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whack/WTT/UAssetAPI/Kismet/Bytecode/Expressions/EX_InstrumentationEvent.cs
2022-09-28 18:39:41 -04:00

59 lines
1.8 KiB
C#

using Newtonsoft.Json;
using System;
using UAssetAPI.UnrealTypes;
namespace UAssetAPI.Kismet.Bytecode.Expressions
{
/// <summary>
/// A single Kismet bytecode instruction, corresponding to the <see cref="EExprToken.EX_InstrumentationEvent"/> instruction.
/// </summary>
public class EX_InstrumentationEvent : KismetExpression
{
/// <summary>
/// The token of this expression.
/// </summary>
public override EExprToken Token { get { return EExprToken.EX_InstrumentationEvent; } }
[JsonProperty]
public EScriptInstrumentationType EventType;
[JsonProperty]
public FName EventName;
public EX_InstrumentationEvent()
{
}
/// <summary>
/// Reads out the expression from a BinaryReader.
/// </summary>
/// <param name="reader">The BinaryReader to read from.</param>
public override void Read(AssetBinaryReader reader)
{
EventType = (EScriptInstrumentationType)reader.ReadByte();
if (EventType.Equals(EScriptInstrumentationType.InlineEvent))
{
EventName = reader.XFER_FUNC_NAME();
}
}
/// <summary>
/// Writes the expression to a BinaryWriter.
/// </summary>
/// <param name="writer">The BinaryWriter to write from.</param>
/// <returns>The iCode offset of the data that was written.</returns>
public override int Write(AssetBinaryWriter writer)
{
writer.Write((byte)EventType);
if (EventType.Equals(EScriptInstrumentationType.InlineEvent)) {
writer.XFER_FUNC_NAME(EventName);
return 1 + 2 * sizeof(int);
} else {
return 1;
}
}
}
}