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30 lines
793 B
C#
30 lines
793 B
C#
using Newtonsoft.Json;
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using System;
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using UAssetAPI.UnrealTypes;
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namespace UAssetAPI.JSON
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{
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public class FPackageIndexJsonConverter : JsonConverter
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{
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public override bool CanConvert(Type objectType)
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{
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return objectType == typeof(FPackageIndex);
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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writer.WriteValue((value as FPackageIndex).Index);
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}
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public override bool CanRead
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{
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get { return true; }
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}
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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return new FPackageIndex(Convert.ToInt32(reader.Value));
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}
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}
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}
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