mirror of
https://github.com/vgmstream/vgmstream.git
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180 lines
6.2 KiB
C
180 lines
6.2 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/chunks.h"
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#include "../util/endianness.h"
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/* XMA - Microsoft format derived from RIFF, found in X360/XBone games */
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VGMSTREAM* init_vgmstream_xma(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset = 0, data_size = 0, chunk_offset = 0, chunk_size = 0;
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int loop_flag, channels, sample_rate, is_xma2_new = 0, is_xma2_old = 0, is_xma1 = 0;
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int32_t num_samples, loop_start_sample, loop_end_sample, loop_start_b = 0, loop_end_b = 0, loop_subframe = 0;
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int fmt_be = 0;
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/* checks */
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if (!is_id32be(0x00, sf, "RIFF"))
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goto fail;
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/* .xma: standard
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* .xma2: Skullgirls (X360)
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* .wav: Super Meat Boy (X360)
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* .nps: Beautiful Katamari (X360)
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* .str: Sonic & Sega All Stars Racing (X360)
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* .kmx: Warriors: Legends of Troy (X360) */
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if (!check_extensions(sf, "xma,xma2,wav,lwav,nps,str,kmx"))
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goto fail;
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{
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uint32_t file_size = get_streamfile_size(sf);
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uint32_t riff_size = read_u32le(0x04,sf);
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/* some Beautiful Katamari set same riff/file size (those with "XMA2" and without "fmt ") */
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if (riff_size != file_size && riff_size + 0x08 > file_size)
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goto fail;
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}
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/* parse LE RIFF header, with "XMA2" (XMA2WAVEFORMAT) or "fmt " (XMAWAVEFORMAT/XMA2WAVEFORMAT) main chunks
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* Often comes with an optional "seek" chunk too */
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/* parse chunks (reads once linearly, as XMA2 chunk often goes near EOF) */
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{
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chunk_t rc = {0};
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/* chunks are even-aligned and don't need to add padding byte, unlike real RIFFs */
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rc.current = 0x0c;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case 0x584D4132: /* "XMA2" */
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chunk_offset = rc.offset;
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chunk_size = rc.size;
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is_xma2_old = 1;
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xma2_parse_xma2_chunk(sf, chunk_offset, &channels,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample);
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break;
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case 0x666d7420: { /* "fmt " */
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int format;
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if (is_xma2_old) break; /* fmt has XMA1 info, favor XMA2 chunk */
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chunk_offset = rc.offset;
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chunk_size = rc.size;
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format = read_u16le(rc.offset + 0x00,sf);
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/* some Fable Heroes and Fable 3 XMA have a BE fmt chunk, but the rest of the file is still LE
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* (incidentally they come with a "frsk" chunk) */
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if (format == 0x6601) { /* new XMA2 but BE */
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fmt_be = 1;
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format = 0x0166;
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}
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if (format == 0x165) { /* XMA1 */
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is_xma1 = 1;
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xma1_parse_fmt_chunk(sf, chunk_offset, &channels,&sample_rate, &loop_flag, &loop_start_b, &loop_end_b, &loop_subframe, fmt_be);
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}
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else if (format == 0x166) { /* new XMA2 */
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read_s32_t read_s32 = fmt_be ? read_s32be : read_s32le;
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read_u16_t read_u16 = fmt_be ? read_u16be : read_u16le;
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is_xma2_new = 1;
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channels = read_u16(chunk_offset + 0x02,sf);
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sample_rate = read_s32(chunk_offset + 0x04,sf);
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xma2_parse_fmt_chunk_extra(sf, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, fmt_be);
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}
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else {
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goto fail;
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}
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break;
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}
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case 0x64617461: /* "data" */
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start_offset = rc.offset;
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data_size = rc.size;
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break;
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default: /* others: "seek", "ALGN" */
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break;
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}
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}
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if (!is_xma2_new && !is_xma2_old && !is_xma1)
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goto fail;
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}
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/* get xma1 samples, later fixed */
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if (!is_xma2_old && !is_xma2_new && is_xma1) {
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ms_sample_data msd = {0};
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msd.xma_version = is_xma1 ? 1 : 2;
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msd.channels = channels;
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msd.data_offset = start_offset;
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msd.data_size = data_size;
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msd.loop_flag = loop_flag;
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msd.loop_start_b= loop_start_b;
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msd.loop_end_b = loop_end_b;
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msd.loop_start_subframe = loop_subframe & 0xF; /* lower 4b: subframe where the loop starts, 0..4 */
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msd.loop_end_subframe = loop_subframe >> 4; /* upper 4b: subframe where the loop ends, 0..3 */
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msd.chunk_offset = chunk_offset;
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xma_get_samples(&msd, sf);
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num_samples = msd.num_samples;
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loop_start_sample = msd.loop_start_sample;
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loop_end_sample = msd.loop_end_sample;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_XMA_RIFF;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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#ifdef VGM_USE_FFMPEG
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{
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vgmstream->codec_data = init_ffmpeg_xma_chunk(sf, start_offset, data_size, chunk_offset, chunk_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, chunk_offset, 1,1);
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}
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#else
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goto fail;
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#endif
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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#if 0
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/**
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* Get real XMA sample rate (from Microsoft docs).
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* Info only, not for playback as the encoder adjusts sample rate for looping purposes (sample<>data align),
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* When converting to PCM, xmaencode does use the modified sample rate.
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*/
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static int32_t get_xma_sample_rate(int32_t general_rate) {
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int32_t xma_rate = 48000; /* default XMA */
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if (general_rate <= 24000) xma_rate = 24000;
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else if (general_rate <= 32000) xma_rate = 32000;
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else if (general_rate <= 44100) xma_rate = 44100;
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return xma_rate;
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}
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#endif
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