using Newtonsoft.Json; using System; using UAssetAPI.UnrealTypes; namespace UAssetAPI.JSON { public class FStringJsonConverter : JsonConverter { public override bool CanConvert(Type objectType) { return objectType == typeof(FString); } public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { writer.WriteValue((value as FString)?.Value); } public override bool CanRead { get { return true; } } public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { if (reader.Value == null) return null; return new FString(Convert.ToString(reader.Value)); } } }