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Wrong version referenced

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Ray 2022-11-10 23:26:39 -05:00 committed by GitHub
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@ -2,7 +2,7 @@
Based on [UAssetAPI](https://github.com/atenfyr/UAssetAPI).
It replaces existing EnglishMessageUSA strings, so you can't add new ones for whatever reason. Tested on version 3.7.10.
It replaces existing EnglishMessageUSA strings, so you can't add new ones for whatever reason. Tested on version 3.07.01.
**Beware:** There is very little error handling since this tool was originally meant for my personal use. **You should check the changelog out if you've used this in the past.**
@ -30,7 +30,7 @@ If you want to toggle override mode, use the **o** command.
### Changelog
* 11/8/2022
### 11/8/2022
WTT now focuses on editing the `EnglishMessageUSA` column in the strings. Feel free to ask me how you can make your game read that column instead of the `JapaneseMessage` column if you don't know how!
@ -38,4 +38,4 @@ The side effect is that previously exported TOML files need to be updated. Commi
In other words, you should use that specific commit and specify a path to a Japanese (_initially_ untouched) `Message` folder. The importer in that commit will update the `EnglishMessageUSA` column instead of the Japanese column, even though it's reading from `JapaneseMessage` in your TOML values.
After that, the latest commit (`dedc8f9fa6fe0d946d83050b0d7a74462ce1436c` or newer) will export Japanese, English, and Korean as separate strings in the TOML file, while outputting `false` for nonexistent (null) values.
After that, the latest commit (`dedc8f9fa6fe0d946d83050b0d7a74462ce1436c` or newer) will export Japanese, English, and Korean as separate strings in the TOML file, while outputting `false` for nonexistent (null) values.