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31 lines
911 B
C#
31 lines
911 B
C#
using UAssetAPI.UnrealTypes;
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namespace UAssetAPI
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{
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/// <summary>
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/// UObject resource type for objects that are referenced by this package, but contained within another package.
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/// </summary>
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public class Import : FObjectResource
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{
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public FName ClassPackage;
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public FName ClassName;
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public Import(string classPackage, string className, FPackageIndex outerIndex, string objectName, UAsset asset) : base(new FName(asset, objectName), outerIndex)
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{
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ClassPackage = new FName(asset, classPackage);
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ClassName = new FName(asset, className);
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}
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public Import(FName classPackage, FName className, FPackageIndex outerIndex, FName objectName) : base(objectName, outerIndex)
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{
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ClassPackage = classPackage;
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ClassName = className;
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}
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public Import()
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{
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}
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}
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}
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