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whack/WTT/UAssetAPI/Import.cs
2022-09-28 18:39:41 -04:00

31 lines
911 B
C#

using UAssetAPI.UnrealTypes;
namespace UAssetAPI
{
/// <summary>
/// UObject resource type for objects that are referenced by this package, but contained within another package.
/// </summary>
public class Import : FObjectResource
{
public FName ClassPackage;
public FName ClassName;
public Import(string classPackage, string className, FPackageIndex outerIndex, string objectName, UAsset asset) : base(new FName(asset, objectName), outerIndex)
{
ClassPackage = new FName(asset, classPackage);
ClassName = new FName(asset, className);
}
public Import(FName classPackage, FName className, FPackageIndex outerIndex, FName objectName) : base(objectName, outerIndex)
{
ClassPackage = classPackage;
ClassName = className;
}
public Import()
{
}
}
}