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57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using Newtonsoft.Json;
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using UAssetAPI.UnrealTypes;
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namespace UAssetAPI.Kismet.Bytecode.Expressions
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{
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/// <summary>
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/// A single Kismet bytecode instruction, corresponding to the <see cref="EExprToken.EX_DynamicCast"/> instruction.
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/// </summary>
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public class EX_DynamicCast : KismetExpression
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{
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/// <summary>
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/// The token of this expression.
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/// </summary>
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public override EExprToken Token { get { return EExprToken.EX_DynamicCast; } }
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/// <summary>
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/// A pointer to the relevant class (UClass*).
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/// </summary>
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[JsonProperty]
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public FPackageIndex ClassPtr;
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/// <summary>
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/// The target expression.
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/// </summary>
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[JsonProperty]
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public KismetExpression TargetExpression;
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public EX_DynamicCast()
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{
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}
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/// <summary>
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/// Reads out the expression from a BinaryReader.
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/// </summary>
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/// <param name="reader">The BinaryReader to read from.</param>
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public override void Read(AssetBinaryReader reader)
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{
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ClassPtr = reader.XFER_OBJECT_POINTER();
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TargetExpression = ExpressionSerializer.ReadExpression(reader);
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}
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/// <summary>
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/// Writes the expression to a BinaryWriter.
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/// </summary>
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/// <param name="writer">The BinaryWriter to write from.</param>
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/// <returns>The iCode offset of the data that was written.</returns>
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public override int Write(AssetBinaryWriter writer)
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{
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int offset = 0;
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offset += writer.XFER_OBJECT_POINTER(ClassPtr);
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offset += ExpressionSerializer.WriteExpression(TargetExpression, writer);
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return offset;
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}
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}
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}
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