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https://github.com/vgmstream/vgmstream.git
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eca9b83208
Remove layout_interleave_shortblock for clarity as the value is enough to signal its use. Also fix .snd last block calculation, and clean some metas since I was testing changes anyway.
52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* IDVI - from Capcom's Eldorado Gate Volume 1-7 (DC) */
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VGMSTREAM * init_vgmstream_dc_idvi(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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size_t data_size;
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int loop_flag, channel_count;
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/* checks*/
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/* .dvi: original, .idvi: renamed to header id */
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if ( !check_extensions(streamFile,"dvi,idvi") )
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goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x49445649) /* "IDVI" */
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goto fail;
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loop_flag = (read_32bitLE(0x0C,streamFile) != 0);
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channel_count = read_32bitLE(0x04,streamFile); /* always 2? */
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start_offset = 0x800;
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data_size = get_streamfile_size(streamFile) - start_offset;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
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vgmstream->num_samples = ima_bytes_to_samples(data_size, channel_count);
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vgmstream->loop_start_sample = read_32bitLE(0x0C,streamFile);
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->meta_type = meta_DC_IDVI;
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vgmstream->coding_type = coding_DVI_IMA_int;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x400;
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if (vgmstream->interleave_block_size)
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vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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