bao->cfg.codec_map[0x04] = FMT_OGG;
|
|
bao->cfg.codec_map[0x07] = RAW_AT3_105;
|
|
|
|
bao->cfg.file_type = UBI_FORGE;
|
|
return 1;
|
|
|
|
case 0x001F0008: /* Rayman Raving Rabbids: TV Party (Wii)-package */
|
|
case 0x001F0010: /* Prince of Persia 2008 (PC/PS3/X360)-atomic-forge, Far Cry 2 (PS3)-atomic-dunia? */
|
|
case 0x001F0011: /* Naruto: The Broken Bond (X360)-package */
|
|
case 0x0021000C: /* Splinter Cell: Conviction (E3 2009 Demo)(X360)-package */
|
|
case 0x0022000D: /* Just Dance (Wii)-package */
|
|
case 0x0022FF15: /* James Cameron's Avatar: The Game (Wii)-package */
|
|
case 0x0022001B: /* Prince of Persia: The Forgotten Sands (Wii)-package */
|
|
config_bao_entry(bao, 0xA4, 0x28); /* PC/Wii: 0xA8 */
|
|
|
|
config_bao_audio_b(bao, 0x08, 0x1c, 0x28, 0x34, 1, 1);
|
|
config_bao_audio_m(bao, 0x44, 0x4c, 0x54, 0x5c, 0x64, 0x74); /* cues: 0x68, 0x6c */
|
|
|
|
config_bao_sequence(bao, 0x2c, 0x20, 0x1c, 0x14);
|
|
|
|
config_bao_layer_m(bao, 0x00, 0x20, 0x2c, 0x44, 0x4c, 0x50, 0x54, 0x58, 1); /* 0x1c: id-like, 0x3c: prefetch flag? */
|
|
config_bao_layer_e(bao, 0x28, 0x00, 0x04, 0x08, 0x10);
|
|
|
|
config_bao_silence_f(bao, 0x1c);
|
|
|
|
bao->cfg.codec_map[0x01] = RAW_PCM;
|
|
bao->cfg.codec_map[0x03] = UBI_IMA;
|
|
bao->cfg.codec_map[0x04] = FMT_OGG;
|
|
bao->cfg.codec_map[0x05] = RAW_XMA1;
|
|
bao->cfg.codec_map[0x07] = RAW_AT3_105;
|
|
bao->cfg.codec_map[0x09] = RAW_DSP;
|
|
|
|
bao->cfg.file_type = UBI_FORGE_b;
|
|
return 1;
|
|
|
|
case 0x00220015: /* James Cameron's Avatar: The Game (PSP)-package */
|
|
case 0x0022001E: /* Prince of Persia: The Forgotten Sands (PSP)-package */
|
|
config_bao_entry(bao, 0x84, 0x28); /* PSP: 0x84 */
|
|
|
|
config_bao_audio_b(bao, 0x08, 0x1c, 0x20, 0x20, (1 << 2), (1 << 5)); /* (1 << 4): prefetch flag? */
|
|
config_bao_audio_m(bao, 0x28, 0x30, 0x38, 0x40, 0x48, 0x58);
|
|
|
|
config_bao_layer_m(bao, 0x00, 0x20, 0x24, 0x34, 0x3c, 0x40, 0x00, 0x00, (1 << 2)); /* 0x1c: id-like */
|
|
config_bao_layer_e(bao, 0x28, 0x00, 0x04, 0x08, 0x10);
|
|
|
|
bao->cfg.codec_map[0x06] = RAW_PSX;
|
|
bao->cfg.codec_map[0x07] = FMT_AT3;
|
|
|
|
return 1;
|
|
|
|
case 0x00230008: /* Splinter Cell: Conviction (X360/PC)-package */
|
|
config_bao_entry(bao, 0xB4, 0x28); /* PC: 0xB8, X360: 0xB4 */
|
|
|
|
config_bao_audio_b(bao, 0x08, 0x24, 0x38, 0x44, 1, 1);
|
|
config_bao_audio_m(bao, 0x54, 0x5c, 0x64, 0x6c, 0x74, 0x84);
|
|
|
|
config_bao_sequence(bao, 0x34, 0x28, 0x24, 0x14);
|
|
|
|
config_bao_layer_m(bao, 0x00, 0x28, 0x3c, 0x54, 0x5c, 0x00 /*0x60?*/, 0x00, 0x00, 1); /* 0x24: id-like */
|
|
config_bao_layer_e(bao, 0x30, 0x00, 0x04, 0x08, 0x18);
|
|
bao->cfg.layer_ignore_error = 1; //todo last sfx layer (bass) may have smaller sample rate
|
|
|
|
bao->cfg.codec_map[0x01] = RAW_PCM;
|
|
bao->cfg.codec_map[0x02] = UBI_IMA;
|
|
bao->cfg.codec_map[0x03] = FMT_OGG;
|
|
bao->cfg.codec_map[0x04] = RAW_XMA2_OLD;
|
|
|
|
return 1;
|
|
|
|
case 0x00250108: /* Scott Pilgrim vs the World (PS3/X360)-package */
|
|
case 0x0025010A: /* Prince of Persia: The Forgotten Sands (PS3/X360)-atomic-forge */
|
|
case 0x00250119: /* Shaun White Skateboarding (Wii)-package */
|
|
case 0x0025011D: /* Shaun White Skateboarding (PC/PS3)-atomic-forge */
|
|
config_bao_entry(bao, 0xB4, 0x28); /* PC: 0xB0, PS3/X360: 0xB4, Wii: 0xB8 */
|
|
|
|
if (bao->version == 0x0025011D)
|
|
bao->cfg.header_less_le_flag = 1;
|
|
|
|
config_bao_audio_b(bao, 0x08, 0x24, 0x2c, 0x38, 1, 1);
|
|
config_bao_audio_m(bao, 0x48, 0x50, 0x58, 0x60, 0x68, 0x78);
|
|
bao->cfg.audio_interleave = 0x10;
|
|
|
|
config_bao_sequence(bao, 0x34, 0x28, 0x24, 0x14);
|
|
|
|
config_bao_layer_m(bao, 0x00, 0x28, 0x30, 0x48, 0x50, 0x54, 0x58, 0x5c, 1); /* 0x24: id-like */
|
|
config_bao_layer_e(bao, 0x30, 0x00, 0x04, 0x08, 0x18);
|
|
//todo some SPvsTW layers look like should loop (0x30 flag?)
|
|
//todo some POP layers have different sample rates (ambience)
|
|
|
|
config_bao_silence_f(bao, 0x24);
|
|
|
|
bao->cfg.codec_map[0x01] = RAW_PCM;
|
|
bao->cfg.codec_map[0x02] = UBI_IMA;
|
|
bao->cfg.codec_map[0x03] = FMT_OGG;
|
|
bao->cfg.codec_map[0x04] = RAW_XMA2_NEW;
|
|
bao->cfg.codec_map[0x05] = RAW_PSX;
|
|
bao->cfg.codec_map[0x06] = RAW_AT3;
|
|
if (bao->version == 0x0025010A) /* no apparent flag */
|
|
bao->cfg.codec_map[0x06] = RAW_AT3_105;
|
|
|
|
bao->cfg.file_type = UBI_FORGE_b;
|
|
return 1;
|
|
|
|
case 0x00270102: /* Drawsome (Wii)-package */
|
|
config_bao_entry(bao, 0xAC, 0x28);
|
|
|
|
config_bao_audio_b(bao, 0x08, 0x28, 0x2c, 0x38, 1, 1);
|
|
config_bao_audio_m(bao, 0x44, 0x4c, 0x54, 0x5c, 0x64, 0x70);
|
|
|
|
config_bao_sequence(bao, 0x38, 0x2c, 0x28, 0x14);
|
|
|
|
bao->cfg.codec_map[0x02] = UBI_IMA;
|
|
|
|
return 1;
|
|
|
|
case 0x00280303: /* Tom Clancy's Ghost Recon Future Soldier (PC/PS3)-package */
|
|
config_bao_entry(bao, 0xBC, 0x28); /* PC/PS3: 0xBC */
|
|
|
|
config_bao_audio_b(bao, 0x08, 0x38, 0x3c, 0x48, 1, 1);
|
|
config_bao_audio_m(bao, 0x54, 0x5c, 0x64, 0x6c, 0x74, 0x80);
|
|
|
|
config_bao_sequence(bao, 0x48, 0x3c, 0x38, 0x14);
|
|
|
|
config_bao_layer_m(bao, 0x00, 0x3c, 0x44, 0x58, 0x60, 0x64, 0x00, 0x00, 1);
|
|
config_bao_layer_e(bao, 0x2c, 0x00, 0x04, 0x08, 0x1c);
|
|
bao->cfg.layer_ignore_error = 1; //todo some layer sample rates don't match
|
|
//todo some files have strange prefetch+stream of same size (2 segments?), ex. CEND_30_VOX.lpk
|
|
|
|
config_bao_silence_f(bao, 0x38);
|
|
|
|
bao->cfg.codec_map[0x01] = RAW_PCM;
|
|
bao->cfg.codec_map[0x02] = UBI_IMA; /* v6 */
|
|
bao->cfg.codec_map[0x04] = FMT_OGG;
|
|
bao->cfg.codec_map[0x07] = RAW_AT3; //todo some layers use AT3_105
|
|
|
|
bao->cfg.file_type = UBI_FORGE_b;
|
|
return 1;
|
|
|
|
case 0x001B0200: /* Beowulf (PS3)-atomic-bin+fat */
|
|
/* same as 0x001B0100 except:
|
|
* - base 0xA0, skip 0x24, name style %08x (.bao/sbao?) */
|
|
case 0x001C0000: /* Lost: Via Domus (PS3)-atomic-gear */
|
|
/* same as 0x001B0100 except:
|
|
* - base 0xA0, skip 0x24, name style %08x.bao (not .sbao?) */
|
|
case 0x001D0A00: /* Shaun White Snowboarding (PSP)-atomic-opal */
|
|
case 0x00220017: /* Avatar (PS3)-atomic/spk */
|
|
case 0x00220018: /* Avatar (PS3)-atomic/spk */
|
|
case 0x00260102: /* Prince of Persia Trilogy HD (PS3)-package-gear */
|
|
/* similar to 0x00250108 but most values are moved +4
|
|
* - base 0xB8, skip 0x28 */
|
|
case 0x00280306: /* Far Cry 3: Blood Dragon (X360)-atomic-hashed */
|
|
case 0x00290106: /* Splinter Cell: Blacklist (PS3)-atomic-gear */
|
|
/* quite different, lots of flags and random values
|
|
* - base varies per type (0xF0=audio), skip 0x20
|
|
* - 0x74: type, 0x78: channels, 0x7c: sample rate, 0x80: num_samples
|
|
* - 0x94: stream id? 0x9C: extra size */
|
|
case 0x002A0300: /* Watch Dogs (Wii U) */
|
|
/* similar to SC:B */
|
|
default: /* others possibly using BAO: Just Dance, Watch_Dogs, Far Cry Primal, Far Cry 4 */
|
|
VGM_LOG("UBI BAO: unknown BAO version %08x\n", bao->version);
|
|
return 0;
|
|
}
|
|
|
|
VGM_LOG("UBI BAO: unknown BAO version %08x\n", bao->version);
|
|
return 0;
|
|
}
|