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https://github.com/WinampDesktop/winamp.git
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151 lines
6.1 KiB
C++
151 lines
6.1 KiB
C++
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#include "main.h"
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#include "../Winamp/wa_ipc.h"
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#include "api__ml_iso.h"
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#include <api/service/waservicefactory.h>
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/* wasabi services we'll be using */
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api_service *WASABI_API_SVC = 0;
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api_application *WASABI_API_APP = 0;
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api_playlistmanager *AGAVE_API_PLAYLISTMANAGER = 0;
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/* gen_ml calls this function when it loads your plugin. return non-zero to abort loading your plugin */
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int Init()
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{
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// this plugin requires an interface only present on 5.54 and up, so we'll just refuse to load on older versions
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if (SendMessage(plugin.hwndWinampParent, WM_WA_IPC, 0, IPC_GETVERSION) < 0x5054)
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return 1;
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// go ahead and grab the wasabi service manager. we'll need it later when we get an ISO Creator object
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WASABI_API_SVC = (api_service *)SendMessage(plugin.hwndWinampParent, WM_WA_IPC, 0, IPC_GET_API_SERVICE);
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// get the application API
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// we need this to get/set Winamp's current working directory
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waServiceFactory *factory = WASABI_API_SVC->service_getServiceByGuid(applicationApiServiceGuid);
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if (factory)
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WASABI_API_APP = (api_application *)factory->getInterface();
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// get the playlist manager API
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// we'll need this for loading playlists
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factory = WASABI_API_SVC->service_getServiceByGuid(api_playlistmanagerGUID);
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if (factory)
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AGAVE_API_PLAYLISTMANAGER = (api_playlistmanager *)factory->getInterface();
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// this media library plugin doesn't add a node to the treeview, so we don't really do anything in here besides
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// grabbing the service manager
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// all of the action will come via Send-To which is handled in MessageProc
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return 0;
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}
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void Quit()
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{
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}
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INT_PTR MessageProc(int message_type, INT_PTR param1, INT_PTR param2, INT_PTR param3)
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{
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switch(message_type)
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{
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// this gets sent when Winamp wants to build the send-to menu. If we want to be in the send-to
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// we make some API calls during this function
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case ML_MSG_ONSENDTOBUILD:
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{
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INT_PTR source_type = param1; // param 1 is the source type
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INT_PTR context = param2; // param 2 is just some context value that we have to use when we call back into the API
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// we only accept certain types of sources, so we'll explicitly check
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// if we were to handle ALL types, checking against the known types
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// is good practice in case new Winamp versions add additional source types
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switch(source_type)
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{
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case ML_TYPE_ITEMRECORDLIST: // Item Record List. Used by the local media library
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case ML_TYPE_FILENAMES: // raw list of filenames
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case ML_TYPE_PLAYLIST: // a playlist. we'll use the playlist loading API to crack it open
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case ML_TYPE_PLAYLISTS: // a list of playlists. we'll use the playlist loading API to crack each one open
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case ML_TYPE_ITEMRECORDLISTW: // unicode version of an Item Record List
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case ML_TYPE_FILENAMESW: // raw list of unicode filenames
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{
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// add ourselves to the send-to menu!
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mlAddToSendToStructW s;
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s.context = context; // pass in the context value passed to this function.
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s.desc = L"Create new ISO image";
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s.user32 = (INT_PTR)MessageProc; // this value has to be some unique value that you can identify later
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// by convention, use the pointer to this function, since it's obviously unique
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SendMessage(plugin.hwndLibraryParent, WM_ML_IPC, (WPARAM)&s, ML_IPC_ADDTOSENDTOW);
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}
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// returning 0 tells the media library to continue building the send-to menu
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// it doesn't mean we added or didn't add items to the send-to menu
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return 0;
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case ML_TYPE_STREAMNAMES: // doesn't make sense to burn a stream to an ISO file so we won't even popup on the send-to menu when it's streams
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case ML_TYPE_CDTRACKS: // we'll avoid CD tracks. in theory we could use the ripping API but let's not complicate this example
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case ML_TYPE_QUERYSTRING: // media library query. not sure that this is even used anywhere. either way we're not going to handle it
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case ML_TYPE_STREAMNAMESW: // don't cross the streams
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case ML_TYPE_TREEITEM: // not even sure this is used
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// break out of here because it's not supported. returning 0 just tells the send-to menu to continue building,
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// it doesn't mean we added or didn't add items to the send-to menu
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return 0;
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}
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// shouldn't get here
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return 0;
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}
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// this gets sent when a send-to menu item got selected
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// it might be ours. it might not.
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case ML_MSG_ONSENDTOSELECT:
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{
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// let's see if it's ours. We check 'user32' against the function pointer for this function
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INT_PTR unique = param3;
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if (unique != (INT_PTR)MessageProc) // not ours? let's bail
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return 0; // remember to always return 0 or else other media library plugins won't get the notification
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INT_PTR type = param1; // what type of data got sent
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INT_PTR data = param2; // pointer to the data. depends on the type
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switch(type)
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{
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case ML_TYPE_ITEMRECORDLIST: // Item Record List. Used by the local media library
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ConvertItemRecordListToISO((const itemRecordList *)data);
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return 1; // return 1 to say we handled it
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case ML_TYPE_FILENAMES: // raw list of filenames
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ConvertFilenamesToISO((const char *)data);
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return 1; // return 1 to say we handled it
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case ML_TYPE_PLAYLIST: // a playlist. we'll use the playlist loading API to crack it open
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ConvertPlaylistToISO((const mlPlaylist *)data);
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return 1; // return 1 to say we handled it
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case ML_TYPE_PLAYLISTS: // a list of playlists. we'll use the playlist loading API to crack each one open
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ConvertPlaylistsToISO((const mlPlaylist **)data);
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return 1; // return 1 to say we handled it
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case ML_TYPE_ITEMRECORDLISTW: // unicode version of an Item Record List
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ConvertUnicodeItemRecordListToISO((const itemRecordListW *)data);
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return 1; // return 1 to say we handled it
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case ML_TYPE_FILENAMESW: // raw list of unicode filenames
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ConvertUnicodeFilenamesToISO((const wchar_t *)data);
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return 1; // return 1 to say we handled it
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default: // something we didn't support
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return 0;
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}
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}
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}
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return 0;
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}
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winampMediaLibraryPlugin plugin =
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{
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MLHDR_VER,
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"ISO Creator",
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Init,
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Quit,
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MessageProc,
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0,
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0,
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0,
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};
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extern "C" __declspec(dllexport) winampMediaLibraryPlugin *winampGetMediaLibraryPlugin()
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{
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return &plugin;
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}
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