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128 lines
3.2 KiB
C
128 lines
3.2 KiB
C
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#ifndef _ATTRCB_H
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#define _ATTRCB_H
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#include "attribute.h"
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/**
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Enables you to register callbacks on
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a specific attribute to monitor if it's
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value has been changed by the user or other.
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This class is not meant to be used on it's own.
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Please derive from it instead.
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@short Attribute callback
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@ver 1.0
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@author Nullsoft
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@see Attribute
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@see int_attrCB
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@see _int
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@see _float
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@see _string
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@see _bool
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*/
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class AttrCallback {
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public:
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/**
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Does nothing.
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*/
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virtual ~AttrCallback() {}
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/**
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Event triggered when the value of the attribute,
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for which this callback has been registered, changes.
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This is a pure virtual, please override to implement
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your custom behavior.
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@param attr Attribute for which the value has changed.
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*/
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virtual void onValueChange(Attribute *attr)=0;
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};
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/**
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Enables you to register callbacks on a specific
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integer or boolean attribute to monitor if the
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value has been changed by the user or other.
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@short Integer or Boolean attribute Callback.
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@ver 1.0
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@author Nullsoft
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@see Attribute
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@see _int
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@see _bool
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*/
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class int_attrCB : public AttrCallback {
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typedef void (*fnPtrType)(int);
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public:
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/**
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Upon construction, you must specify which
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function will be called when the value of
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the attribute has indeed changed.
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This is done using a pointer to the function.
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The function must accept one parameter of type
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int, like so: void myfunc(int val);
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@param _fn Pointer to the function to use on value change.
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*/
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int_attrCB(fnPtrType _fn) { fnptr = _fn; }
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/**
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Event triggered when the value of the attribute,
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for which this callback has been registered, changes.
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Override this to implement your own behavior.
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The default is to send the new value of the attribute
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to a function which you specify upon construction
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of this object.
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@param attr Attribute for which the value has changed.
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*/
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virtual void onValueChange(Attribute *attr) {
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ASSERT(attr->getAttributeType() == AttributeType::INT ||
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attr->getAttributeType() == AttributeType::BOOL);
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(*fnptr)(attr->getValueAsInt());
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}
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private:
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fnPtrType fnptr;
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};
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class string_attrCB : public AttrCallback {
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typedef void (*fnPtrType)(const wchar_t *);
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public:
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/**
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Upon construction, you must specify which
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function will be called when the value of
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the attribute has indeed changed.
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This is done using a pointer to the function.
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The function must accept one parameter of type
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int, like so: void myfunc(const char *val);
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@param _fn Pointer to the function to use on value change.
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*/
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string_attrCB(fnPtrType _fn) { fnptr = _fn; }
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/**
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Event triggered when the value of the attribute,
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for which this callback has been registered, changes.
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Override this to implement your own behavior.
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The default is to send the name of the attribute
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to a function which you specify upon construction
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of this object.
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@param attr Attribute for which the value has changed.
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*/
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virtual void onValueChange(Attribute *attr)
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{
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ASSERT(attr->getAttributeType() == AttributeType::STRING);
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(*fnptr)(attr->getAttributeName());
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}
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private:
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fnPtrType fnptr;
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};
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#endif
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