vgmstream/src/coding
2018-01-13 17:47:40 +01:00
..
acm_decoder.c bitstream reading was majorly broken for edge cases (of which there are a lot in a MUS playlist!) 2008-07-22 04:47:37 +00:00
acm_decoder.h libacm 1.0 2008-07-22 03:15:57 +00:00
adx_decoder.c We're sticking with C89 for now. 2017-05-13 16:48:35 -07:00
aica_decoder.c Replace references to long with int32_t, fixing several sample decoders on 64 bit platforms 2015-08-02 00:20:57 -07:00
at3plus_decoder.c Rename at3_decoder.c to at3plus_decoder.c and add init function 2017-12-27 01:02:24 +01:00
atrac9_decoder.c Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
coding_utils.c Move bitstream reader to coding_utils 2017-12-09 17:06:21 +01:00
coding.h Simplify xa_init_get_high_nibble call 2018-01-04 23:59:30 +01:00
ea_mt_decoder.c Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices] 2017-12-03 13:44:55 +01:00
ea_xa_decoder.c Clean EA-XA and fix some subsongs (don't use channel_start_offset) 2017-12-03 01:37:56 +01:00
ea_xas_decoder.c Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2] 2017-08-20 02:18:48 +02:00
ffmpeg_decoder_utils_bgw_atrac3.c Add encrypted ATRAC3 BGW [Final Fantasy XI PC] 2017-10-27 18:50:06 +02:00
ffmpeg_decoder_utils_ea_xma.c Fix EA-XMA in .SPS 2017-12-24 01:32:20 +01:00
ffmpeg_decoder_utils_switch_opus.c Fix minor compiler warnings (missing const/static/case defaults/etc) 2017-10-28 01:34:32 +02:00
ffmpeg_decoder_utils.c Fix/clarify rare custom FFmpeg seek bug 2017-10-27 18:09:43 +02:00
ffmpeg_decoder_utils.h Add encrypted ATRAC3 BGW [Final Fantasy XI PC] 2017-10-27 18:50:06 +02:00
ffmpeg_decoder.c Add encrypted ATRAC3 BGW [Final Fantasy XI PC] 2017-10-27 18:50:06 +02:00
g72x_state.h Minor cleanups (no functionality changes) 2017-01-08 01:09:20 +01:00
g719_decoder.c Make decoder init functions for G722.1/G719 2017-10-14 12:41:59 +02:00
g721_decoder.c Fix minor compiler warnings (missing const/static/case defaults/etc) 2017-10-28 01:34:32 +02:00
g7221_decoder.c Make decoder init functions for G722.1/G719 2017-10-14 12:41:59 +02:00
hca_decoder.c Move reset/seek/free code to decoders (vgmstream.c cleanup) 2017-04-29 22:37:15 +02:00
ima_decoder.c Fix ms_ima_bytes_to_samples when last block is shorter than frame 2017-12-26 18:18:41 +01:00
l5_555_decoder.c .mwv, RIFF with Level-5 "0x555" ADPCM (new decoder) 2009-01-04 15:36:06 +00:00
lsf_decoder.c Replace references to long with int32_t, fixing several sample decoders on 64 bit platforms 2015-08-02 00:20:57 -07:00
Makefile.autotools.am Rename makefile.audacious to makefile.autotools, as now can build more 2018-01-04 22:59:07 +01:00
mc3_decoder.c Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1) 2017-04-28 17:26:25 +02:00
mp4_aac_decoder.c Move reset/seek/free code to decoders (vgmstream.c cleanup) 2017-04-29 22:37:15 +02:00
mpeg_custom_utils_ahx.c Make MPEG custom decoder use their own data buffer instead sharing one 2017-12-01 20:02:30 +01:00
mpeg_custom_utils_awc.c Make MPEG custom decoder use their own data buffer instead sharing one 2017-12-01 20:02:30 +01:00
mpeg_custom_utils_ealayer3.c Minor comments/SPS block adjust 2017-12-17 17:38:54 +01:00
mpeg_custom_utils.c Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave 2017-12-17 19:25:10 +01:00
mpeg_decoder.c Rename init_x_codec_data to init_x for consistency 2018-01-04 23:22:03 +01:00
mpeg_decoder.h Move bitstream reader to coding_utils 2017-12-09 17:06:21 +01:00
msadpcm_decoder.c .scd (FFXIII and FFXIV, MPEG, MS ADPCM, and PCM) 2010-09-10 23:56:39 +00:00
mta2_decoder.c Fix segfault when reading MTA2 files after EOF (ex. trunkated) 2017-06-11 22:38:05 +02:00
mtaf_decoder.c Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD] 2017-05-18 19:06:22 +02:00
nds_procyon_decoder.c Procyon Studio Digital Sound Elements NDS ADPCM (as seen in .sad) decoder added 2008-12-28 06:29:43 +00:00
ngc_afc_decoder.c consolidate headers 2008-05-06 03:35:37 +00:00
ngc_dsp_decoder.c Remove layout_interleave_byte as NGC_DSP_subint is used instead 2017-12-06 21:12:42 +01:00
ngc_dtk_decoder.c consolidate headers 2008-05-06 03:35:37 +00:00
nwa_decoder.c Convert Japanese comments from EUCJP to UTF-8. 2017-03-12 22:19:22 -07:00
nwa_decoder.h Convert Japanese comments from EUCJP to UTF-8. 2017-03-12 22:19:22 -07:00
ogg_vorbis_decoder.c Fix Ogg leak 2017-09-17 03:35:24 +02:00
pcm_decoder.c Add mu-Law with internal interleave decoder 2017-12-24 01:39:24 +01:00
psv_decoder.c Move HEVAG decoder to its own file 2017-05-01 16:58:33 +02:00
psx_decoder.c Add extended PS-ADPCM table (inFamous PS3) 2018-01-04 17:31:37 +01:00
SASSC_decoder.c add SC meta and Activision / EXAKT SASSC 8-bit DPCM for Supercar Street Challenge (PS2) 2009-09-04 04:19:39 +00:00
sdx2_decoder.c CBD2, a variation on the SDX2 theme, from the unreleased 3DO M2 2010-07-27 12:24:03 +00:00
vorbis_custom_data_fsb.h Rename Vorbis files and cleanup 2017-07-28 23:43:49 +02:00
vorbis_custom_data_wwise.h Rename Vorbis files and cleanup 2017-07-28 23:43:49 +02:00
vorbis_custom_decoder.c Rename init_x_codec_data to init_x for consistency 2018-01-04 23:22:03 +01:00
vorbis_custom_decoder.h Move bitstream reader to coding_utils 2017-12-09 17:06:21 +01:00
vorbis_custom_utils_fsb.c Rename Vorbis files and cleanup 2017-07-28 23:43:49 +02:00
vorbis_custom_utils_ogl.c Rename Vorbis files and cleanup 2017-07-28 23:43:49 +02:00
vorbis_custom_utils_sk.c Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)] 2017-07-29 11:46:53 +02:00
vorbis_custom_utils_vid1.c Move bitstream reader to coding_utils 2017-12-09 17:06:21 +01:00
vorbis_custom_utils_wwise.c Move bitstream reader to coding_utils 2017-12-09 17:06:21 +01:00
ws_decoder.c working WS decoder 2008-07-04 00:06:51 +00:00
xa_decoder.c Simplify xa_init_get_high_nibble call 2018-01-04 23:59:30 +01:00