vgmstream/src/meta/pc_ast.c

45 lines
1.3 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* ASTL - found in Dead Rising (PC) */
VGMSTREAM * init_vgmstream_pc_ast(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, data_size;
int loop_flag, channel_count;
/* check extension, case insensitive */
if ( !check_extensions(streamFile,"ast"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x4153544C) /* "ASTL" */
goto fail;
loop_flag = 0; //TODO - Find hidden loop point calc and flag
channel_count = read_8bit(0x32, streamFile);
data_size = read_32bitLE(0x20,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* TODO - Find non-obvious loop points and flag (if any) */
start_offset = read_32bitLE(0x10,streamFile);
vgmstream->sample_rate = read_32bitLE(0x34,streamFile);
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = data_size/(channel_count*2);
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
vgmstream->meta_type = meta_PC_AST;
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}