mirror of
https://github.com/vgmstream/vgmstream.git
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208 lines
7.1 KiB
C
208 lines
7.1 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/endianness.h"
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/* P3D - from Radical's Prototype 1/2 (PC/PS3/X360), Spider-Man 4 Beta (X360) */
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VGMSTREAM* init_vgmstream_p3d(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset, offset, name_offset = 0;
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size_t header_size, file_size, data_size;
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uint32_t xma2_offset = 0, xma2_size = 0;
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int loop_flag, channels, sample_rate, codec;
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int i, name_count, unk_count, text_len, block_size = 0, num_samples;
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read_u32_t read_u32;
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/* checks */
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if (!is_id32be(0x00,sf, "P3D\xFF") && /* LE: PC */
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!is_id32le(0x00,sf, "P3D\xFF")) /* BE: PS3, X360 */
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goto fail;
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if (!check_extensions(sf,"p3d"))
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goto fail;
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read_u32 = guess_endian32(0x04,sf) ? read_u32be : read_u32le;
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file_size = get_streamfile_size(sf);
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/* base header */
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header_size = read_u32(0x04,sf);
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if (header_size != 0x0c) goto fail;
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if (read_u32(0x08,sf) != file_size) goto fail;
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offset = 0x0c;
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/* P3D is just a generic container used in Radical's games, so we only want "AudioFile".
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* Rarely some voice files start with a "AudioDialogueSubtitle" section, so skip that first */
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if (is_id64be(offset+0x14,sf, "AudioDia")) {
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offset += read_u32(offset + 0x04,sf); /* section size */
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}
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/* AudioFile section */
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if (read_u32(offset + 0x00,sf) != 0xFE000000) goto fail; /* section marker */
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if (read_u32(offset + 0x04,sf) + offset != file_size) goto fail; /* AudioFile size */
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if (read_u32(offset + 0x08,sf) + offset != file_size) goto fail; /* again */
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if (read_u32(offset + 0x0c,sf) != 0x0000000A) goto fail; /* fixed */
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text_len = read_u32(offset + 0x10,sf);
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if (text_len != 9) goto fail;
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offset += 0x14;
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if (!is_id64be(offset+0x00,sf, "AudioFil") || read_u16be(offset+0x08,sf) != 0x6500) /* "AudioFile\0" */
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goto fail;
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offset += text_len + 0x01;
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/* file names: 1 internal stream name + 1 external filename (usually repeated) + 1 an extra string later (P2) */
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name_count = read_u32(offset,sf);
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if (name_count != 2 && name_count != 3) goto fail; /* 2: Prototype1, 3: Prototype2 */
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offset += 0x04;
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/* skip names */
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for (i = 0; i < 2; i++) {
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if (!name_offset)
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name_offset = offset + 0x04;
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text_len = read_u32(offset,sf) + 1; /* null-terminated */
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offset += 0x04 + text_len;
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}
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/* 1=music, 0=dialogues */
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unk_count = read_u32(offset,sf);
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if (unk_count != 0x00 && unk_count != 0x01) goto fail;
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offset += 0x04;
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/* next string can be used as a codec id */
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text_len = read_u32(offset,sf);
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codec = read_u32be(offset+0x04,sf);
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offset += 0x04 + text_len + 0x01;
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/* extra "Music" or "Dialogue" string in Prototype 2 */
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if (name_count >= 3) {
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text_len = read_u32(offset,sf) + 1; /* null-terminated */
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offset += 0x04 + text_len;
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}
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loop_flag = 0;
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/* sub-header per codec */
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switch(codec) {
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case 0x72616470: /* "radp" (PC) */
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if (!is_id32be(offset,sf, "RADP"))
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goto fail;
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offset += 0x04;
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channels = read_u32(offset+0x00,sf);
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sample_rate = read_u32(offset+0x04,sf);
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/* 0x08: ? (0x0F) */
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data_size = read_u32(offset+0x0c,sf);
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block_size = 0x14;
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num_samples = data_size / block_size / channels * 32;
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start_offset = offset + 0x10;
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break;
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case 0x6D703300: /* "mp3\0" (PS3) */
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if ((read_u32be(offset,sf) & 0xFFFFFF00) != get_id32be("mp3\0"))
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goto fail;
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offset += 0x03;
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/* all fields LE even though the prev parts were BE */
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sample_rate = read_s32le(offset+0x00,sf);
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/* 0x04: mp3 sample rate (ex. @0x00 is 47999 and @0x04 is 48000) */
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num_samples = read_s32le(offset+0x08,sf);
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data_size = read_u32le(offset+0x0c,sf);
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channels = read_s32le(offset+0x10,sf);
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block_size = read_u32le(offset+0x14,sf);
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num_samples = num_samples / channels; /* total samples */
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start_offset = offset + 0x18;
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break;
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case 0x786D6100: { /* "xma\0" (X360) */
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uint32_t seek_size;
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if (!is_id32be(offset,sf, "XMA2"))
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goto fail;
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offset += 0x04;
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xma2_size = read_u32be(offset+0x00,sf);
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seek_size = read_u32be(offset+0x04,sf);
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data_size = read_u32be(offset+0x08,sf);
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/* 0x0c: ? */
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xma2_offset = offset+0x10;
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if (!read_u8(xma2_offset+0x00, sf)) /* needs "xma2" chunk (Spider-Man 4 beta has multi-streams) */
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goto fail;
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/* loops never set */
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xma2_parse_xma2_chunk(sf, xma2_offset, &channels, &sample_rate, &loop_flag, &num_samples, NULL, NULL);
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start_offset = offset + 0x10 + xma2_size + seek_size;
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break;
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}
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default:
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vgm_logi("P3D: unknown codec 0x%04x\n", codec);
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goto fail;
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}
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if (start_offset + data_size != file_size)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_P3D;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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if (name_offset)
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read_string(vgmstream->stream_name,STREAM_NAME_SIZE, name_offset,sf);
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switch(codec) {
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case 0x72616470: /* "radp" (PC) */
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vgmstream->coding_type = coding_RAD_IMA_mono;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = block_size;
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break;
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#ifdef VGM_USE_MPEG
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case 0x6D703300: { /* "mp3\0" (PS3) */
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mpeg_custom_config cfg = {0};
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cfg.interleave = 0x400;
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cfg.data_size = data_size;
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/* block_size * 3 = frame size (0x60*3=0x120 or 0x40*3=0xC0) but doesn't seem to have any significance) */
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vgmstream->codec_data = init_mpeg_custom(sf, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_P3D, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->layout_type = layout_none;
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break;
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}
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#endif
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#ifdef VGM_USE_FFMPEG
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case 0x786D6100: { /* "xma\0" (X360) */
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//TODO: some in Spider-Man 4 beta use 18ch but ffmpeg supports max 16ch XMA2
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vgmstream->codec_data = init_ffmpeg_xma_chunk(sf, start_offset, data_size, xma2_offset, xma2_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 1,1); /* samples needs adjustment */
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break;
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}
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#endif
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default:
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vgm_logi("P3D: unknown codec 0x%04x\n", codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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