mirror of
https://github.com/vgmstream/vgmstream.git
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225 lines
8.8 KiB
C
225 lines
8.8 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "zsnd_streamfile.h"
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/* ZSND - Vicarious Visions games [X-Men Legends II (multi), Marvel Ultimate Alliance (multi)] */
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VGMSTREAM * init_vgmstream_zsnd(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE *temp_streamFile = NULL;
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off_t start_offset, name_offset;
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size_t stream_size, name_size;
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int loop_flag, channel_count, sample_rate, layers;
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uint32_t codec;
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int total_subsongs, target_subsong = streamFile->stream_index;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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/* checks */
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/* .zss/zsm: standard, .ens/enm: same for PS2 */
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if (!check_extensions(streamFile, "zss,zsm,ens,enm"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x5A534E44) /* "ZSND" */
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goto fail;
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/* probably zss=stream, zsm=memory; no diffs other than size */
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codec = read_32bitBE(0x04,streamFile);
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/* 0x08: file size, but slightly bigger (+0x01~04) in some platforms */
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/* 0x0c: header end/first stream start (unneeded as all offsets are absolute) */
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if (codec == 0x47435542) { /* "GCUB" */
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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}
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else {
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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}
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/* parse header tables (7*0x0c) */
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{
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off_t header2_offset, header3_offset;
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/* table2: stream head */
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int table2_entries = read_32bit(0x1c,streamFile);
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//off_t table2_head = read_32bit(0x20,streamFile);
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off_t table2_body = read_32bit(0x24,streamFile);
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/* table3: stream body */
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int table3_entries = read_32bit(0x28,streamFile);
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//off_t table3_head = read_32bit(0x2c,streamFile);
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off_t table3_body = read_32bit(0x30,streamFile);
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/* table1: stream cues? (entry=0x18)
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* tables 4-7 seem reserved with 0 entries and offsets to header end,
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* though table5 can be seen in boss4_m.zsm (1 entry) */
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/* table heads are always 0x08 * entries */
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/* 0x00 = ? (varies between tables but consistent between platforms) */
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/* 0x04 = id? (also in table2_body at 0x00?) */
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/* table1 may have more entries than table2/3 */
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if (table2_entries != table3_entries) {
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VGM_LOG("ZSND: table2/3 entries don't match\n");
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goto fail;
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}
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total_subsongs = table2_entries;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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switch (codec) {
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case 0x50432020: /* "PC " */
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header2_offset = table2_body + 0x18*(target_subsong-1);
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header3_offset = table3_body + 0x4c*(target_subsong-1);
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layers = read_16bit(header2_offset + 0x02,streamFile);
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sample_rate = read_32bit(header2_offset + 0x04,streamFile);
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start_offset = read_32bit(header3_offset + 0x00,streamFile);
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stream_size = read_32bit(header3_offset + 0x04,streamFile);
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name_offset = header3_offset + 0x0c;
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name_size = 0x40;
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break;
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case 0x58424F58: /* "XBOX" */
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header2_offset = table2_body + 0x1c*(target_subsong-1);
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header3_offset = table3_body + 0x54*(target_subsong-1);
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layers = read_16bit(header2_offset + 0x02,streamFile);
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sample_rate = read_32bit(header2_offset + 0x04,streamFile);
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start_offset = read_32bit(header3_offset + 0x00,streamFile);
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stream_size = read_32bit(header3_offset + 0x04,streamFile);
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name_offset = header3_offset + 0x14;
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name_size = 0x40;
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break;
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case 0x50533220: /* "PS2 " (also for PSP) */
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header2_offset = table2_body + 0x10*(target_subsong-1);
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header3_offset = table3_body + 0x08*(target_subsong-1);
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sample_rate = read_16bit(header2_offset + 0x02,streamFile);
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layers = read_16bit(header2_offset + 0x04,streamFile);
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start_offset = read_32bit(header3_offset + 0x00,streamFile);
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stream_size = read_32bit(header3_offset + 0x04,streamFile);
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name_offset = 0;
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name_size = 0;
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switch(sample_rate) {
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case 0x0800: sample_rate = 22050; break;
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case 0x0687: sample_rate = 18000; break;
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case 0x05ce: sample_rate = 16000; break;
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case 0x0400: sample_rate = 11025; break;
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default:
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VGM_LOG("ZSND: unknown sample_rate %x at %x\n", sample_rate, (uint32_t)header2_offset);
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goto fail;
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}
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break;
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case 0x47435542: /* "GCUB" (also for Wii) */
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header2_offset = table2_body + 0x18*(target_subsong-1);
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header3_offset = table3_body + 0x0c*(target_subsong-1);
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layers = read_16bit(header2_offset + 0x02,streamFile);
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sample_rate = read_32bit(header2_offset + 0x04,streamFile);
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start_offset = read_32bit(header3_offset + 0x00,streamFile);
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stream_size = read_32bit(header3_offset + 0x04,streamFile);
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/* 0x08: "DSP " for some reason */
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name_offset = 0;
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name_size = 0;
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break;
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default:
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goto fail;
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}
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/* maybe flags? */
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switch (layers) {
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case 0x00: channel_count = 1; break;
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case 0x01: channel_count = 1; break; /* related to looping? */
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case 0x02: channel_count = 2; break;
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case 0x22: channel_count = 4; break;
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default:
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VGM_LOG("ZSND: unknown layers\n");
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goto fail;
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}
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loop_flag = 0;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_ZSND;
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vgmstream->sample_rate = sample_rate;
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switch (codec) {
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case 0x50432020: /* "PC " */
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vgmstream->coding_type = coding_IMA;
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vgmstream->layout_type = layout_none;
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//todo interleaved stereo (needs to adapt decoder)
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//vgmstream->layout_type = layout_interleave; /* interleaved stereo for >2ch*/
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//vgmstream->interleave_block_size = 0x2000 * 2 / channel_count;
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vgmstream->num_samples = ima_bytes_to_samples(stream_size, channel_count);
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break;
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case 0x58424F58: /* "XBOX" */
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_interleave; /* interleaved stereo for >2ch*/
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vgmstream->interleave_block_size = 0x9000 * 2 / channel_count;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channel_count);
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break;
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case 0x50533220: /* "PS2 " (also for PSP) */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x800;
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channel_count);
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break;
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case 0x47435542: /* "GCUB" (also for Wii) */
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x8000;
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/* has a full DSP header, but num_samples may vary slighly between channels, so calc manually */
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dsp_read_coefs_be(vgmstream, streamFile, start_offset+0x1c,0x60);
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dsp_read_hist_be(vgmstream, streamFile, start_offset+0x40, 0x60);
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start_offset += 0x60*channel_count;
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stream_size -= 0x60*channel_count;
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vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channel_count);
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break;
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default:
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goto fail;
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}
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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if (name_offset) {
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read_string(vgmstream->stream_name,name_size, name_offset,streamFile);
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}
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temp_streamFile = setup_zsnd_streamfile(streamFile, start_offset, stream_size); /* fixes last interleave reads */
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if (!temp_streamFile) goto fail;
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if (!vgmstream_open_stream(vgmstream,temp_streamFile,start_offset))
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goto fail;
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close_streamfile(temp_streamFile);
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return vgmstream;
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fail:
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close_streamfile(temp_streamFile);
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close_vgmstream(vgmstream);
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return NULL;
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}
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