vgmstream/src/meta/nxap.c

50 lines
1.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* NXAP - Nex Entertainment header [Time Crisis 4 (PS3), Time Crisis Razing Storm (PS3)] */
VGMSTREAM * init_vgmstream_nxap(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "adp"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x4E584150) /* "NXAP" */
goto fail;
if (read_32bitLE(0x14,streamFile) != 0x40 || /* expected frame size? */
read_32bitLE(0x18,streamFile) != 0x40) /* expected interleave? */
goto fail;
start_offset = read_32bitLE(0x04,streamFile);
channel_count = read_32bitLE(0x0c,streamFile);
loop_flag = 0; //(read_32bitLE(0x24,streamFile) > 0); //todo
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x10, streamFile);
vgmstream->num_samples = read_32bitLE(0x1c,streamFile) * (0x40-0x04)*2 / channel_count; /* number of frames */
/* unknown loop format, also 0x28/2c values seem related */
//vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile) * (0x40-0x04)*2 / channel_count;
//vgmstream->loop_end_sample = read_32bitLE(0x24,streamFile) * (0x40-0x04)*2 / channel_count;
//vgmstream->loop_end_sample = vgmstream->loop_start_sample + vgmstream->loop_end_sample;
vgmstream->meta_type = meta_NXAP;
vgmstream->coding_type = coding_YAMAHA_NXAP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x40;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}